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Advanced Experience System


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Plugin Info:     Modification:   ALL        Category:   Statistical       
GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 01-15-2014 , 01:45   Advanced Experience System
Reply With Quote #1

Advanced Experience System
- v0.3, last updated : 12.01.14

Multimod experience system with ranks, bonuses and API.
  • Main plugin [ aes_main.amxx ]:
    • players database
    • basic API
    • determines experience for levels
    • sets levels name
  • Experience collectors [ aes_exp_cstrike.amxx ]:
    • how players will incrase their experience and receive bonus points
    • experience calculating
  • Bonus system [ aes_bonus_system.amxx ] (optional):
    • API for made own bonuses
    • defines what players can spend their points bonus
    • /anew command

Requirements:
  • AMXX 1.8.2 hg26 or higher

Configuration:
All configuration files are stored in aes folder (addons/amxmox/configs/aes).
Default configuration: addons/amxmodx/configs/aes/aes.cfg. Executing on map load.

Default configuration
Installation
  • aes_main.amxx - main plugin.
  • aes_exp_cstrike.amxx - experience collector and bonus giver for CSTRIKE.
  • aes_informer.amxx - HUD and chant informer.
  • aes_bonus_system.amxx - AES Bonus System.
  • aes_bonus_cstrike.amxx - special cstrike bonuses.

Bonus system
Bonus system is optional plugin for AES.

Bonus system supports 2 type of bonuses: spawn bonuses and bonus items for bonus points.
Spawn bonuses awards for players on spawn if he has required level for this bonus.
Bonus points needs to get bonus items in /anew menu.
Configuration:
Bonus system configuration file is a addons/amxmodx/configs/aes/bonus.ini.

In configuration use two segments:
  • [spawn] - sets spawn bonuses.
  • [bonus_menu] - sets items in /anew menu.

Every new item must be defined with <give> or <call> construction.
  • <give> construction - gives items from item field.
  • <call> construction - calls function from another plugin.

Construction fields:
  • item - item name for <give> construction
  • name - item name in menu, you can use LANG_ prefix for use dictionary aes.txt
  • levels - sets how many items should player get for each level. Items give count for <give>. Passing as 2nd parameter in <call>. Use -1 for dont call function on this level.
  • plugin - plugin file name for <call>.
  • function - function name in plugin for <call>. 1st parameter - players id, 2nd parameter - value from levels field.
  • points - bonus points for use this item in /anew menu.

Default bonus system configuration
More info coming soon... (if i found the way how to translate to english )
Attached Thumbnails
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Attached Files
File Type: zip aes_v0.3.zip (63.8 KB, 2210 views)
File Type: sma Get Plugin or Get Source (aes_main.sma - 2398 views - 21.9 KB)
File Type: sma Get Plugin or Get Source (aes_informer.sma - 2140 views - 5.7 KB)
File Type: sma Get Plugin or Get Source (aes_exp_cstrike.sma - 1917 views - 8.5 KB)
File Type: sma Get Plugin or Get Source (aes_bonus_system.sma - 1989 views - 9.2 KB)
File Type: sma Get Plugin or Get Source (aes_bonus_cstrike.sma - 1943 views - 5.5 KB)
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Last edited by GordonFreeman (RU); 01-15-2014 at 01:46.
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GordonFreeman (RU)
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Old 01-15-2014 , 01:46   Re: Advanced Experience System
Reply With Quote #2

dot
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Going Dutch
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Join Date: Dec 2013
Old 01-15-2014 , 05:12   Re: Advanced Experience System
Reply With Quote #3

Looks Great!
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 01-15-2014 , 05:41   Re: Advanced Experience System
Reply With Quote #4

Nice work.
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PyPKjE20
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Join Date: Dec 2010
Location: Lithuania
Old 01-15-2014 , 10:07   Re: Advanced Experience System
Reply With Quote #5

Omg good!
Advanced Experience System + DM
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ironskillz1
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Old 01-15-2014 , 11:44   Re: Advanced Experience System
Reply With Quote #6

Wow . Good job!
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Last edited by ironskillz1; 01-15-2014 at 11:45.
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flaxo
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Join Date: Nov 2013
Old 02-16-2014 , 12:12   Re: Advanced Experience System
Reply With Quote #7

Awesome plugin, exactly what I was searching for Just 2 suggestions to make it epic:

1) Add a feature that displays the earned experience points to the player via HUD messages. For example, +1 for every kill, +2 for every headshot, etc... like Call of Duty XP. And a cvar for controlling this on/off too.
Like this:
Spoiler


2) Add a experience point multiplier for multiple kills (killstreaks)/headshots/hostages rescued, etc. For example:
1 kill = +1 point
2 kills = +2 points
3 kills = + 4 points
4 kills = +8 points
5 kills = +16 points
Just like the bonus points' cvar type, but this time with more experience points and not bonus points.

3) Add experience points for Knife kill, HE kill (and AWP kill?)

Hope you understand.
Greetz, flaxo
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Last edited by flaxo; 02-16-2014 at 16:18.
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Gh0s7
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Join Date: Oct 2013
Old 02-16-2014 , 14:08   Re: Advanced Experience System
Reply With Quote #8

Nice joob
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Groven
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Join Date: Apr 2011
Location: Sweden
Old 02-17-2014 , 12:18   Re: Advanced Experience System
Reply With Quote #9

Looks cool!
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GordonFreeman (RU)
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Location: Uzbekistan
Old 02-19-2014 , 23:22   Re: Advanced Experience System
Reply With Quote #10

@flaxo Thank you for suggestions
I will release your ideas in the 0.5 version.
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