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Nade Modes (Nomexous) v11.2


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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-12-2008 , 06:59   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #41

Quote:
Originally Posted by ot_207 View Post
Need testers that have biohazzard or zombie plague mod to see if the nades will be removed if a player is turned into a zombie
Yes removed, but I can't get work with "Satchel charge" because explode like normal nade.

And can You create like "Motion sensor" nade that will search nearest victim to kill.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-12-2008 , 08:26   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #42

What? It's impossible not to work. That grenade activates after 2 sec, after that it will explode only if you press +use key (default e)

For the second, it is a little overpowerd. The nademodes are more like little traps that you plant.

+k for testing the plugin and telling me it works!!!
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-12-2008 , 09:57   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #43

I cant get Nade Modes work with zp
The nade doesn't remove when I turn into a zombie
If I use zp's fire、frost and flare nade , Nade Mode totally can't get work!
What should I do?
Thx
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 08-12-2008 , 10:02   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #44

ot_207, could you make an option in the menu to turn off HE dmg to the owner? And it think sometimes HE's still get transfered to terr when you are infected, but it happens rarely.

Last edited by BeasT; 08-12-2008 at 10:06.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-12-2008 , 13:57   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #45

LOL with zp nade modes work ok, because I had a all nades zombie infected me and I don't had them anymore....
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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redboyke
Member
Join Date: May 2008
Old 08-12-2008 , 15:02   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #46

ot_207

There is a small bug that i'm admin and the admin is able to spectate both teams while dead
therefor the mines that i put before i died can kill both teams
is there a way so it can remeber what team im on?
cause my name is still on the normal playerlist and not in spectator mode

example:

im terrorist and my mines are red
but when i die they turn lightblue

Last edited by redboyke; 08-12-2008 at 18:15.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-12-2008 , 15:51   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #47

Quote:
Originally Posted by The_Thing View Post
LOL with zp nade modes work ok, because I had a all nades zombie infected me and I don't had them anymore....
It doesn't work for my server.
I have no idea
btw I disable Infinite for all nades
And below is my Nades mode setting

echo [Nade Modes] Executing config file ...
nademodes_enable 1
nademodes_nades_in_effect 1
nademodes_enable_secondary_explosions 0
nademodes_display_mode_on_draw 1
nademodes_reset_mode_on_throw 0
nademodes_effects 1
nademodes_play_grenade_sounds 1
nademodes_suppress_fire_in_the_hole 0
nademodes_bot_support 0
nademodes_affect_owner 0
nademodes_team_play 1
nademodes_infinite_grenades 0
nademodes_infinite_flashes 0
nademodes_infinite_smokes 0
nademodes_grenade_react 0
nademodes_flash_react 0
nademodes_smoke_react 0
nademodes_proximity_enabled 1
nademodes_impact_enabled 0
nademodes_trip_enabled 0
nademodes_motion_enabled 0
nademodes_satchel_enabled 1
nademodes_trip_grenade_arm_time 2.500000
nademodes_proximity_arm_time 2.000000
nademodes_motion_arm_time 2.000000
nademodes_satchel_arm_time 2.000000
nademodes_trip_grenade_fly_speed 400.000000
nademodes_trip_grenade_detection_limit 400.000000
nademodes_proximity_radius 100.000000
nademodes_motion_radius 175.000000
echo [Nade Modes] Settings loaded from config file
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ot_207
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Location: Romania The Love Country
Old 08-14-2008 , 07:28   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #48

Quote:
Originally Posted by BeasT View Post
ot_207, could you make an option in the menu to turn off HE dmg to the owner? And it think sometimes HE's still get transfered to terr when you are infected, but it happens rarely.
Will do that option, it will be an option that will disable all types of damage done to self (exept fall damage).

Quote:
Originally Posted by redboyke View Post
ot_207

There is a small bug that i'm admin and the admin is able to spectate both teams while dead
therefor the mines that i put before i died can kill both teams
is there a way so it can remeber what team im on?
cause my name is still on the normal playerlist and not in spectator mode

example:

im terrorist and my mines are red
but when i die they turn lightblue
That's a problem must think for a solution. When you spectate both teams, are you spectator (joins the spectator team)???

Quote:
Originally Posted by smoothjazz View Post
It doesn't work for my server.
I have no idea
btw I disable Infinite for all nades
And below is my Nades mode setting

echo [Nade Modes] Executing config file ...
nademodes_enable 1
nademodes_nades_in_effect 1
nademodes_enable_secondary_explosions 0
nademodes_display_mode_on_draw 1
nademodes_reset_mode_on_throw 0
nademodes_effects 1
nademodes_play_grenade_sounds 1
nademodes_suppress_fire_in_the_hole 0
nademodes_bot_support 0
nademodes_affect_owner 0
nademodes_team_play 1
nademodes_infinite_grenades 0
nademodes_infinite_flashes 0
nademodes_infinite_smokes 0
nademodes_grenade_react 0
nademodes_flash_react 0
nademodes_smoke_react 0
nademodes_proximity_enabled 1
nademodes_impact_enabled 0
nademodes_trip_enabled 0
nademodes_motion_enabled 0
nademodes_satchel_enabled 1
nademodes_trip_grenade_arm_time 2.500000
nademodes_proximity_arm_time 2.000000
nademodes_motion_arm_time 2.000000
nademodes_satchel_arm_time 2.000000
nademodes_trip_grenade_fly_speed 400.000000
nademodes_trip_grenade_detection_limit 400.000000
nademodes_proximity_radius 100.000000
nademodes_motion_radius 175.000000
echo [Nade Modes] Settings loaded from config file
Acording to your config file everything should be ok. Please try to see if the plugin gave errors (add "debug" in plugins.ini after my plugin, or show me the output of this command "rcon amxx plugins" , WITHOUT QUOTES).
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Last edited by ot_207; 08-14-2008 at 07:39.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-14-2008 , 10:40   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #49

[Acording to your config file everything should be ok. Please try to see if the plugin gave errors (add "debug" in plugins.ini after my plugin, or show me the output of this command "rcon amxx plugins" , WITHOUT QUOTES).[/quote]
Below is the show text by amx_plugins
I didn't get any error msg in debug mode
I get it worked only when I use the original he nade instead of zp 's fire nade
But when I turn into a zombie the nade is not removed
Thx for help!! Appreciate!
[ 1] Admin Base 1.76d AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.0.3660 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.0.3660 AMXX Dev Team adminhelp.amxx running
[ 4] Multi-Lingual System 1.8.0.3660 AMXX Dev Team multilingual.am running
[ 5] Menus Front-End 1.8.0.3660 AMXX Dev Team menufront.amxx running
[ 6] Commands Menu 1.8.0.3660 AMXX Dev Team cmdmenu.amxx running
[ 7] Players Menu 1.8.0.3660 AMXX Dev Team plmenu.amxx running
[ 8] Teleport Menu 1.8.0.3660 AMXX Dev Team telemenu.amxx running
[ 9] Maps Menu 1.8.0.3660 AMXX Dev Team mapsmenu.amxx running
[ 10] Admin Chat 1.8.0.3660 AMXX Dev Team adminchat.amxx running
[ 11] Anti Flood 1.8.0.3660 AMXX Dev Team antiflood.amxx running
[ 12] Scrolling Message 1.8.0.3660 AMXX Dev Team scrollmsg.amxx running
[ 13] Info. Messages 1.8.0.3660 AMXX Dev Team imessage.amxx running
[ 14] Admin Votes 1.8.0.3660 AMXX Dev Team adminvote.amxx running
[ 15] NextMap 1.8.0.3660 AMXX Dev Team nextmap.amxx running
[ 16] TimeLeft 1.8.0.3660 AMXX Dev Team timeleft.amxx running
[ 17] Pause Plugins 1.8.0.3660 AMXX Dev Team pausecfg.amxx running
[ 18] AMX Mod Compat Engine 1.76.rc4 AMXX Dev Team amxmod_compat.a running
[ 19] Zombie Plague 4.00 MeRcyLeZZ zombie_plague40 running
[ 20] [ZP] Default Zombie Cl 4.00 MeRcyLeZZ zp_zclasses41.a running
[ 21] Admin Chat Colors 2.0 Arion admin_chat_colo running
[ 22] AdminReservation 1.1 [RST] FireStorm adminreservatio running
[ 23] AMXX Parachute 0.2.3 KRoT@L amx_parachute.a running
[ 24] CBB 1.1 KinSprite client_exec.amx running
[ 25] Map Spawns Editor 1.0.16 iG_os Map_Spawns_Edit running
[ 26] ZPWallClimb 1.0f WallClimb by Pyt zp_wallclimb.am running
[ 27] Show_PlayerID 1.0 Jeff playerID.amxx running
[ 28] BloodThirsty 1.2 Alka blood_thirsty.a running
[ 29] [ZP] Extra: Unlimited 1.0 MeRcyLeZZ zp_extra_unlimi running
[ 30] Juicy Corpse 0.3 VEN juicycorpse.amx running
[ 31] Bomb Zombie 1.0 Jeff.H zp_bomber.amxx running
[ 32] Nade Modes 5.9 Nomexous & OT nademodes.amxx debug

Last edited by smoothjazz; 08-14-2008 at 11:54.
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redboyke
Member
Join Date: May 2008
Old 08-14-2008 , 16:19   Re: Nade Modes (Nomexous) v5.9
Reply With Quote #50

ot_207: i use http://forums.alliedmods.net/showthread.php?t=49487
for admin spectating

lets you spectate without showing on the spectator list. so you still stay on your actual team
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