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Dealing with accelerator


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MAGNET12
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Join Date: Dec 2017
Old 06-04-2019 , 07:48   Re: Dealing with accelerator
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I doubt this problem is caused by running out of entities, since there are not that many objects created on the map. There was a time there were three times as much entities with no failure whatsoever. The only trail is the function, where I switch between several primary weapons being stored in dynamic arrays. I use FindSendPropInfo in order to retrieve amount of bullets. Do u reckon any similar case?
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 06-04-2019 , 07:50   Re: Dealing with accelerator
Reply With Quote #12

The problem is caused by running out of entities.
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