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Xmas gifts


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enco
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Join Date: Nov 2015
Old 12-03-2017 , 18:32   Xmas gifts
Reply With Quote #1

I search "XMAS GIFTS" plugin's. Can you postet a link, I download the plugin. Thank's advanced.
enco is offline
Relaxing
AlliedModders Donor
Join Date: Jun 2016
Location: White Plains
Old 12-03-2017 , 19:38   Re: Xmas gifts
Reply With Quote #2

Search for Bonus Box. (bropaply)
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enco
Member
Join Date: Nov 2015
Old 12-03-2017 , 20:13   Re: Xmas gifts
Reply With Quote #3

Quote:
Originally Posted by Relaxing View Post
Search for Bonus Box. (bropaply)
No for Zombi mod, for Dust2Only mod. This plugin's is a zombi mod. I can searchi "Xmas gifst" plugin's.
enco is offline
Relaxing
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Join Date: Jun 2016
Location: White Plains
Old 12-04-2017 , 05:27   Re: Xmas gifts
Reply With Quote #4

Edit the script file.
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Mr.J
Senior Member
Join Date: Sep 2017
Location: cs_assault
Old 12-09-2017 , 03:15   Re: Xmas gifts
Reply With Quote #5

Here are code of gifts :
Code:
/* AMX Mod X
*   New Round Gift
*
* (c) Copyright 2005 by VEN
*
* This file is provided as is (no warranties)
*
*     DESCRIPTION:
*       Every new round at the CT and T respawn randomly appears gift.
*
*     NOTE:
*       Gift wouldn't appear for team with only one player!
*
*     FEATURES:
*       Plugin make gift collection fun and interesting because:
*         - you don't know where is gift would appear
*         - you don't know what is inside
*         - sometimes you must run fast and even jump
*
*     MODULES:
*       - engine
*       - fun
*
*     CONFIGURATION:
*       Available items can be changed (GIFT_ITEM_NUM, GIFT_ITEM), default: vest, vesthelm, nades.
*
*       Gift model can be changed (GIFT_MODEL), default: "models/w_battery.mdl".
*
*       Plugin can be disabled by changing "amx_newround_gift" CVAR value to 0.
*/

#include <amxmodx>
#include <engine>
#include <fun>

#define MAX_PLAYERS 32

#define GIFT_ITEM_NUM 5
new const GIFT_ITEM[GIFT_ITEM_NUM][] = {
	"item_kevlar",
	"item_assaultsuit",
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_smokegrenade"
}

#define GIFT_MODEL "models/w_battery.mdl"
#define GIFT_NAME "gift"

public plugin_init() {
	register_plugin("New Round Gift", "0.1", "VEN")
	register_logevent("logevent_round_start", 2, "0=World triggered", "1=Round_Start")
	register_event("RoundTime", "event_round_time", "bc")
	register_touch(GIFT_NAME, "player", "touch_gift")
	register_cvar("amx_newround_gift", "1")
}

public plugin_modules() {
	require_module("engine")
	require_module("fun")
}

public plugin_precache() {
	precache_model(GIFT_MODEL)
}

public logevent_round_start() {
	if (!get_cvar_num("amx_newround_gift"))
		return

	new pnum[2], origin[3], minor[2][3], maxor[2][3], bool:compare[2]
	for (new i = 1; i <= MAX_PLAYERS; ++i) {
		if (!is_user_alive(i))
			continue

		new team = get_user_team(i) - 1
		if (team != 0 && team != 1)
			continue

		pnum[team]++
		get_user_origin(i, origin)
		if (compare[team]) {
			for (new j = 0; j < 3; ++j) {
				if (origin[j] < minor[team][j])
					minor[team][j] = origin[j]
				if (origin[j] > maxor[team][j])
					maxor[team][j] = origin[j]
			}
		}
		else {
			minor[team] = origin
			maxor[team] = origin
			compare[team] = true
		}
	}
	for (new i = 0; i < 2; ++i) {
		if (pnum[i] < 2)
			continue

		new gift = create_entity("info_target")
		if (!gift) {
			log_amx("ERROR: Couldn't create gift entity!")
			continue
		}

		entity_set_string(gift, EV_SZ_classname, GIFT_NAME)
		entity_set_int(gift, EV_INT_solid, SOLID_TRIGGER)

		new Float:gift_origin[3]
		for (new j = 0; j < 3; ++j)
			gift_origin[j] = float(random_num(minor[i][j], maxor[i][j]))
		gift_origin[2] += 40
		entity_set_vector(gift, EV_VEC_origin, gift_origin)

		entity_set_model(gift, GIFT_MODEL)
	}
}

public touch_gift(gift, id) {
	give_item(id, GIFT_ITEM[random(GIFT_ITEM_NUM)])
	remove_entity(gift)
}

public event_round_time() {
	if (read_data(1) == get_cvar_num("mp_freezetime")) {
		new gift = 0
		while ((gift = find_ent_by_class(gift, GIFT_NAME)))
			remove_entity(gift)
	}
}
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