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Fireworks!


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templetonpeck
Senior Member
Join Date: Apr 2009
Old 01-02-2011 , 19:52   Re: Fireworks!
Reply With Quote #151

Ok, seems to work better now, cause now we got an error message:

50 <Error> "Fireworks" (1.4.1) by V0gelz
Load Errors: Fireworks: Error detected in plugin startup (see error logs)

Log:

L 01/03/2011 - 00:48:08: [SM] Native "HookEvent" reported: Game event "gg_win" does not exist
L 01/03/2011 - 00:48:08: [SM] Displaying call stack trace for plugin "vog_fireworks.smx":
L 01/03/2011 - 00:48:08: [SM] [0] Line 126, /home/groups/alliedmodders/forums/files/1/1/8/8/80064.attach::OnPluginStart()

Donīt know, why this event should not exist...

Again, nothing happens and i got no other messages in console.
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Last edited by templetonpeck; 01-02-2011 at 20:02.
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-02-2011 , 21:26   Re: Fireworks!
Reply With Quote #152

Yeah i see now, i tought they actualy added another "real" event but it seems they didn't. I just looked at the source of gungame and i maybe can make something. But that one will not be on the first post. i guess it will be a little special version of it
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 01-03-2011 , 05:40   Re: Fireworks!
Reply With Quote #153

Well, i think this would rock if it works...

I surely will test any further version and i really appreciate your work Dude.
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-03-2011 , 14:46   Re: Fireworks!
Reply With Quote #154

New test version, i hope this works now =)
Iv added the source and a compiled version of it. Since i had to add an include of gungame, the web compiler won't work
Attached Files
File Type: sp Get Plugin or Get Source (vog_fireworks.sp - 139 views - 23.2 KB)
File Type: smx vog_fireworks.smx (12.5 KB, 169 views)
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Last edited by V0gelz; 01-03-2011 at 14:57.
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 01-04-2011 , 03:37   Re: Fireworks!
Reply With Quote #155

Damn, this finally works !!

There are still some cracks and pops on the beginning of nextmap, but thatīs not so important. I really love this effekt and im sure, also our
Players will. Thank you so much for your work - me and my Community really appreciate this.
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Last edited by templetonpeck; 01-04-2011 at 04:13.
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ki1418z
Junior Member
Join Date: Jul 2010
Location: Hong Kong
Old 01-04-2011 , 04:38   Re: Fireworks!
Reply With Quote #156

wow! happy new year!
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 03-20-2011 , 17:38   Re: Fireworks!
Reply With Quote #157

Hi

The round restart too much quickly , the fireworks at the end of round is too short and when the round restart the fireworks aren't stop
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 03-21-2011 , 04:34   Re: Fireworks!
Reply With Quote #158

The round restart isnīt implemented in this plugin. So thats your business.
Just increase mp_chattime and you have more time at the end.

Nevertheless - the plugin seems to be crashed by the last OB Update. It wonīt ever stop during the round, so i had to disable it.
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 03-21-2011 , 14:59   Re: Fireworks!
Reply With Quote #159

mp_chattime only work for changelevel not for new round
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templetonpeck
Senior Member
Join Date: Apr 2009
Old 03-22-2011 , 08:42   Re: Fireworks!
Reply With Quote #160

mp_enableroundwaittime

Adds a Pause between rounds.
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