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[TF2] Automatic Demoman Detonation


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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 02-25-2012 , 18:30   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #31

Yes, sorry i can imagine the "mixup" here.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 02-25-2012 , 21:14   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #32

Fixed in the latest version
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Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 02-26-2012 , 00:30   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #33

Thank You so much for this. Just reinstalled it and look forward to using it.

Regards
Aggamemnon.
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Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 03-22-2012 , 21:55   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #34

Greetings DarthNinja.

Just wanted to Thank You again for this wonderful Plugin. I had thought that the latest Update had done something to it, as I went in to test all the Plugins as I normally do after an Update.
It did not seem to be working and the stickybombs were just popping. However I thought that I would Update the server again and did so. This time I went back in and the stickybombs were
exploding after death as they are supposed to. Very weird?

Thanks again for this wonderful plugin.

Best Regards
Aggamemnon

Last edited by Aggamemnon; 03-22-2012 at 22:21. Reason: New information after a Re-Update!
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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 06-02-2012 , 21:47   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #35

Awesome plugin will make it more fun when you kill demo men now
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 06-28-2012 , 20:13   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #36

Just as an FYI to both people using this plugin, the gamedata required by this plugin will almost certainly need to be updated after yesterday's game update.

I don't currently have the tools to get the latest offsets, so it might be a couple days until I can get them.
You may want to disable the plugin until then since it will very likely cause crashes if used.
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Last edited by DarthNinja; 06-28-2012 at 20:13.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-30-2012 , 10:16   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #37

Will eagerly be awaiting the new gamedata
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Last edited by Mecha the Slag; 06-30-2012 at 10:16.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-30-2012 , 20:41   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #38

"windows" "214"
"linux" "215"

should work.
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DarthNinja
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Join Date: Mar 2009
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Old 07-07-2012 , 19:34   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #39

Quote:
Originally Posted by snelvuur View Post
"windows" "214"
"linux" "215"

should work.
Thanks snelvuur, I'll add those to the OP.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-16-2012 , 08:15   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #40

New offsets are required :O
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