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L4D2 Revive Bill


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fdxx
Member
Join Date: Oct 2020
Location: 0xdeadbeef
Old 10-21-2021 , 01:05   L4D2 Revive Bill
Reply With Quote #1

On the C6M3 map, you can’t do anything with Bill's dead body.
But look at this video, how did he do it?
I am not the original author, I just reposted it to YouTube.

YouTube.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-21-2021 , 09:57   Re: L4D2 Revive Bill
Reply With Quote #2

Probably is a custom map (modified c6m3_port or lump edit).
You can't remove Bill model with SM on this map.
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fdxx
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Join Date: Oct 2020
Location: 0xdeadbeef
Old 10-21-2021 , 23:18   Re: L4D2 Revive Bill
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
Probably is a custom map (modified c6m3_port or lump edit).
You can't remove Bill model with SM on this map.
I agree with you.

Check the decompiled map file, Bill classname is prop_static.

PHP Code:
entity
{
    
"id" "22540"
    "classname" "prop_static"
    "origin" "-368 -1024 0"
    "angles" "0 90 0"
    "skin" "0"
    "fademindist" "600"
    "fademaxdist" "800"
    "solid" "0"
    "model" "models/survivors/namvet/namvet_deathpose.mdl"
    "screenspacefade" "0"
    "disableshadows" "0"
    "fadescale" "1"
    "disableselfshadowing" "1"
    "disablevertexlighting" "1"
    "maxcpulevel" "0"
    "mincpulevel" "0"
    "maxgpulevel" "0"
    "mingpulevel" "0"
    "rendercolor" "255 255 255"
    "renderamt" "255"
    "disableX360" "0"


It seems impossible to modify prop_static entity through sourcemod.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-22-2021 , 04:15   Re: L4D2 Revive Bill
Reply With Quote #4

AFAIK you can't filter prop_static entities with Sourcemod or Stripper.

The only option is through lump editing which is very complex and may not be worth the effort.

The TLS Team is working on tools to make it viable but is still uncertain if someday we will have such kind of tool.
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 10-22-2021 , 06:18   Re: L4D2 Revive Bill
Reply With Quote #5

I did an experiment a long time ago with a decompiled Passing campaign, replacing the dead Bill static prop to Zoey and having Bill take Zoey's place.

With this, I can see it being a decompiled map, but my scripting side tells me it can also be replacing the dead Bill model with an empty model in the files.

Quote:
Originally Posted by Marttt View Post
The only option is through lump editing which is very complex and may not be worth the effort.
I agree with this.
Plus, the lump-edited .bsp will be detected as different by other servers and players, so it's the same result as having a newer or older version of the map - it disallows you and others from joining in.

Last edited by Shadowysn; 10-22-2021 at 06:18.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-22-2021 , 07:14   Re: L4D2 Revive Bill
Reply With Quote #6

If you do this right, you can edit/remove map entities without recompile map.
Then map CRC code would not change.

But prop_static not exist after compiling map. Model become part of map.

Quote:
Originally Posted by Shadowysn View Post
I did an experiment a long time ago with a decompiled Passing campaign, replacing the dead Bill static prop to Zoey and having Bill take Zoey's place.

With this, I can see it being a decompiled map, but my scripting side tells me it can also be replacing the dead Bill model with an empty model in the files.


I agree with this.
Plus, the lump-edited .bsp will be detected as different by other servers and players, so it's the same result as having a newer or older version of the map - it disallows you and others from joining in.
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