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[TF2] No MvM - Block MvM sound precache


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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-14-2012 , 16:28   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #91

ofcourse do i need rename libvstdlib_srv to libvstdlib `?
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psychonic

BAFFLED
Join Date: May 2008
Old 11-14-2012 , 17:38   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #92

I attached the wrong file. It was an older version that was still sitting around. Redownload.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-14-2012 , 17:49   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #93

[04] NoMvM (0.0.0.2): MvM Precache Hook

ooooh yeeeeH many thanks for it 10tausend times ;) !!!!
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-15-2012 , 14:53   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #94

mhhh bad still get 3 times today
L 11/15/2012 - 20:44:27: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 11-15-2012 , 15:00   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #95

How big is your mapcycle file?
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-15-2012 , 15:02   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #96

hmmm 1.71kb .. much jump maps in .. maybe 90 maps
you think its because of this ^^ ?

Last edited by scopesp; 11-15-2012 at 15:04.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 11-15-2012 , 15:06   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #97

It's quite possible.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-15-2012 , 15:07   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #98

hope so i gonna try thanks for the tip ;)
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-15-2012 , 15:54   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #99

Quote:
Originally Posted by bl4nk View Post
How big is your mapcycle file?
Unfortunately, ever since the MvM update, the game can randomly crash in stringtables unrelated to anything you're working on, such as in GameRulesCreation (which will only ever have 1 entry) or ServerMapCycleMvM for a non-MvM server. So, the stringtables name alone isn't necessarily useful.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-17-2012 , 15:17   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #100

still get overflow in ServerMapCycle and ServerMapCycleMvM
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