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Setting maxspeed to certain ents.


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colby
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Join Date: Jun 2005
Location: NC
Old 08-04-2006 , 17:21   Setting maxspeed to certain ents.
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No errors, but any reason why this doesn't work in game?

Code:
public something(id) {     new origin[3],ent     get_user_origin(id,origin)         while((ent = find_ent_by_class(-1,"Player")) != 0) {                 new ent_origin[3]         get_user_origin(ent,ent_origin)                 if(get_distance(origin,ent_origin) <= 200) {             set_user_maxspeed(ent,0.5)         }                 else {             set_user_maxspeed(ent,-1.0)         }     }     }
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VEN
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Old 08-04-2006 , 17:53   Re: Setting maxspeed to certain ents.
Reply With Quote #2

maxspeed is in units. For example 250.0 is a default value for players. Set maxspeed to 1.0 to stop a player. maxspeed is reset on weapon change for players. Also it should be find_ent_by_class(ent,"player"))

Last edited by VEN; 08-04-2006 at 17:55.
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colby
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Location: NC
Old 08-04-2006 , 17:59   Re: Setting maxspeed to certain ents.
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1. I've tried 100.0, 200.0, 180.0, none of them work.
2. I believe the default is 320.0.
3. I have this particular function loop every 0.1 seconds.
4. Having a lower-case "p" in "player" will cause the server to crash as soon as the function is called.
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VEN
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Old 08-04-2006 , 18:08   Re: Setting maxspeed to certain ents.
Reply With Quote #4

Quote:
I've tried 100.0, 200.0, 180.0, none of them work
Your problem isn't maxspeed related.

Quote:
I believe the default is 320.0
That's incorrect. Very many people think it's 320.0, but you should understand that entity max speed have nothing to do with the sv_maxspeed CVAR.

Quote:
Having a lower-case "p" in "player" will cause the server to crash as soon as the function is called
Because you have infinite loop. Notice the text which i marked with the red color for you.

find_ent_by_class(ent,"player"))
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colby
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Join Date: Jun 2005
Location: NC
Old 08-04-2006 , 19:33   Re: Setting maxspeed to certain ents.
Reply With Quote #5

The server doesn't crash anymore, but it still doesn't work. I don't know if the default runspeed varies for different mods, but for TS, it is most certainly 320.

Here is what I have:
Code:
public something(id) {     new origin[3],ent     get_user_origin(id,origin)     set_user_maxspeed(id,200.0)         while((ent = find_ent_by_class(ent,"player")) != 0 && ent != id) {                 new ent_origin[3]         get_user_origin(ent,ent_origin)                 if(get_distance(origin,ent_origin) <= 200) {             set_user_maxspeed(ent,180.0)         }                 else {             set_user_maxspeed(ent,320.0)         }     } }
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VEN
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Old 08-05-2006 , 02:37   Re: Setting maxspeed to certain ents.
Reply With Quote #6

You should say that it's for TS. Use ts_set_speed then.
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colby
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Location: NC
Old 08-05-2006 , 03:11   Re: Setting maxspeed to certain ents.
Reply With Quote #7

I've tried ts_set_speed. It works, but it is very buggy, giving players other than the one it was set on extremely fast runspeed.

I've realized that ts_set_fakeslowmo works perfect when the player has a Slow Mo powerup. Since I can't create a TS entity, I'll just run through all ts_powerup's until I find one with EV_INT_body == 5 (Slow Mo submodel). Failing that, I'll just run through all ents until I find one that's model is powerup.mdl.

Thanks for the help.
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