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Scream Fortress [2013]


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WebNoob
Senior Member
Join Date: Jul 2008
Old 10-30-2013 , 06:07   Re: Scream Fortress [2013]
Reply With Quote #21

Still seeing relatively frequent crashes on the new Halloween Map (although, I doubt they have anything to do with SM at this point) on 24-slot servers.

Running the very latest SM snapshot on Windows 2008R2
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 10-30-2013 , 12:20   Re: Re: Scream Fortress [2013]
Reply With Quote #22

Quote:
Originally Posted by WebNoob View Post
Still seeing relatively frequent crashes on the new Halloween Map (although, I doubt they have anything to do with SM at this point) on 24-slot servers.

Running the very latest SM snapshot on Windows 2008R2
Apparently the new map is making servers run out of free editcs
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Automicbomb
AlliedModders Donor
Join Date: Nov 2012
Old 10-30-2013 , 12:37   Re: Scream Fortress [2013]
Reply With Quote #23

Map has some issues with huge ammount of players. I recomend waiting for tonight and see if valve does some patching
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owen_a
Member
Join Date: Mar 2009
Location: United Kingdom
Old 10-30-2013 , 18:47   Re: Scream Fortress [2013]
Reply With Quote #24

I'm running three servers with 32 players on constantly, fine. The only problem I'm getting which I'm aware of is the "Skeleton King" not being spawned when he's supposed to. Has anybody got a fix and or having the same issue?
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ocwoody
AlliedModders Donor
Join Date: Nov 2010
Location: huh
Old 10-30-2013 , 19:28   Re: Scream Fortress [2013]
Reply With Quote #25

Quote:
Originally Posted by nineteeneleven View Post
Apparently the new map is making servers run out of free editcs
Yep. My two 30 slot plr_hightower_event servers crash about every hour with the edict error. I ended up bumping them down to 24 slot.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-30-2013 , 21:52   Re: Scream Fortress [2013]
Reply With Quote #26

Not having any issues with edicts running 32 players - I've asked this before and in the donor section but does anyone have a list of PreCacheModels/Sounds for the skeleton king??
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scso1502
Senior Member
Join Date: Dec 2007
Location: Windsor, CA USA
Old 10-30-2013 , 22:13   Re: Scream Fortress [2013]
Reply With Quote #27

Hopefully this well help you guys:

Valve just released another mandatory TF2 update for Halloween to fix several bugs that they introduced on Tuesday. Many of these bugs caused servers to crash which hopefully will fix that. The notes for the update are below. The new version is 1979503.

- Added new main menu character images for Scream Fortress 2013


- Fixed a server crash related to The High Five taunt
- Fixed neutral pumpkin bombs exploding with blue particles
- Fixed health on hit particle effect precache error
- Fixed client nTextureFrame < 0 warning spew in dev console
- Updated the round restart event to remove spells after playing in hell
- Updated plr_hightower_event to improve server stability
- Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the
Large Luchador
- Re-enabled the crafting recipes for zombie costumes

Notes missed from Tuesday's update:
- Updated the Vaccinator to use the reload key to cycle through resist types
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Last edited by scso1502; 10-30-2013 at 22:14.
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Windroid
Member
Join Date: Mar 2013
Old 10-30-2013 , 23:35   Re: Scream Fortress [2013]
Reply With Quote #28

but those skeleton still crashing the game.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-31-2013 , 00:43   Re: Scream Fortress [2013]
Reply With Quote #29

Verify your game on steam. Some players have told me that worked for them.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 10-31-2013 , 06:07   Re: Scream Fortress [2013]
Reply With Quote #30

I'm having an issue where the Skeleton King doesn't spawn. He's spawning just fine on other servers. Anyone seeing the same thing?
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