Raised This Month: $51 Target: $400
 12% 

[EXTENSION] NPC in CS:S - Updated 2012-7-4


Post New Thread Reply   
 
Thread Tools Display Modes
raydan
Senior Member
Join Date: Aug 2006
Old 07-19-2011 , 10:08   Re: [EXTENSION] NPC in CS:S
Reply With Quote #31

All missing npc sound can be find in Obsidian Conflict mod, all sounds just 24MB (15MB zipped)

Anyone make a Linux version?
raydan is offline
xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 07-19-2011 , 10:26   Re: [EXTENSION] NPC in CS:S
Reply With Quote #32

What is this
Quote:
Revision e531f292c6 (linux) pushed by raydanhk - linux (code google)
, you trying to manage it with linux?

And why monster.cstrike.games.txt is needed? For yours C++ coding?(Is it obvious for those who have a MonsterMod server)
__________________

Last edited by xbatista; 07-19-2011 at 10:29.
xbatista is offline
Send a message via Skype™ to xbatista
raydan
Senior Member
Join Date: Aug 2006
Old 07-19-2011 , 11:06   Re: [EXTENSION] NPC in CS:S
Reply With Quote #33

Quote:
Originally Posted by xbatista View Post
What is this , you trying to manage it with linux?

And why monster.cstrike.games.txt is needed? For yours C++ coding?(Is it obvious for those who have a MonsterMod server)
i still unable compile in linux, still alot error
raydan is offline
klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 07-19-2011 , 14:50   Re: [EXTENSION] NPC in CS:S
Reply With Quote #34

I run linux on all my computer, but i don't have c++ knowledge..
But say if i can help
klausenbusk is offline
xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 07-20-2011 , 05:10   Re: [EXTENSION] NPC in CS:S
Reply With Quote #35

New version of NPC spawner 1.2
Fixed some manor bugs, added antlion worker to spawn menu.

Usage:
Console command: cmonster - Opens monster spawn menu.
Console command: cmonster_del - Deletes current playing map monster cfg file.


Requirements: SDKHooks.
Note: In spawn count menu "0" value means instant spawn.

P.S. raydan keep trying configure monster mod for linux
Attached Files
File Type: zip monster_creator.zip (4.8 KB, 167 views)
__________________

Last edited by xbatista; 07-20-2011 at 05:13.
xbatista is offline
Send a message via Skype™ to xbatista
dormantlemon
New Member
Join Date: Jul 2011
Old 07-20-2011 , 13:19   Re: [EXTENSION] NPC in CS:S
Reply With Quote #36

hmm this project looks really interesting, however i have some probably daft questions. I am vaguely familiar with sourcemod, and i understand kind of how things work, but being a mapper, how would one go about including any npc_xxx entity in hammer? I mean via inclusion of an fgd? or adjusting any other configuration? or simply by adding the half life 2 fgd
Or am i being stupid and its nothing like that at all?

Regardless good luck with this project, i cant believe noone has done it before.

Last edited by dormantlemon; 07-20-2011 at 17:08.
dormantlemon is offline
CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 07-20-2011 , 15:46   Re: [EXTENSION] NPC in CS:S
Reply With Quote #37

Yeah, it has been almost a year though since I did any large-scale SM coding so I am bit rusty. Not sure how I missed that this was using CEntity though.

Quote:
Originally Posted by asherkin View Post
It's already using CEntity, which is why it doesn't work.
Considering you wrote so much with CEntity, you should know that it wont.
The datatable is offsets from the CBE, whereas the actual variables are offset from the CE, there have been a few proposals for possible workarounds, but none have been implemented.
__________________
CrimsonGT is offline
Fearts
ferts of daeth
Join Date: Oct 2008
Old 07-23-2011 , 23:59   Re: [EXTENSION] NPC in CS:S
Reply With Quote #38

Hi,

This looks like a very interesting ext however I am having issues trying to get it to run at all.

I have a Windows server and have installed:

SM 1.4.0-hg3363

MM 1.9.0-hg762

Sdkhooks 2.0.0-hg127

I installed patch.zip and core_plugin.zip.
Added monster.cstrike.games.txt to gamedata folder.
Placed monster.ext.dll into extensions folder.
I restarted the server and typed into console: sm exts load monster.ext

This crashes my server instantly.

Any help would be much appreciated.

Thanks.
__________________
Fearts is offline
mikehawk1339
Member
Join Date: May 2011
Old 07-24-2011 , 00:01   Re: [EXTENSION] NPC in CS:S
Reply With Quote #39

Quote:
Originally Posted by Fearts View Post
Hi,

This looks like a very interesting ext however I am having issues trying to get it to run at all.

I have a Windows server and have installed:

SM 1.4.0-hg3363

MM 1.9.0-hg762

Sdkhooks 2.0.0-hg127

I installed patch.zip and core_plugin.zip.
Added monster.cstrike.games.txt to gamedata folder.
Placed monster.ext.dll into extensions folder.
I restarted the server and typed into console: sm exts load monster.ext

This crashes my server instantly.

Any help would be much appreciated.

Thanks.
Try adding monster.cstrike.games.txt to gamedata/monster
mikehawk1339 is offline
Fearts
ferts of daeth
Join Date: Oct 2008
Old 07-24-2011 , 00:04   Re: [EXTENSION] NPC in CS:S
Reply With Quote #40

Yes this seems to have worked. Dumb mistake on my part thank you.
__________________
Fearts is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode