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[TF2] Freak Fortress 2


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 07-12-2012 , 17:48   Re: [TF2] Freak Fortress 2
#1771

Quote:
Originally Posted by AeroAcrobat View Post
Could someone please upload his Christian Brutal Sniper config?
He is still crashing my server :/
idk why...
The only thing I can give you is the stock CBS config.

Quote:
Originally Posted by AeroAcrobat View Post
edit: in my config his class is set to "2" ("class" "2") this confuses me bcs class 2 should be soldier instead of sniper :S
The TF2 server has different class numbers than the player selection menu does. This is documented in the FF2 example_boss_config.cfg, but I'll repeat it here based on the TFClassType enum in tf2.inc:

Unknown = 0
Scout = 1
Sniper = 2
Soldier = 3
DemoMan = 4
Medic = 5
Heavy = 6
Pyro = 7
Spy = 8
Engineer = 9

P.S. Don't ever use 0 in a boss config.
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Last edited by Powerlord; 07-12-2012 at 17:57.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 07-12-2012 , 18:01   Re: [TF2] Freak Fortress 2
#1772

I suppose I'll never understand why you couldn't just type a class' name.

if (StrContains(class, "sc", false) == 0) class = TFClass_Scout; etc...

Yet another thing to add to that list that Eggman wanted for 1.07.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 07-12-2012 , 18:24   Re: [TF2] Freak Fortress 2
#1773

Code:
L 07/12/2012 - 11:57:17: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 07/12/2012 - 11:57:17: [SM] Displaying call stack trace for plugin "freaks/ff2_1st_set_abilities.ff2":
L 07/12/2012 - 11:57:17: [SM]   [0]  Line 351, D:\dropbox\scripting\freak_fortress_2\resources\addons\sourcemod\scripting\freaks\ff2_1st_set_abilities.sp::Rage_Timer_Explosive_DanceB()
just found this one :/
it has been spammed thisfor 4sec. in the error log files.

edit: btw I've compared my CBS config with the one from FF2_1.6 download zip and both are identical. Will have to live without the sniper boss....
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Last edited by AeroAcrobat; 07-12-2012 at 18:32.
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TerryBash
Junior Member
Join Date: Jul 2012
Location: Boxland
Old 07-12-2012 , 18:38   Re: [TF2] Freak Fortress 2
#1774

Quote:
Originally Posted by AeroAcrobat View Post
Code:
L 07/12/2012 - 11:57:17: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 07/12/2012 - 11:57:17: [SM] Displaying call stack trace for plugin "freaks/ff2_1st_set_abilities.ff2":
L 07/12/2012 - 11:57:17: [SM]   [0]  Line 351, D:\dropbox\scripting\freak_fortress_2\resources\addons\sourcemod\scripting\freaks\ff2_1st_set_abilities.sp::Rage_Timer_Explosive_DanceB()
just found this one :/
it has been spammed thisfor 4sec. in the error log files.

edit: btw I've compared my CBS config with the one from FF2_1.6 download zip and both are identical. Will have to live without the sniper boss....
Based on my experience with the bosses, i can tell that explosive dance is Seeman so something is wrong with something involving seeman.
EDIT:
Anyone think they can help me with my purple and black textures? I use skins and I have experience with some of this, and I'm just confused why it's purple and black..
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Last edited by TerryBash; 07-12-2012 at 18:45.
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AeroAcrobat
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Join Date: Apr 2011
Location: lives in a circus
Old 07-12-2012 , 19:02   Re: [TF2] Freak Fortress 2
#1775

Quote:
Originally Posted by TerryBash View Post
Based on my experience with the bosses, i can tell that explosive dance is Seeman so something is wrong with something involving seeman.
EDIT:
Anyone think they can help me with my purple and black textures? I use skins and I have experience with some of this, and I'm just confused why it's purple and black..
yeah it should have something to do with seeman just wanted to share this error

this purple and black (also known as checkerboard) usually happens if the path is wrong.
You should read this tutorial: http://forums.alliedmods.net/showpos...1&postcount=98

also check out all other boss config files. You will see how they have been setup (check the structure).
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Last edited by AeroAcrobat; 07-12-2012 at 19:04.
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TerryBash
Junior Member
Join Date: Jul 2012
Location: Boxland
Old 07-12-2012 , 19:04   Re: [TF2] Freak Fortress 2
#1776

Quote:
Originally Posted by AeroAcrobat View Post
yeah it should have something to do with seeman just wanted to share this error

this purple and black (also known as checkerboard) usually happens if the path is wrong.
You should read this tutorial: http://forums.alliedmods.net/showpos...1&postcount=98
That is what I read, but I'm not sure if I did it right.
EDIT:The textures seem to be working but the sounds still don't work. And off the topic of my boss, all the spies have surprisingly low health and every boss starts out scared.
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Last edited by TerryBash; 07-12-2012 at 21:19.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-13-2012 , 04:18   Re: [TF2] Freak Fortress 2
#1777

Could I get some credit for the slow-mo effect? The code is entirely stolen from one of my previous plugins and I don't see any note of that anywhere. I don't *mind* as long as I'm being credited for my work.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 07-13-2012 , 05:18   Re: [TF2] Freak Fortress 2
#1778

Quote:
Originally Posted by Mecha the Slag View Post
Could I get some credit for the slow-mo effect? The code is entirely stolen from one of my previous plugins and I don't see any note of that anywhere. I don't *mind* as long as I'm being credited for my work.
Noted. Will tell the author to place the credit somewhere, his currently MIA...
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-13-2012 , 05:23   Re: [TF2] Freak Fortress 2
#1779

Thank you <3
you could probably tell one of the mods to insert it into the first post, that way there is no need to wait an uncertain amount of time for the author to show up
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 07-13-2012 , 09:58   Re: [TF2] Freak Fortress 2
#1780

L 07/12/2012 - 14:41:05: SourceMod error session started
L 07/12/2012 - 14:41:05: Info (map "vsh_factoryhell") (file "errors_20120712.log")
L 07/12/2012 - 14:41:05: [SM] Native "GetEntPropVector" reported: Entity 7 (7) is invalid
L 07/12/2012 - 14:41:05: [SM] Displaying call stack trace for plugin "freaks\default_abilities.ff2":
L 07/12/2012 - 14:41:05: [SM] [0] Line 138, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\default_ abilities.sp::FF2_OnAbility2()
L 07/12/2012 - 14:41:05: [SM] [1] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 07/12/2012 - 15:087: Error log file session closed.
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