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the map doesn't get changed-mapchooser


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hakan9878
Junior Member
Join Date: Aug 2015
Old 08-02-2015 , 11:24   the map doesn't get changed-mapchooser
Reply With Quote #1

hello i've installed sourcemod's mapchooser but my server refuses to change the map. at the end of the game on top of the scoreboard appears "next match starts in:" and then the map doesn't change, it doesn't even reload the map just resets the score to 0. to change the map we have to force it with rtv
btw. the vote appears like normal and we have only official valve maps

here is my server.cfg
Code:
hostname "[Retake] BTG Italia {Wooman Platoon}"                     //Hostname for the server, will show up in server browsers.
log on                                     //This is set to turn on logging!
sv_lan "0"                                 //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags "Retake, Italia"                 //Server tags. Used to provide extra information to clients when they're browsing for servers



rcon_password "i thin i will leave that for me"            //Remote console password.
sv_password ""           //Only set this if you intend to have a private server!




bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 10                               //Determines the total number of bots in the game.
bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match




sv_pausable "0"                             //Is the server pausable.
sv_allow_lobby_connect_only "0"             //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "0"                          //Allow voting?
sv_allow_wait_command "0"                   //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "0"                              //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0"                       //If set, server only simulates entities on even numbered ticks.
sv_cheats "0"                               //Allow cheats on server
sv_deadtalk "0"                             //Dead players can speak (voice, text) to the living
sv_downloadurl"0"                           //Location from which clients can download missing files
sv_forcepreload "0"                         //Force server side preloading
sv_friction "4"                             //World friction."
sv_full_alltalk "0"                         //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo



sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "0"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                             //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.
7


rate 128000
sv_maxcmdrate "128"                         //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "0"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "0"                           //Min bandwidth rate allowed on server, 0 == unlimited
sys_ticrate 1000
fps_max 1000



sv_downloadurl "1"                        //Location from which clients can download missing files


 

sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.


mp_match_end_restart "0"                    //Restart the map at the end of round limit         
mp_afterroundmoney "0"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
mp_maxrounds "30"                           //Maximum amount of rounds per map
mp_timelimit "0"                            //How many minutes for the whole map
mp_roundtime "2"                            //How many minutes each round takes.
mp_freezetime"5"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                   //Drop defuser on player death
mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best


mp_friendlyfire "1"                         //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"           //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0"           //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0"             //How much to reduce damage done to teammates by things other than bullets and grenades.



mp_autokick "1"                             //Kick idle/team-killing players
mp_autoteambalance "1"                      //Auto balaces teams
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_c4timer "45"                             //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                   //Number of seconds that halftime lasts
mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game
mp_limitteams "2"                           //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "0"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30"                           //Max amount of rounds per map
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "3"                            //How many minutes each round takes.
mp_tkpunish "0"                             //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime "25"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs




mp_startmoney "400"                         //Amount of money each player gets when they reset.
mp_maxmoney "12000"                         //Maximum amount of money allowed in a player's account.					
cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.
cash_team_hostage_alive	"0"                 //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"         //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor	"0.5"       //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages       
cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage   
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed



sv_vote_allow_spectators "0"                //Allow spectators to vote?
sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
sv_vote_creation_time "120"                 //How often someone can individually call a vote.
sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                 //How long to allow voting on an issue




//tv_nochat "0"                             //Don't receive chat messages from other SourceTV spectators
//tv_port "check"                           //Host SourceTV port



writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
mapcyclefile "mapcycle.txt"

host_name_store 1
host_info_show 1
host_players_show 2
tv_delaymapchange 0
sv_vote_issue_nextlevel_allowed 1
spec_freeze_panel_extended_time 0
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_kick_allowed 0
sv_vote_issue_restart_game_allowed 0
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 08-03-2015 , 06:55   Re: the map doesn't get changed-mapchooser
Reply With Quote #2

your server.cfg is bad.. please follow this link and read up on how different csgo configs are. what game_mode and game_type you are in would change the scenarios here.. so after reading this page and it's various other links come back with more helpful information

https://developer.valvesoftware.com/...icated_Servers
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ghostofmybrain
Veteran Member
Join Date: Mar 2010
Old 08-03-2015 , 08:14   Re: the map doesn't get changed-mapchooser
Reply With Quote #3

Quote:
Originally Posted by hakan9878 View Post
hello i've installed sourcemod's mapchooser but my server refuses to change the map. at the end of the game on top of the scoreboard appears "next match starts in:" and then the map doesn't change, it doesn't even reload the map just resets the score to 0. to change the map we have to force it with rtv
btw.
What version of Sourcemod are you using? This randomly started happening on my servers with sourcemod the other day and I ended up having to update to a different version of Sourcemod. I updated to 1.7.2 5208 and the problem was solved.
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Last edited by ghostofmybrain; 08-03-2015 at 08:15.
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 08-03-2015 , 17:55   Re: the map doesn't get changed-mapchooser
Reply With Quote #4

This is causing by one cvar I dont remember exactly but it something, mp_match_end_restart
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ghostofmybrain
Veteran Member
Join Date: Mar 2010
Old 08-03-2015 , 20:35   Re: the map doesn't get changed-mapchooser
Reply With Quote #5

Quote:
Originally Posted by Dr. Api View Post
This is causing by one cvar I dont remember exactly but it something, mp_match_end_restart
No, it's not. If you took the time to look at his cvar list, you would see his cvars are set properly. I was experiencing this exact issue on a previously correctly configured server randomly a few days ago. The solution was updated sourcemod, not editing cvars that were set properly just the other day and hadn't been changed.
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Last edited by ghostofmybrain; 08-03-2015 at 20:35.
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