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[ANY] Hats! (Version 1.0.4c - 2/19/2012)


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databomb
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Join Date: Jun 2009
Location: california
Old 03-27-2012 , 17:32   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #121

Quote:
Originally Posted by TheKiwI View Post
I have a request don't know if you will be okay to do it but maybe...

It is possible to do a version of this plugin without clientprefs functions ?
I thinks all people who run it on linux servers will thank you for that
The major crash is only caused by the !settings menu so just disable that. Most plugins have alternate ways to get to their cookie menu.
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TheKiwI
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Join Date: May 2011
Old 03-28-2012 , 12:03   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #122

Quote:
Originally Posted by databomb View Post
The major crash is only caused by the !settings menu so just disable that. Most plugins have alternate ways to get to their cookie menu.
Agree but it still crash
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away000
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Join Date: Sep 2010
Old 03-28-2012 , 13:40   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #123

How i can exclude all hats on the map when someone die? because when a teammate shot in the eye of a hat'ed player he drop his prop (hat) on the ground and after some (a hudge ammount) my server lags...

i'm tryng to edit a weapon remover plugin to remove only the hats when reach a certain limite, if anyone can help me with this i would be apreciated

Here is the source, thanks.
Attached Files
File Type: sp Get Plugin or Get Source (sm_AntiGunSpamming.sp - 247 views - 3.6 KB)
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 03-28-2012 , 13:53   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #124

next week ill have spring break and i can hopefully finish 1.0.5 finally, im gonna fix the flags once and for all as well
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away000
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Join Date: Sep 2010
Old 03-28-2012 , 14:04   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #125

U allredy know about prop clone bug? who can cause lag in server?
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Zephyrus
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Join Date: Jun 2010
Location: Hungary
Old 03-28-2012 , 14:08   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #126

Quote:
Originally Posted by away000 View Post
U allredy know about prop clone bug? who can cause lag in server?
theres this cvar, you can turn off hats falling to ground, just set sm_hats_remove to 1
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away000
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Join Date: Sep 2010
Old 03-28-2012 , 17:14   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #127

No, it is not getting killed.... (the entity), i'm testing with Iron Bucklet....

As you can see in this pic:

http://cloud.steampowered.com/ugc/54...3B2052A11E319/

I can spam entitys by shothing in a teammateT in his eyes....

Is easy to reproduce and i can show in mine server (live)...


EDIT: And yes i tryed the Cvar...
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Last edited by away000; 03-28-2012 at 17:15. Reason: New info.
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LiilCraZy
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Join Date: Jun 2011
Old 04-06-2012 , 20:17   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #128

doesnt work for me. "The models you're using doesn't support hats" ....
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Koga73
Senior Member
Join Date: Mar 2011
Location: 🍩
Old 04-14-2012 , 09:55   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #129

I'm not sure if you've been told this before,
but when you're shooting someone's hat /or knifing it,
it drops a new hat from the original hat on the ground,
which means, it will cause a massive lag when people keep knifing the hat from the author.

~EDIT:
What he said...
Quote:
Originally Posted by away000 View Post
No, it is not getting killed.... (the entity), i'm testing with Iron Bucklet....

As you can see in this pic:

http://cloud.steampowered.com/ugc/54...3B2052A11E319/

I can spam entitys by shothing in a teammateT in his eyes....

Is easy to reproduce and i can show in mine server (live)...

a
EDIT: And yes i tryed the Cvar...

Cvar did not help at all.

Last edited by Koga73; 03-20-2014 at 19:09.
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away000
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Join Date: Sep 2010
Old 04-14-2012 , 15:09   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #130

Quote:
Originally Posted by Koga73 View Post
I'am not sure if youve been told this before,
but when youre shooting someones hat /or knifing it,
it will drop a new hat from the original hat on the ground,
means it will cause massive lagg when people keep knifing the hat from the author.
Was really hard to explain so i hope you understand..


///////////EDIT:
What he said...



Cvar did not help at all.
Yeah, that was who i'm tryng to explain, need a CVAR to kill the entity when he drop or a way to completely remove the plugin because i disabled the plugin and some players stay with big errors in head because have HATs precached but disabled @.@
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