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Hero: Necromancer


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dxteam
Senior Member
Join Date: Dec 2005
Old 08-28-2007 , 13:39   Re: Hero: Necromancer
Reply With Quote #11

This hero don`t work !!!!!!!!!!!!!!!
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icequeenzz
Member
Join Date: May 2008
Old 05-20-2008 , 14:42   Re: Hero: Necromancer
Reply With Quote #12

like other people noticed this mod doesnt work but it sounds great.. can someone remake it or so cause i really want to have it on my server

it now is
and it should be

|| icequeenzz (slidemenia) ||

edit: works afther compiling it again.. the compiled version from here didn't work =/
now going to try it

Last edited by icequeenzz; 05-23-2008 at 17:26.
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 07-23-2008 , 01:36   Re: Hero: Necromancer
Reply With Quote #13

Does it work with CZ??? cuz it's not working for me o.o
It loads from plugins and everything but no one's coming back to life x.x

Last edited by Sam Tsuki; 07-23-2008 at 01:38.
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 07-25-2008 , 13:52   Hero: Necromancer
Reply With Quote #14

1st of all, this hero was created by Rolnaaba
But, some people had problems running it
So, I rewritten the whole code and it's diffirent from the one Rolnaaba created but the idea still belongs to him

Necromancer:
[IMG]http://img235.**************/img235/6932/zombiepicbe9.png[/IMG]
Description:
Raise dead teamates as Zombies.

Zombies:
Have Extra Health, Extra Armor, Extra Speed, Less Gravity and Knife Damage Multiplier
They can only use Claws(Knife) to attack
They can use passive heroes but can't use bind heroes
They can't plant bomb but can defuse it(when switching to bomb, it will be automatically dropped)
They also have Zombie vision(Zoom + Red Screen) taken from sh_alien by Freecode

shconfig.cfg cvars:
Code:
//Necromancer
necro_level 1
zombie_speed 500.0                    //How fast can zombies run?
zombie_health 300                    //Zombies' health
zombie_gravity 0.5                    //Gravity for zombies
zombie_armor 500                    //Zombies' armor 
zombie_damage 2.5                     //How much damage do zombies do wit knife? [default = 2 x damage]
zombie_vision 130                    //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
zombie_tint 50                        //How dark the red screen tint is (255-no sight, 0-perfect sight)
Note: If the Zombie is running slowly try increasing the sv_maxspeed
If you find any bugs please report here

EDIT: Fixed the Damage Multiplier and other bugs
Attached Files
File Type: rar sh_necromancer.rar (492.1 KB, 328 views)
File Type: sma Get Plugin or Get Source (sh_necromancer.sma - 1062 views - 10.9 KB)

Last edited by Sam Tsuki; 07-26-2008 at 13:04. Reason: Fixed some bugs
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 07-26-2008 , 11:52   Re: Hero: Necromancer (Remake)
Reply With Quote #15

Can any admin remove the "(Remake)" from the subject plz
This hero is mine
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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 07-26-2008 , 11:59   Re: Hero: Necromancer (Remake)
Reply With Quote #16

u can press go advanced and change topic title urself.
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 07-26-2008 , 13:04   Re: Hero: Necromancer
Reply With Quote #17

LoL
Sry for being lazy XD
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-04-2008 , 09:54   Hero: Necromancer v1.2
Reply With Quote #18

1st of all, this hero was created by Rolnaaba
But, some people had problems running it
So, I rewritten the whole code and it's diffirent from the one Rolnaaba created but the idea still belongs to him

Necromancer:
[IMG]http://img235.**************/img235/6932/zombiepicbe9.png[/IMG]
Description:
Raise dead teamates as Zombies.

Zombies:
Have Extra Health, Extra Armor, Extra Speed, Less Gravity and Knife Damage Multiplier
They can only use Claws(Knife) to attack
They can use passive heroes but can't use bind heroes
They can't plant bomb but can defuse it(when switching to bomb, it will be automatically dropped)
They also have Zombie vision(Zoom + Red Screen) taken from sh_alien by Freecode

shconfig.cfg cvars:
Code:
//Necromancer
necro_level 1
zombie_speed 500.0                    //How fast can zombies run?
zombie_health 300                    //Zombies' health
zombie_gravity 0.5                    //Gravity for zombies
zombie_armor 500                    //Zombies' armor 
zombie_damage 2.5                     //How much damage do zombies do wit knife? [default = 2 x damage]
zombie_vision 130                    //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
zombie_tint 50                        //How dark the red screen tint is (255-no sight, 0-perfect sight)
Note: If the Zombie is running slowly try increasing the sv_maxspeed
If you find any bugs please report here

Updates:
v1.0
-Hero created

v1.1
-Fixed the Damage Multiplier and other bugs

v1.2
-Fixed zombies walk with shields
Attached Files
File Type: sma Get Plugin or Get Source (sh_necromancer.sma - 1105 views - 11.0 KB)
File Type: zip sh_necromancer.zip (498.6 KB, 332 views)
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Last edited by Sam Tsuki; 08-04-2008 at 09:58.
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WickedPringles
Junior Member
Join Date: Aug 2007
Old 07-19-2009 , 23:43   Re: Hero: Necromancer
Reply With Quote #19

You should include the mysticdeath zombie model.

Also, this hero does not work for my server. The server starts and all, but when people try to join, cs freezes and crashes on the "prechaching resources" part. I stopped the plugin and everything works. Any ideas?

Last edited by WickedPringles; 07-20-2009 at 00:00. Reason: Additional details
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hitsugaya-
Junior Member
Join Date: Feb 2010
Old 03-19-2010 , 18:42   Re: Hero: Necromancer
Reply With Quote #20

Sam Tsuki the hero works but the model doesn't..
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