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net_graph variance issues


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utaker
Senior Member
Join Date: Dec 2013
Old 09-18-2015 , 04:10   net_graph variance issues
Reply With Quote #1

1. net_graph lowest part is quickly fluctuating between white, yellow and red. Attached are the screenshots.
2. There is no bandwidth limitation at my end, even running a 24 slot gives this issue
3. Running default settings for csgo srcds without changing any network settings

CPU: Intel Xeon X5675
RAM: 128 GB
OS: Windows Server 2012

Here is Variance http://imgur.com/Hpzyo26
anyone who can help and suggest, i tested with all plugins disabled but same variance

Last edited by utaker; 03-06-2016 at 08:52.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 09-18-2015 , 05:36   Re: net_graph variance issues
Reply With Quote #2

Variance is cpu related.

If your cpu cant process a game frame by the time the next frame is due you get variance.

Short and simple answer. Get a better cpu.

If you want post.

Server specs.
sourcemod and metamod versions.
Sm plugins list
Sm ext list
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 09-18-2015 , 05:50   Re: net_graph variance issues
Reply With Quote #3

I'll also mention that plugins using database queries can give this behaviour if the calls are not threaded.

If you have added plugins recently that required a databases.cfg edit. Try disabling them.
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utaker
Senior Member
Join Date: Dec 2013
Old 11-21-2015 , 10:46   Re: net_graph variance issues
Reply With Quote #4

Quote:
Originally Posted by Neuro Toxin View Post
I'll also mention that plugins using database queries can give this behaviour if the calls are not threaded.

If you have added plugins recently that required a databases.cfg edit. Try disabling them.
I think CPU is pretty good, please check specs as under:
CPU: Intel Xeon X5675
RAM: 128 GB
OS: Windows Server 2012

Here is Variance http://imgur.com/Hpzyo26
anyone who can help and suggest, i tested with all plugins disabled but same variance
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 11-21-2015 , 14:44   Re: net_graph variance issues
Reply With Quote #5

Run 64 rather than 128 tick and see how that works out.
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Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 11-21-2015 , 15:55   Re: net_graph variance issues
Reply With Quote #6

Here the few things that will improve server performance.

Using performance profile under power management. (start > power management > select performance )

May check bios if you can, if c1e,c2,c3,c6,eist enabled. these is power saving settings, you dont need them. disable it all.

Start each server with own core/thread. this will keep servers stable. This call affinity in windows I think, taskset in linux.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 11-21-2015 , 16:17   Re: net_graph variance issues
Reply With Quote #7

Your cpu looks fine.

How many slots is this server?

That pic doesnt show any issues at all. Everything is white.

Are you on shared hosting or is this your own dedicated machine?

Edit:

Does this variance happen all the time or does it come and go?
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Last edited by Neuro Toxin; 11-21-2015 at 16:20.
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utaker
Senior Member
Join Date: Dec 2013
Old 11-22-2015 , 01:28   Re: net_graph variance issues
Reply With Quote #8

Quote:
Originally Posted by Neuro Toxin View Post
Your cpu looks fine.

How many slots is this server?

That pic doesnt show any issues at all. Everything is white.

Are you on shared hosting or is this your own dedicated machine?

Edit:

Does this variance happen all the time or does it come and go?
Variance is all the time
I tested and it happens on 64 tick too even if i am running only 1 csgo server on it with 10 slots
Pic shows 0.381 whereas variance on good serves i have seen is like 0.004 or less
On dedicated machine
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Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 11-22-2015 , 08:46   Re: net_graph variance issues
Reply With Quote #9

Quote:
Originally Posted by utaker View Post
Variance is all the time
I tested and it happens on 64 tick too even if i am running only 1 csgo server on it with 10 slots
Pic shows 0.381 whereas variance on good serves i have seen is like 0.004 or less
On dedicated machine

Get the CPU-Z and look to core speed, your cores may running at low core speed. if so its impact the server performance.

Last edited by Amroth; 11-22-2015 at 08:47.
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SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Old 11-22-2015 , 08:54   Re: net_graph variance issues
Reply With Quote #10

Create a file named performance.cfg and then add to the bottom of sourcemod.cfg exec performance.cfg

Inside performance.cfg add the following:

Quote:
# Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

# Network / Throughput
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1000
sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 0

# Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 1

# CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1

# Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1

Last edited by SM9; 11-22-2015 at 09:18.
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