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[ANY] Lerp Tracker (and fixer!)


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Visual77
Veteran Member
Join Date: Jan 2009
Old 02-13-2011 , 03:49   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #11

Code:
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 4 (4) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16172 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6768 of 13176 strings in dictionary
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 2 (2) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 5 (5) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 9 (9) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 10 (10) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 12 (12) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 16 (16) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
L 02/13/2011 - 02:51:09: [SM] Native "GetEntPropFloat" reported: Entity 20 (20) is invalid
L 02/13/2011 - 02:51:09: [SM] Displaying call stack trace for plugin "lerptracker.smx":
L 02/13/2011 - 02:51:09: [SM]   [0]  Line 103, lerptracker.sp::ProcessPlayerLerp()
L 02/13/2011 - 02:51:09: [SM]   [1]  Line 70, lerptracker.sp::OnClientSettingsChanged()
Almost logs of Mbyte with this
Visual77 is offline
ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 02-13-2011 , 23:09   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #12

Quote:
Originally Posted by Visual77 View Post
-snip-

Almost logs of Mbyte with this
Thanks for the report! Should be fixed now, + new version upped.
ProdigySim is offline
KaiserJeeĈ
Member
Join Date: Dec 2009
Old 03-02-2011 , 02:22   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #13

I have a question if this plugin is still going strong.

Big servers have this problem with a lot of players getting yellow lerp, the game looks like its lagging, but cpu is 4% and memory is fine, so is the connection.. So could u use this plugin to set the lerps so the game would look like it ran more smoothly?

Im talking about 64 slots servers
KaiserJeeĈ is offline
ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 03-08-2011 , 14:08   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #14

Quote:
Originally Posted by KaiserJeeĈ View Post
I have a question if this plugin is still going strong.

Big servers have this problem with a lot of players getting yellow lerp, the game looks like its lagging, but cpu is 4% and memory is fine, so is the connection.. So could u use this plugin to set the lerps so the game would look like it ran more smoothly?

Im talking about 64 slots servers
Lerp is controlled on the client side. Setting it on server side would be disastrous, and wouldn't change what players see in net_graph.

Yellow lerp just means the server framerate is lower than their lerp is willing to compensate for. Lerp colors on net_graph are mostly meaningless. If you're really concerned about the colors, turn up your server framerate and max updaterate.
ProdigySim is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-09-2011 , 13:39   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #15

I bring this up here... sry for trolling
*edit
Found from Cs:s, dont' know others

Steam forums
Sticky: CSS Update: FAQs and Possible Fixes for Common Bugs
Quote:
* I run a server, and lots of people seem confused about setting proper rates, is there a way I can force certain settings?

Recently Valve/HPE have provided a set of commands that are enforceable to all clients without the need for plugins:
Quote:
Originally Posted by http://store.steampowered.com/news/4246/
* Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:

- r_drawdetailprops 1
- r_staticprop_lod (-1 to 3)
- fps_max minimum 60 (or 0)
- cl_detailfade minimum 400
- cl_detaildist minimum 1200
- cl_interp (0 to 0.031)
- cl_interp_ratio (1 to 2)
If people want to force players cl_interp
I use because most players don't know "console" or how to set rates.
Bacardi is offline
daveyboye
Senior Member
Join Date: Aug 2008
Old 03-12-2011 , 10:12   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #16

Hey Bicardi, is that cvar for hl2dm too?
daveyboye is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-12-2011 , 11:23   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #17

Quote:
Originally Posted by daveyboye View Post
Hey Bicardi, is that cvar for hl2dm too?
Type cvar or command without value to console you get answer.
You can also find cvars/commands from console by word
Code:
find lerp
Bacardi is offline
KaiserJeeĈ
Member
Join Date: Dec 2009
Old 03-19-2011 , 09:46   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #18

just kills me inside knowing my server is so strong and could handle the double amount of people, and then it looks like its lagging.. since orange box all the big serveres are having this problem at round start and up till 15 seconds later...

i wish there was a way to fix that so people were forced to play with settings that matched, then the game would like like a 5on5 match smoothly
KaiserJeeĈ is offline
c3v0r
Member
Join Date: Aug 2009
Old 04-14-2011 , 22:08   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #19

Hello, are you still planning to add a kick functionality like announced on the Todo list? Would be handy to keep certain abusive lerps off the server.
c3v0r is offline
ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 04-16-2011 , 02:01   Re: [ANY] Lerp Tracker (and fixer!)
Reply With Quote #20

Quote:
Originally Posted by c3v0r View Post
Hello, are you still planning to add a kick functionality like announced on the Todo list? Would be handy to keep certain abusive lerps off the server.
I wasn't actually sure anyone cared about that feature.

My PC is dead at the moment so I can't test, but if anyone feels adventurous here's an updated version of the source which may or may not work:
https://bitbucket.org/ProdigySim/mis...lerptracker.sp

Edit: sm_max_interp sets a maximum lerp value--players above will be kicked. If you want to set a minimum, simply set your sv_client_min_interp_ratio to (DESIRED_MIN_LERP * sv_maxupdaterate).

Last edited by ProdigySim; 04-16-2011 at 02:03.
ProdigySim is offline
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