I am trying to write custom spawn protection for human only players where the bots ignore the human instead of the bots attacking and then ignoring the damage.
There is this setting and it is almost perfect for this.
bot_ignore_players 1
but I need to be able to set this on a per human player that was just respawned not globally to all humans
Does anyone know if this can be done in a plugin or what mechanism the engine uses to do this?
Is TraceAttack() being ignored for bots when bot_ignore_players 1 is set and the target is a human?