Raised This Month: $67 Target: $400
 16% 

Scream Fortress [2013]


Post New Thread Reply   
 
Thread Tools Display Modes
owen_a
Member
Join Date: Mar 2009
Location: United Kingdom
Old 10-31-2013 , 06:37   Re: Scream Fortress [2013]
Reply With Quote #31

Quote:
Originally Posted by Mike_BoG View Post
I'm having an issue where the Skeleton King doesn't spawn. He's spawning just fine on other servers. Anyone seeing the same thing?
And I was beginning to think I was the only one, haha. I'm having the same issue too. You can hear the game as if he's spawned in, but you cannot see him.
__________________
owen_a is offline
pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 10-31-2013 , 08:17   Re: Scream Fortress [2013]
Reply With Quote #32

Same here.. seems like Valve forgot to actually add it to the Game
__________________
Stopped hosting servers as of November 2018, no longer active around here.
pcmaster is offline
Astridax
Member
Join Date: Dec 2009
Old 10-31-2013 , 08:21   Re: Scream Fortress [2013]
Reply With Quote #33

For the edict problem do you think this command would work:

sv_lowedict_action - def(0). 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map.

Taken from https://developer.valvesoftware.com/..._and_variables
Astridax is offline
Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-31-2013 , 08:45   Re: Scream Fortress [2013]
Reply With Quote #34

Quote:
Originally Posted by owen_a View Post
And I was beginning to think I was the only one, haha. I'm having the same issue too. You can hear the game as if he's spawned in, but you cannot see him.
Quote:
Originally Posted by pcmaster View Post
Same here.. seems like Valve forgot to actually add it to the Game
I really have no idea what's wrong, it's working just fine on other servers. We tried unloading SM and nothing happened, we unloaded Stripper: Source and nothing happened, so I guess we can rule out SM. I've tried validating all the files and that didn't do anything.
__________________
Founder and Owner of BlackOut Gaming
Mike_BoG is offline
owen_a
Member
Join Date: Mar 2009
Location: United Kingdom
Old 10-31-2013 , 08:57   Re: Scream Fortress [2013]
Reply With Quote #35

Quote:
Originally Posted by Mike_BoG View Post
I really have no idea what's wrong, it's working just fine on other servers. We tried unloading SM and nothing happened, we unloaded Stripper: Source and nothing happened, so I guess we can rule out SM. I've tried validating all the files and that didn't do anything.
I just visited one of my other servers running on Windows and discovered that the skeleton king spawns fine on there. The entire server is an exact replica of my Linux one, but yet it doesn't spawn on my Linux server.
__________________
owen_a is offline
Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-31-2013 , 09:00   Re: Scream Fortress [2013]
Reply With Quote #36

Quote:
Originally Posted by owen_a View Post
I just visited one of my other servers running on Windows and discovered that the skeleton king spawns fine on there. The entire server is an exact replica of my Linux one, but yet it doesn't spawn on my Linux server.
Just curious, could you post a screenshot of him? I haven't found anything online.

EDIT: Nevermind. Apparently the TF2 Wiki has been updated since I last checked it.
__________________
Founder and Owner of BlackOut Gaming

Last edited by Mike_BoG; 10-31-2013 at 09:03.
Mike_BoG is offline
owen_a
Member
Join Date: Mar 2009
Location: United Kingdom
Old 10-31-2013 , 09:15   Re: Scream Fortress [2013]
Reply With Quote #37

Quote:
Originally Posted by Mike_BoG View Post
Just curious, could you post a screenshot of him? I haven't found anything online.

EDIT: Nevermind. Apparently the TF2 Wiki has been updated since I last checked it.
Are your servers running on Linux? If so, we know it's an issue with the Linux dedicated server.
__________________
owen_a is offline
Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-31-2013 , 09:54   Re: Scream Fortress [2013]
Reply With Quote #38

Quote:
Originally Posted by owen_a View Post
Are your servers running on Linux? If so, we know it's an issue with the Linux dedicated server.
Yes, they all are.
__________________
Founder and Owner of BlackOut Gaming

Last edited by Mike_BoG; 10-31-2013 at 09:55.
Mike_BoG is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-31-2013 , 11:09   Re: Scream Fortress [2013]
Reply With Quote #39

I was seeing the Skeleton King on both my Windows and Linux servers yesterday both before and after the update, but he wasn't spawning Wednesday night. Not sure if it's controlled by the identity system used for quickplay since the servers were being wonky the night before.

Anyway, I've noticed that the Skeleton animations have been broken since yesterday's update on my servers.

Having said that, Halloween gifts are working on my Linux eventmix QuickPlay server, but not on my Windows "registered but cvar Quickplay disquialified" server.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 10-31-2013 at 11:48.
Powerlord is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 10-31-2013 , 11:41   Re: Scream Fortress [2013]
Reply With Quote #40

I've looked at the map, nothing stops the skeletons from spawning. it's all map configured with a logic_timer.
the skeleton replaces the tf_zombie also, i believe.

Last edited by Mitchell; 10-31-2013 at 11:42.
Mitchell is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:47.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode