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[TF2] Be the Horsemann (06/11/2013, v1.4)


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FlaminSarge
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Join Date: Jul 2010
Old 09-08-2011 , 16:26   Re: [TF2] Be the Horsemann
Reply With Quote #11

Yes, Horsemann can't be regen'd, they must FIGHT TO THE DEATH

(I'll add a cvar to prevent regen on a Horsemann)

Powerlord: No it's not. I just made the plugin NOT use giveweapon, and copypasted the give weapon code over (somewhere in MakeHorsemann)

If you taunt using the director/laugh taunt, you'll be able to see your own giant axe. The thirdperson method used is the same as prophunt, so hats/weapons don't show to yourself. I'm looking for a workaround.
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mehmetali
Senior Member
Join Date: Jan 2010
Location: Turkey
Old 09-08-2011 , 17:35   Re: [TF2] Be the Horsemann
Reply With Quote #12

axe doesnt visible , how to visible at test videos?..

http://i54.tinypic.com/f38cqc.jpg

and how much hp have hhh?
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Unreal1
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Join Date: Dec 2010
Old 09-08-2011 , 17:52   Re: [TF2] Be the Horsemann
Reply With Quote #13

really cool thx man
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FlaminSarge
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Old 09-08-2011 , 19:02   Re: [TF2] Be the Horsemann
Reply With Quote #14

mehmetali: The axe won't be visible at all. Replays always show visible everything, hence the test videos have visible axes. If you taunt, you will be able to see your own axe.

The visibility issue has already been discussed in the thread. It's probably too daunting to read all 200 pages of this thread, though.

The HHH gets 1100 HP, but has a ton of damage resistance, so it ends up as effectively 10000 or something.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 09-08-2011 at 19:05.
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bune
Junior Member
Join Date: Aug 2010
Old 09-08-2011 , 23:24   Re: [TF2] Be the Horsemann
Reply With Quote #15

This is perfect!! But ur teammates cant kill u
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Unreal1
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Join Date: Dec 2010
Old 09-09-2011 , 16:34   Re: [TF2] Be the Horsemann
Reply With Quote #16

yah sarge can you make is so that u can change teams or just have friendly fire enabled on urself?
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 09-09-2011 , 18:30   Re: [TF2] Be the Horsemann
Reply With Quote #17

Make it so the horseman does not have a team. Then it will be perfect.
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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 09-09-2011 , 19:33   Re: [TF2] Be the Horsemann
Reply With Quote #18

Quote:
Originally Posted by atticusmas View Post
Make it so the horseman does not have a team. Then it will be perfect.
Not possible in tf2?
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portalmods124
Member
Join Date: Sep 2011
Old 09-09-2011 , 22:00   Re: [TF2] Be the Horsemann
Reply With Quote #19

Quote:
Originally Posted by Powerlord View Post
The code to give a player the UHHHH is commented out for whatever reason.
you need to do #include <tf2items_giveweapon> first, then u can uncomment the creat weapon thing
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portalmods124
Member
Join Date: Sep 2011
Old 09-09-2011 , 22:02   Re: [TF2] Be the Horsemann
Reply With Quote #20

Quote:
Originally Posted by FlaminSarge View Post
mehmetali: The axe won't be visible at all. Replays always show visible everything, hence the test videos have visible axes. If you taunt, you will be able to see your own axe.

The visibility issue has already been discussed in the thread. It's probably too daunting to read all 200 pages of this thread, though.

The HHH gets 1100 HP, but has a ton of damage resistance, so it ends up as effectively 10000 or something.
I've made'em 10000 max health, on hit:250 hp, on damaged, add 500 hp per sec till full.
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