Raised This Month: $51 Target: $400
 12% 

[TF2] Rage Quit Announce


Post New Thread Reply   
 
Thread Tools Display Modes
Cuz
Senior Member
Join Date: May 2007
Location: Alaska
Old 09-12-2009 , 22:57   Re: [TF2] Rage Quit Announce
Reply With Quote #11

I have these errors with version 0.1.1
Quote:
L 09/12/2009 - 189:40: [SM] Native "GetClientTeam" reported: Client 21 is not in game
L 09/12/2009 - 189:40: [SM] Displaying call stack trace for plugin "rageannounce.smx":
L 09/12/2009 - 189:40: [SM] [0] Line 150, /home/groups/sourcemod/upload_tmp/phpHu7PO2.sp::Event_PlayerDisconnect()
L 09/12/2009 - 18:59:50: Error log file session closed.
L 09/12/2009 - 19:04:28: SourceMod error session started
L 09/12/2009 - 19:04:28: Info (map "pl_goldrush") (file "errors_20090912.log")
L 09/12/2009 - 19:04:28: [SM] Native "GetClientTeam" reported: Client 14 is not in game
L 09/12/2009 - 19:04:28: [SM] Displaying call stack trace for plugin "rageannounce.smx":
L 09/12/2009 - 19:04:28: [SM] [0] Line 150, /home/groups/sourcemod/upload_tmp/phpHu7PO2.sp::Event_PlayerDisconnect()
L 09/12/2009 - 19:54:01: Error log file session closed.
L 09/12/2009 - 19:54:17: SourceMod error session started
L 09/12/2009 - 19:54:17: Info (map "cp_yukon_final") (file "errors_20090912.log")
L 09/12/2009 - 19:54:17: [SM] Native "GetClientTeam" reported: Client 3 is not in game
L 09/12/2009 - 19:54:17: [SM] Displaying call stack trace for plugin "rageannounce.smx":
L 09/12/2009 - 19:54:17: [SM] [0] Line 150, /home/groups/sourcemod/upload_tmp/phpHu7PO2.sp::Event_PlayerDisconnect()
L 09/12/2009 - 19:54:19: [SM] Native "GetClientTeam" reported: Client 12 is not in game
L 09/12/2009 - 19:54:19: [SM] Displaying call stack trace for plugin "rageannounce.smx":
L 09/12/2009 - 19:54:19: [SM] [0] Line 150, /home/groups/sourcemod/upload_tmp/phpHu7PO2.sp::Event_PlayerDisconnect()
Cuz is offline
Crispy
Junior Member
Join Date: Dec 2008
Old 09-13-2009 , 20:39   Re: [TF2] Rage Quit Announce
Reply With Quote #12

Quote:
Originally Posted by Cuz View Post
I have these errors with version 0.1.1
OK, it should be fixed in version 0.1.2. Please give it a try.
Crispy is offline
Cuz
Senior Member
Join Date: May 2007
Location: Alaska
Old 09-14-2009 , 04:33   Re: [TF2] Rage Quit Announce
Reply With Quote #13

Quote:
Originally Posted by Crispy View Post
OK, it should be fixed in version 0.1.2. Please give it a try.

No more errors with v0.1.2 ...


Thank you for this fun plugin ...
Cuz is offline
MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 09-16-2009 , 04:01   Re: [TF2] Rage Quit Announce
Reply With Quote #14

Agreed no issues.

You might want to add changelog to OP.
__________________
Flames and Ash Gaming
Addon: SM v1.4.0-dev MM 1.8.5-dev
Plugins: Advertisements, Webshortcuts, spray tracer, SBans, RTD, gScramble Balance, misc
MjrNuT is offline
Dragonfly
Member
Join Date: Oct 2009
Old 12-05-2009 , 20:34   Re: [TF2] Rage Quit Announce
Reply With Quote #15

Okay, plugin installed. Why can't everyone hear this, about half of the people in my server can't hear it, I'm not running a pure server btw, any suggestions?
Dragonfly is offline
Cuz
Senior Member
Join Date: May 2007
Location: Alaska
Old 12-06-2009 , 01:25   Re: [TF2] Rage Quit Announce
Reply With Quote #16

Quote:
Originally Posted by Dragonfly View Post
Okay, plugin installed. Why can't everyone hear this, about half of the people in my server can't hear it, I'm not running a pure server btw, any suggestions?
You edit your :

pure_server_whitelist.txt
Code:
sound\ragequit\...        allow_from_disk+check_crc
whitelist.cfg
Code:
"add"       "sound/ragequit/..."
Cuz is offline
Dragonfly
Member
Join Date: Oct 2009
Old 12-06-2009 , 15:13   Re: [TF2] Rage Quit Announce
Reply With Quote #17

Thanks man

Last edited by Dragonfly; 12-06-2009 at 15:26.
Dragonfly is offline
Dragonfly
Member
Join Date: Oct 2009
Old 12-06-2009 , 15:56   Re: [TF2] Rage Quit Announce
Reply With Quote #18

Here is my pure whitelist.txt code :

whitelist
{
//
// 3 modifiers are allowed on file specifications:
//
// from_steam - only check the Steam cache for the file (ignore anything on disk)
// allow_from_disk - allow the file to come from disk
// check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
// allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\filename - refers to a single file


//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
materials\... from_steam
models\... from_steam
sound\... from_steam


//
// Allow custom player models. Don't do CRC checks on them because the clients may all
// have different custom models and the server won't have them all.
//
models\player\... allow_from_disk
materials\models\player\... allow_from_disk

//
// Allow custom spray decals.
//
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk


//
// (Uncomment and edit these for mods).
// Allow mod resources to come from disk.
//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc

sound\ragequit\... allow_from_disk+check_crc
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
And here is my Cfg:

whitelist
{
// Note: Items are evaluated in order...
//
// "add" "save/..." // does a recursive *.*
// "add" "screenshot/*.*" // does a non-recursive *.*
// "remove" "save/..."
// "remove" "maps/*.*"
// "add" "e3_town_02.dem" // adds a single file
// "remove" "maps\d1_town_05.bsp" // removes a single file...

// Individual files to pass through...
"add" "unusedcontent.cfg"
"add" "whitelist.cfg"
"add" "buildreslists.bat"
"remove" "cfg/config.cfg"

"add" "maps/stats_overview/..."

// Additional files/directories to allow
"add" "materials/console/..."
"add" "materials/vgui/..."
"add" "materials/sprites/..."
"add" "materials/hud/..."
"add" "materials/debug/..."
"add" "materials/shadertest/..."
"add" "materials/engine/..."
"add" "materials/dev/..."
"add" "materials/voice/..."

"add" "sound/combined/..."
"add" "sound/UI/..."
"add" "sound/common/bugreporter_*"

"add" "*.vbsp" // ????
"add" "*.rad" // ????


"add" "*.dem"
"remove" "e3*.dem"
"add" "*.vdm"

"add" "*.xls"
"add" "*.csv"
"add" "*.vsw"
"add" "*.log"
"add" "*.bat"

"add" "models/*.ani"

"add" "maps/cp_*.bsp"
"add" "maps/ctf_*.bsp"
"add" "maps/tc_*.bsp"
"add" "maps/cloak.bsp"

"add" "maps/*.vmf"
"add" "maps/auto_compile/*.vmf"
"add" "maps/soundcache/*.cache"

"add" "maps/graphs/*.ain"

"add" "reslists/..."
"remove" "reslists_temp/..."

"add" "*.txt"
"add" "*.bat"

"add" "bin\*.dll"

"add" "*.cache" // Keep all cache files for now...

"add" "sound/ui/..." // vgui ui sounds

"add" "sound/ragequit/..." //Ragequit plugin
}

What am I doing wrong?

some peeps are dling the sound files every map, and they still cant hear it. While about half of us can hear the sound files. I really love this plugin, but what am I doing wrong here lol

Last edited by Dragonfly; 12-06-2009 at 16:31.
Dragonfly is offline
Dragonfly
Member
Join Date: Oct 2009
Old 12-15-2009 , 15:00   Re: [TF2] Rage Quit Announce
Reply With Quote #19

Anyone know? o.O
Dragonfly is offline
Cuz
Senior Member
Join Date: May 2007
Location: Alaska
Old 12-16-2009 , 02:00   Re: [TF2] Rage Quit Announce
Reply With Quote #20

Quote:
Originally Posted by Dragonfly View Post
What am I doing wrong?

some peeps are dling the sound files every map, and they still cant hear it. While about half of us can hear the sound files. I really love this plugin, but what am I doing wrong here lol
Hearing:
Your whitelist.cfg looks okay to me, but in your pure_server_whitelist.txt. try using "allow_from_disk".

Downloading:
Check to insure to file is bz2 and on your Fast DownLoad Host?
Cuz is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:41.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode