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[TF2] Super Zombie Fortress - 1.05


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-11-2012 , 14:51   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #61

Quote:
Originally Posted by lucasdidur View Post
Could you make the plugin to download files only when the mode is enabled?
Short answer: No.

Long answer: It's possible, but the decision has to be made in OnConfigsExecuted at the very latest. This is because players can connect any time after OnConfigsExecuted is run and they must be added to the downloads table before this happens.
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Phob0s
New Member
Join Date: Aug 2012
Old 08-14-2012 , 09:43   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #62

Great plugin, I find it a lot better than Vanilla ZF, however would be cool if we had a demo charger zombie, that if hit someone during the charge would've stunned a survivor.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-15-2012 , 04:33   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #63

[QUOTE=Powerlord;1748219]Short answer: No.


I disagree you can make it to only download files for this mod when it is enable if you use the [UMC3] Ultimate Mapchooser like i do for my multi mod server in there sepret .cfg for differnt mods.
http://forums.alliedmods.net/showthread.php?t=134190

Last edited by RavensBro; 08-15-2012 at 07:48.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-15-2012 , 05:32   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #64

Quote:
Originally Posted by thanik View Post
Why can't I pick up weapons in some szf maps?
This is SZF 1.05. The pickup weapons were introduced in 1.1, which is unfortunately not public.
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 08-15-2012 , 20:35   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #65

I was just playing this on my server and all the spies were reference pose. Any idea why?

Edit: They don't have a weapon either.

Last edited by danne2; 08-16-2012 at 18:22.
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loranger
Senior Member
Join Date: Jun 2011
Old 08-23-2012 , 17:38   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #66

Quote:
Originally Posted by danne2 View Post
I was just playing this on my server and all the spies were reference pose. Any idea why?

Edit: They don't have a weapon either.
some weapons are restricted.
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RonanZer0
Member
Join Date: Aug 2012
Old 08-23-2012 , 20:14   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #67

Coolio
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loranger
Senior Member
Join Date: Jun 2011
Old 08-23-2012 , 20:29   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #68

anyone getting this since MvM update?

Error Vertex File for 'player/heavy.mdl' checksum -1595691630 should be -581258465E

and big red X. missing particles
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jacek2144
Senior Member
Join Date: Jun 2011
Old 09-08-2012 , 09:06   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #69

Quote:
Originally Posted by Mecha the Slag View Post
This is SZF 1.05. The pickup weapons were introduced in 1.1, which is unfortunately not public.
Is v1.1 going to be posted here and become public someday? Or it's just something that will be never released?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-17-2012 , 12:34   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #70

How come everyone keeps there plugins private nowadays...wasn't like that even a few years ago....
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