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Admin Chat Colors [v2.0 - 12/10/2007]


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Arion
Senior Member
Join Date: Mar 2007
Old 12-28-2010 , 14:48   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #181

Hello fellows,

I know about this plugin's issues, and I'm afraid there's isn't a solution to them.

It's been a long time since I've stopped playing Counter-Strike and having fun with servers, and I'm afraid this isn't going to change anytime soon, so I'll let you guys work on it to discover a way to make it work properly.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 12-28-2010 , 15:03   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #182

Ok
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- my plugins -
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trollz0r
Junior Member
Join Date: Jan 2011
Old 02-07-2011 , 11:43   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #183

Hi, look i got a problem
I have installed also UltimateChat (set on admin sees dead chat)
And ex. when i (admin) m alive and other admin is dead and when he writes, then i see doubled it. Firsttime in green, second in his team color. What's the problem?


Cheers,
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papyrus_kn
Senior Member
Join Date: Feb 2009
Location: Bulgaria
Old 02-08-2011 , 00:55   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #184

Use only one plugin for the chat.
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GraviAnt
Senior Member
Join Date: Oct 2010
Old 03-12-2011 , 03:55   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #185

How to set cvar for listen that admins can see dead and only team messages they are into?
I have set it to 1 and i see enemy team say.

sorry for my english.
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deadman909
Veteran Member
Join Date: Oct 2008
Old 07-23-2011 , 12:53   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #186

Okay well I have this plugin right here. But for some reason the colors change when I use the commands. I am trying to set it up that for users that have ADMIN_CHAT flag they get

White Name: And Red Chat

and for users with ADMIN_LEVEL_G
Yellow Name: And Red Chat

But for some reason whenever I change the name to white the chat color turns green. And than when I change the Chat color to Red the Name turns green.

And the Color for Admin Level G doesnt seem to even work. So can someone help?

PHP Code:
#include <amxmodx>
#include <amxmisc>

#define PLUGIN         "Admin Chat Colors"
#define VERSION     "2.0"
#define AUTHOR         "Arion"

#define ACCESS_LEVEL    ADMIN_CHAT
#define ADMIN_LISTEN    ADMIN_BAN

#define SecondACCESS_LEVEL    ADMIN_LEVEL_G

new message[192]
new 
sayText
new teamInfo

new teamInfoSecond

new maxPlayers

new g_MessageColor
new g_NameColor

new g_MessageColorSecond
new g_NameColorSecond

new g_AdminListen

new strName[191]
new 
strText[191]
new 
alive[11]

public 
plugin_init()
{
    
register_plugin (PLUGINVERSIONAUTHOR)
    
    
g_MessageColor register_cvar ("amx_color""5"// Message colors:  [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

    
g_NameColor register_cvar ("amx_namecolor""3"// Name colors:  [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6]  Team-color

    
g_MessageColorSecond register_cvar ("amx_scolor""5"// Message  colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

    
g_NameColorSecond register_cvar ("amx_snamecolor""1"// Name  colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6]  Team-color
    
    
g_AdminListen register_cvar ("amx_listen""1"// Set whether admins see or not all messages (Alive, dead and team-only)
    
    
    
sayText get_user_msgid ("SayText")
    
teamInfo get_user_msgid ("TeamInfo")

    
teamInfoSecond get_user_msgid ("TeamInfoSecond")

    
maxPlayers get_maxplayers()
    
    
    
register_message (sayText"avoid_duplicated")
    
    
register_clcmd ("amx_color""set_color"ACCESS_LEVEL"<color>")
    
register_clcmd ("amx_namecolor""set_name_color"ACCESS_LEVEL"<color>")

    
register_clcmd ("amx_scolor""set_colorSecond"SecondACCESS_LEVEL"<color>")
    
register_clcmd ("amx_snamecolor""set_name_colorSecond"SecondACCESS_LEVEL"<color>")

    
register_clcmd ("amx_listen""set_listen"ACCESS_LEVEL"<1 | 0>")
    
    
register_clcmd ("say""hook_say")
    
register_clcmd ("say_team""hook_teamsay")

    
register_clcmd ("say""hook_saySecond")
    
register_clcmd ("say_team""hook_teamsaySecond")
}


public 
avoid_duplicated (msgIdmsgDestreceiver)
{
    return 
PLUGIN_HANDLED
}


public 
hook_say(id)
{
    
read_args (message191)
    
remove_quotes (message)
    
    if (
message[0] == '@' || message[0] == '/' || message[0] == '!' ||  equal (message"")) // Ignores Admin Hud Messages, Admin Slash  commands, 
                                                   // Gungame commands and empty messages
        
return PLUGIN_CONTINUE

        
    
new name[32]
    
get_user_name (idname31)
    
    new 
bool:admin false
    
    
if (get_user_flags(id) & ACCESS_LEVEL)
        
admin true
        
    
    
new isAlive
    
    
if (is_user_alive (id))
        {
            
isAlive 1
            alive 
"^x01"
        
}
    else
        {
            
isAlive 0
            alive 
"^x01*DEAD* "
        
}
    
    static 
color[10]
    

    
    if (
admin)
        {
            
// Name
            
switch (get_pcvar_num (g_NameColor))
                {
                    case 
1:
                        
format (strName191"%s%s"alivename)

                    case 
2:
                        
format (strName191"%s^x04%s"alivename)
                        
                    case 
3:
                        {
                            
color "SPECTATOR"
                            
format (strName191"%s^x03%s"alivename)
                        }
                        
                    case 
4:
                        {
                            
color "CT"
                            
format (strName191"%s^x03%s"alivename)
                        }

                    case 
5:
                        {
                            
color "TERRORIST"
                            
format (strName191"%s^x03%s"alivename)
                        }
                    
                    case 
6:
                        {
                            
get_user_team (idcolor9)
                                
                            
format (strName191"%s^x03%s"alivename)
                        }
                }
            
            
            
// Message
            
switch (get_pcvar_num (g_MessageColor))
                {
                    case 
1:    // Yellow
                        
format (strText191"%s"message)
                        
                    case 
2:    // Green
                        
format (strText191"^x04%s"message)
                        
                    case 
3:    // White
                        
{
                            
copy (color9"SPECTATOR")
                            
format (strText191"^x03%s"message)
                        }

                    case 
4:    // Blue
                        
{
                            
copy (color9"CT")
                            
format (strText191"^x03%s"message)
                        }
                        
                    case 
5:    // Red
                        
{
                            
copy (color9"TERRORIST")
                            
format (strText191"^x03%s"message)
                        }
                }
        }
    
    else     
// Player is not admin. Team-color name : Yellow message
        
{
            
get_user_team (idcolor9)
            
            
format (strName191"%s^x03%s"alivename)
            
            
format (strText191"%s"message)
        }

    
format (message191"%s^x01 :  %s"strNamestrText)
            
    
sendMessage (colorisAlive)    // Sends the colored message
    
    
return PLUGIN_CONTINUE
}


public 
hook_teamsay(id)
{
    new 
playerTeam get_user_team(id)
    new 
playerTeamName[19]
    
    switch (
playerTeam// Team names which appear on team-only messages
        
{
            case 
1:
                
copy (playerTeamName11"Terrorists")
                
            case 
2:
                
copy (playerTeamName18"Counter-Terrorists")
                
            default:
                
copy (playerTeamName9"Spectator")
        }
        
    
read_args (message191)
    
remove_quotes (message)
    
    if (
message[0] == '@' || message[0] == '/' || message[0] == '!' ||  equal (message"")) // Ignores Admin Hud Messages, Admin Slash  commands, 
                                                   // Gungame commands and empty messages
        
return PLUGIN_CONTINUE

        
    
new name[32]
    
get_user_name (idname31)
    
    new 
bool:admin false
    
    
if (get_user_flags(id) & ACCESS_LEVEL)
        
admin true
        
    
    
new isAlive
    
    
if (is_user_alive (id))
        {
            
isAlive 1
            alive 
"^x01"
        
}
    else
        {
            
isAlive 0
            alive 
"^x01*DEAD* "
        
}
    
    static 
color[10]
    

    
    if (
admin)
        {
            
// Name
            
switch (get_pcvar_num (g_NameColor))
                {
                    case 
1:
                        
format (strName191"%s(%s) %s"aliveplayerTeamNamename)

                    case 
2:
                        
format (strName191"%s(%s) ^x04%s"aliveplayerTeamNamename)
                        
                    case 
3:
                        {
                            
color "SPECTATOR"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                        
                    case 
4:
                        {
                            
color "CT"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }

                    case 
5:
                        {
                            
color "TERRORIST"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                    
                    case 
6:
                        {
                            
get_user_team (idcolor9)
                                
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                }
            
            
            
// Message
            
switch (get_pcvar_num (g_MessageColor))
                {
                    case 
1:    // Yellow
                        
format (strText191"%s"message)
                        
                    case 
2:    // Green
                        
format (strText191"^x04%s"message)
                        
                    case 
3:    // White
                        
{
                            
copy (color9"SPECTATOR")
                            
format (strText191"^x03%s"message)
                        }

                    case 
4:    // Blue
                        
{
                            
copy (color9"CT")
                            
format (strText191"^x03%s"message)
                        }
                        
                    case 
5:    // Red
                        
{
                            
copy (color9"TERRORIST")
                            
format (strText191"^x03%s"message)
                        }
                }
        }
    
    else     
// Player is not admin. Team-color name : Yellow message
        
{
            
get_user_team (idcolor9)
            
            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
            
            
format (strText191"%s"message)
        }
    
    
format (message191"%s ^x01:  %s"strNamestrText)
    
    
sendTeamMessage (colorisAliveplayerTeam)    // Sends the colored message
    
    
return PLUGIN_CONTINUE    
}


public 
set_color (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newColor
    read_argv 
(1arg1)
    
    
newColor str_to_num (arg)
    
    if (
newColor >= && newColor <= 5)
        {
            
set_cvar_num ("amx_color"newColor)
            
set_pcvar_num (g_MessageColornewColor)
    
            if (
get_pcvar_num (g_NameColor) != &&
                   ((
newColor == &&  get_pcvar_num (g_NameColor) != 3)
                 || (
newColor == &&  get_pcvar_num (g_NameColor) != 4)
                 || (
newColor == &&  get_pcvar_num (g_NameColor) != 5)))
                {
                    
set_cvar_num ("amx_namecolor"2)
                    
set_pcvar_num (g_NameColor2)
                }
        }
        
    return 
PLUGIN_HANDLED
}


public 
set_name_color (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newColor
    read_argv 
(1arg1)
    
    
newColor str_to_num (arg)
    
    if (
newColor >= && newColor <= 6)
        {
            
set_cvar_num ("amx_namecolor"newColor)
            
set_pcvar_num (g_NameColornewColor)
            
            if ((
get_pcvar_num (g_MessageColor) != 1
                
&& ((newColor == &&  get_pcvar_num (g_MessageColor) != 3)
                 || (
newColor == &&  get_pcvar_num (g_MessageColor) != 4)
                 || (
newColor == &&  get_pcvar_num (g_MessageColor) != 5)))
                 || 
get_pcvar_num (g_NameColor) == 6)
                {
                    
set_cvar_num ("amx_color"2)
                    
set_pcvar_num (g_MessageColor2)
                }
        }
    
    return 
PLUGIN_HANDLED
}


public 
set_listen (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newListen
    read_argv
(1arg1)
    
    
newListen str_to_num (arg)
    
    
set_cvar_num ("amx_listen"newListen)
    
set_pcvar_num (g_AdminListennewListen)
    
    return 
PLUGIN_HANDLED
}


public 
sendMessage (color[], alive)
{
    new 
teamName[10]
    
    for (new 
player 1player maxPlayersplayer++)
        {
            if (!
is_user_connected(player))
                continue

            if (
alive && is_user_alive(player) || !alive  && !is_user_alive(player) || get_pcvar_num(g_AdminListen)  && get_user_flags(player) & ADMIN_LISTEN)
                {
                    
get_user_team (playerteamName9)    // Stores user's team name to change back after sending the message
                    
                    
changeTeamInfo (playercolor)        // Changes user's team according to color choosen
                    
                    
writeMessage (playermessage)        // Writes the message on player's chat
                    
                    
changeTeamInfo (playerteamName)    // Changes user's team back to original
                
}
        }
}


public 
sendTeamMessage (color[], aliveplayerTeam)
{
    new 
teamName[10]
    
    for (new 
player 1player maxPlayersplayer++)
        {
            if (!
is_user_connected(player))
                continue

            if (
get_user_team(player) == playerTeam ||  get_pcvar_num(g_AdminListen) && get_user_flags(player) &  ADMIN_LISTEN)
                {
                    if (
alive && is_user_alive(player) || !alive  && !is_user_alive(player) || get_pcvar_num(g_AdminListen)  && get_user_flags(player) & ADMIN_LISTEN)
                        {
                            
get_user_team (playerteamName9)    //  Stores user's team name to change back after sending the message
                            
                            
changeTeamInfo (playercolor)        // Changes user's team according to color choosen
                            
                            
writeMessage (playermessage)        // Writes the message on player's chat
                            
                            
changeTeamInfo (playerteamName)    // Changes user's team back to original
                        
}
                }
        }
}


public 
changeTeamInfo (playerteam[])
{
    
message_begin (MSG_ONEteamInfo_player)    // Tells to to  modify teamInfo (Which is responsable for which time player is)
    
write_byte (player)                // Write byte needed
    
write_string (team)                // Changes player's team
    
message_end()                    // Also Needed
}


public 
writeMessage (playermessage[])
{
    
message_begin (MSG_ONEsayText, {000}, player)    // Tells to  modify sayText (Which is responsable for writing colored messages)
    
write_byte (player)                    // Write byte needed
    
write_string (message)                    // Effectively write the message, finally, afterall
    
message_end ()                        // Needed as always
}

//============================ Admin Leve S ===============================

public hook_saySecond(id)
{
    
read_args (message191)
    
remove_quotes (message)
    
    if (
message[0] == '@' || message[0] == '/' || message[0] == '!' ||  equal (message"")) // Ignores Admin Hud Messages, Admin Slash  commands, 
                                                   // Gungame commands and empty messages
        
return PLUGIN_CONTINUE

        
    
new name[32]
    
get_user_name (idname31)
    
    new 
bool:admin false
    
    
if (get_user_flags(id) & SecondACCESS_LEVEL)
        
admin true
        
    
    
new isAlive
    
    
if (is_user_alive (id))
        {
            
isAlive 1
            alive 
"^x01"
        
}
    else
        {
            
isAlive 0
            alive 
"^x01*DEAD* "
        
}
    
    static 
color[10]
    

    
    if (
admin)
        {
            
// Name
            
switch (get_pcvar_num (g_NameColorSecond))
                {
                    case 
1:
                        
format (strName191"%s%s"alivename)

                    case 
2:
                        
format (strName191"%s^x04%s"alivename)
                        
                    case 
3:
                        {
                            
color "SPECTATOR"
                            
format (strName191"%s^x03%s"alivename)
                        }
                        
                    case 
4:
                        {
                            
color "CT"
                            
format (strName191"%s^x03%s"alivename)
                        }

                    case 
5:
                        {
                            
color "TERRORIST"
                            
format (strName191"%s^x03%s"alivename)
                        }
                    
                    case 
6:
                        {
                            
get_user_team (idcolor9)
                                
                            
format (strName191"%s^x03%s"alivename)
                        }
                }
            
            
            
// Message
            
switch (get_pcvar_num (g_MessageColorSecond))
                {
                    case 
1:    // Yellow
                        
format (strText191"%s"message)
                        
                    case 
2:    // Green
                        
format (strText191"^x04%s"message)
                        
                    case 
3:    // White
                        
{
                            
copy (color9"SPECTATOR")
                            
format (strText191"^x03%s"message)
                        }

                    case 
4:    // Blue
                        
{
                            
copy (color9"CT")
                            
format (strText191"^x03%s"message)
                        }
                        
                    case 
5:    // Red
                        
{
                            
copy (color9"TERRORIST")
                            
format (strText191"^x03%s"message)
                        }
                }
        }
    
    else     
// Player is not admin. Team-color name : Yellow message
        
{
            
get_user_team (idcolor9)
            
            
format (strName191"%s^x03%s"alivename)
            
            
format (strText191"%s"message)
        }

    
format (message191"%s^x01 :  %s"strNamestrText)
            
    
sendMessageSecond (colorisAlive)    // Sends the colored message
    
    
return PLUGIN_CONTINUE
}


public 
hook_teamsaySecond(id)
{
    new 
playerTeam get_user_team(id)
    new 
playerTeamName[19]
    
    switch (
playerTeam// Team names which appear on team-only messages
        
{
            case 
1:
                
copy (playerTeamName11"Terrorists")
                
            case 
2:
                
copy (playerTeamName18"Counter-Terrorists")
                
            default:
                
copy (playerTeamName9"Spectator")
        }
        
    
read_args (message191)
    
remove_quotes (message)
    
    if (
message[0] == '@' || message[0] == '/' || message[0] == '!' ||  equal (message"")) // Ignores Admin Hud Messages, Admin Slash  commands, 
                                                   // Gungame commands and empty messages
        
return PLUGIN_CONTINUE

        
    
new name[32]
    
get_user_name (idname31)
    
    new 
bool:admin false
    
    
if (get_user_flags(id) & SecondACCESS_LEVEL)
        
admin true
        
    
    
new isAlive
    
    
if (is_user_alive (id))
        {
            
isAlive 1
            alive 
"^x01"
        
}
    else
        {
            
isAlive 0
            alive 
"^x01*DEAD* "
        
}
    
    static 
color[10]
    

    
    if (
admin)
        {
            
// Name
            
switch (get_pcvar_num (g_NameColorSecond))
                {
                    case 
1:
                        
format (strName191"%s(%s) %s"aliveplayerTeamNamename)

                    case 
2:
                        
format (strName191"%s(%s) ^x04%s"aliveplayerTeamNamename)
                        
                    case 
3:
                        {
                            
color "SPECTATOR"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                        
                    case 
4:
                        {
                            
color "CT"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }

                    case 
5:
                        {
                            
color "TERRORIST"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                    
                    case 
6:
                        {
                            
get_user_team (idcolor9)
                                
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                }
            
            
            
// Message
            
switch (get_pcvar_num (g_MessageColorSecond))
                {
                    case 
1:    // Yellow
                        
format (strText191"%s"message)
                        
                    case 
2:    // Green
                        
format (strText191"^x04%s"message)
                        
                    case 
3:    // White
                        
{
                            
copy (color9"SPECTATOR")
                            
format (strText191"^x03%s"message)
                        }

                    case 
4:    // Blue
                        
{
                            
copy (color9"CT")
                            
format (strText191"^x03%s"message)
                        }
                        
                    case 
5:    // Red
                        
{
                            
copy (color9"TERRORIST")
                            
format (strText191"^x03%s"message)
                        }
                }
        }
    
    else     
// Player is not admin. Team-color name : Yellow message
        
{
            
get_user_team (idcolor9)
            
            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
            
            
format (strText191"%s"message)
        }
    
    
format (message191"%s ^x01:  %s"strNamestrText)
    
    
sendTeamMessageSecond (colorisAliveplayerTeam)    // Sends the colored message
    
    
return PLUGIN_CONTINUE    
}


public 
set_colorSecond (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newColor
    read_argv 
(1arg1)
    
    
newColor str_to_num (arg)
    
    if (
newColor >= && newColor <= 5)
        {
            
set_cvar_num ("amx_scolor"newColor)
            
set_pcvar_num (g_MessageColorSecondnewColor)
    
            if (
get_pcvar_num (g_NameColorSecond) != &&
                   ((
newColor == &&  get_pcvar_num (g_NameColorSecond) != 3)
                 || (
newColor == &&  get_pcvar_num (g_NameColorSecond) != 4)
                 || (
newColor == &&  get_pcvar_num (g_NameColorSecond) != 5)))
                {
                    
set_cvar_num ("amx_snamecolor"2)
                    
set_pcvar_num (g_NameColorSecond2)
                }
        }
        
    return 
PLUGIN_HANDLED
}


public 
set_name_colorSecond (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newColor
    read_argv 
(1arg1)
    
    
newColor str_to_num (arg)
    
    if (
newColor >= && newColor <= 6)
        {
            
set_cvar_num ("amx_snamecolor"newColor)
            
set_pcvar_num (g_NameColorSecondnewColor)
            
            if ((
get_pcvar_num (g_MessageColorSecond) != 1
                
&& ((newColor == &&  get_pcvar_num (g_MessageColorSecond) != 3)
                 || (
newColor == &&  get_pcvar_num (g_MessageColorSecond) != 4)
                 || (
newColor == &&  get_pcvar_num (g_MessageColorSecond) != 5)))
                 || 
get_pcvar_num (g_NameColorSecond) == 6)
                {
                    
set_cvar_num ("amx_scolor"2)
                    
set_pcvar_num (g_MessageColor2)
                }
        }
    
    return 
PLUGIN_HANDLED
}

public 
sendMessageSecond (color[], alive)
{
    new 
teamName[10]
    
    for (new 
player 1player maxPlayersplayer++)
        {
            if (!
is_user_connected(player))
                continue

            if (
alive && is_user_alive(player) || !alive  && !is_user_alive(player) || get_pcvar_num(g_AdminListen)  && get_user_flags(player) & ADMIN_LISTEN)
                {
                    
get_user_team (playerteamName9)    // Stores user's team name to change back after sending the message
                    
                    
changeTeamInfoSecond (playercolor)        // Changes user's team according to color choosen
                    
                    
writeMessageSecond (playermessage)        // Writes the message on player's chat
                    
                    
changeTeamInfoSecond (playerteamName)    // Changes user's team back to original
                
}
        }
}


public 
sendTeamMessageSecond (color[], aliveplayerTeam)
{
    new 
teamName[10]
    
    for (new 
player 1player maxPlayersplayer++)
        {
            if (!
is_user_connected(player))
                continue

            if (
get_user_team(player) == playerTeam ||  get_pcvar_num(g_AdminListen) && get_user_flags(player) &  ADMIN_LISTEN)
                {
                    if (
alive && is_user_alive(player) || !alive  && !is_user_alive(player) || get_pcvar_num(g_AdminListen)  && get_user_flags(player) & ADMIN_LISTEN)
                        {
                            
get_user_team (playerteamName9)    //  Stores user's team name to change back after sending the message
                            
                            
changeTeamInfoSecond (playercolor)        // Changes user's team according to color choosen
                            
                            
writeMessageSecond (playermessage)        // Writes the message on player's chat
                            
                            
changeTeamInfoSecond (playerteamName)    // Changes user's team back to original
                        
}
                }
        }
}


public 
changeTeamInfoSecond (playerteam[])
{
    
message_begin (MSG_ONEteamInfoSecond_player)    // Tells to to  modify teamInfoSecond (Which is responsable for which time player is)
    
write_byte (player)                // Write byte needed
    
write_string (team)                // Changes player's team
    
message_end()                    // Also Needed
}


public 
writeMessageSecond (playermessage[])
{
    
message_begin (MSG_ONEsayText, {000}, player)    // Tells to  modify sayText (Which is responsable for writing colored messages)
    
write_byte (player)                    // Write byte needed
    
write_string (message)                    // Effectively write the message, finally, afterall
    
message_end ()                        // Needed as always

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lqlqlq
Senior Member
Join Date: Jan 2008
Old 11-09-2011 , 08:49   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #187

I need to change a normal color chat (of all non-admins players) to green.
Thanks!
lqlqlq is offline
themathixx
Junior Member
Join Date: Aug 2011
Location: Santiago de Chile
Old 02-01-2012 , 14:34   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #188

What is the name this plugin please really need it?
[ADMIN] nick : message

Thx
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Kidev
Veteran Member
Join Date: Jun 2010
Location: France
Old 02-05-2012 , 12:59   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #189

iChat
__________________
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SeezySoft
Junior Member
Join Date: Feb 2012
Old 04-04-2012 , 13:01   Re: Admin Chat Colors [v2.0 - 12/10/2007]
Reply With Quote #190

I added few lines and maked a little nicer chat color - terrorist admin write red, ant ct admins write blue, for e.g.

SeezySoft: Hey - Terrorist
SeezySoft: Hey - Counter-Terrorist

BTW sorry for awaked thread.

Code:
#include <amxmodx>
#include <amxmisc>

#define PLUGIN 		"Admin Chat Colors"
#define VERSION 	"2.0"
#define AUTHOR 		"Arion"

#define ACCESS_LEVEL	ADMIN_CHAT
#define ADMIN_LISTEN	ADMIN_BAN

new message[192]
new sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new strText[191]
new alive[11]

public plugin_init()
{
	register_plugin (PLUGIN, VERSION, AUTHOR)
	
	g_MessageColor = register_cvar ("amx_color", "6") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-Color

	g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
	
	g_AdminListen = register_cvar ("amx_listen", "0") // Set whether admins see or not all messages (Alive, dead and team-only)
	
	
	sayText = get_user_msgid ("SayText")
	teamInfo = get_user_msgid ("TeamInfo")
	maxPlayers = get_maxplayers()
	
	
	register_message (sayText, "avoid_duplicated")
	
	register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
	register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
	register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
	
	register_clcmd ("say", "hook_say")
	register_clcmd ("say_team", "hook_teamsay")
}


public avoid_duplicated (msgId, msgDest, receiver)
{
	return PLUGIN_HANDLED
}


public hook_say(id)
{
	read_args (message, 191)
	remove_quotes (message)
	
	if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
											       // Gungame commands and empty messages
		return PLUGIN_CONTINUE

		
	new name[32]
	get_user_name (id, name, 31)
	
	new bool:admin = false
	
	if (get_user_flags(id) & ACCESS_LEVEL)
		admin = true
		
	
	new isAlive
	
	if (is_user_alive (id))
		{
			isAlive = 1
			alive = "^x01"
		}
	else
		{
			isAlive = 0
			alive = "^x01*DEAD* "
		}
	
	static color[10]
	

	
	if (admin)
		{
			// Name
			switch (get_pcvar_num (g_NameColor))
				{
					case 1:
						format (strName, 191, "%s%s", alive, name)

					case 2:
						format (strName, 191, "%s^x04%s", alive, name)
						
					case 3:
						{
							color = "SPECTATOR"
							format (strName, 191, "%s^x03%s", alive, name)
						}
						
					case 4:
						{
							color = "CT"
							format (strName, 191, "%s^x03%s", alive, name)
						}

					case 5:
						{
							color = "TERRORIST"
							format (strName, 191, "%s^x03%s", alive, name)
						}
					
					case 6:
						{
							get_user_team (id, color, 9)
								
							format (strName, 191, "%s^x03%s", alive, name)
						}
				}
			
			
			// Message
			switch (get_pcvar_num (g_MessageColor))
				{
					case 1:	// Yellow
						format (strText, 191, "%s", message)
						
					case 2:	// Green
						format (strText, 191, "^x04%s", message)
						
					case 3:	// White
						{
							copy (color, 9, "SPECTATOR")
							format (strText, 191, "^x03%s", message)
						}

					case 4:	// Blue
						{
							copy (color, 9, "CT")
							format (strText, 191, "^x03%s", message)
						}
						
					case 5:	// Red
						{
							copy (color, 9, "TERRORIST")
							format (strText, 191, "^x03%s", message)
						}
					case 6:	// Team-Color
						{
							get_user_team (id, color, 9)
							format (strText, 191, "^x03%s", message)
						}
				}
		}
	
	else 	// Player is not admin. Team-color name : Yellow message
		{
			get_user_team (id, color, 9)
			
			format (strName, 191, "%s^x03%s", alive, name)
			
			format (strText, 191, "%s", message)
		}

	format (message, 191, "%s^x01 :  %s", strName, strText)
			
	sendMessage (color, isAlive)	// Sends the colored message
	
	return PLUGIN_CONTINUE
}


public hook_teamsay(id)
{
	new playerTeam = get_user_team(id)
	new playerTeamName[19]
	
	switch (playerTeam) // Team names which appear on team-only messages
		{
			case 1:
				copy (playerTeamName, 11, "Terrorists")
				
			case 2:
				copy (playerTeamName, 18, "Counter-Terrorists")
				
			default:
				copy (playerTeamName, 9, "Spectator")
		}
		
	read_args (message, 191)
	remove_quotes (message)
	
	if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
											       // Gungame commands and empty messages
		return PLUGIN_CONTINUE

		
	new name[32]
	get_user_name (id, name, 31)
	
	new bool:admin = false
	
	if (get_user_flags(id) & ACCESS_LEVEL)
		admin = true
		
	
	new isAlive
	
	if (is_user_alive (id))
		{
			isAlive = 1
			alive = "^x01"
		}
	else
		{
			isAlive = 0
			alive = "^x01*DEAD* "
		}
	
	static color[10]
	

	
	if (admin)
		{
			// Name
			switch (get_pcvar_num (g_NameColor))
				{
					case 1:
						format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)

					case 2:
						format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name)
						
					case 3:
						{
							color = "SPECTATOR"
							format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
						}
						
					case 4:
						{
							color = "CT"
							format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
						}

					case 5:
						{
							color = "TERRORIST"
							format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
						}
					
					case 6:
						{
							get_user_team (id, color, 9)
								
							format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
						}
				}
			
			
			// Message
			switch (get_pcvar_num (g_MessageColor))
				{
					case 1:	// Yellow
						format (strText, 191, "%s", message)
						
					case 2:	// Green
						format (strText, 191, "^x04%s", message)
						
					case 3:	// White
						{
							copy (color, 9, "SPECTATOR")
							format (strText, 191, "^x03%s", message)
						}

					case 4:	// Blue
						{
							copy (color, 9, "CT")
							format (strText, 191, "^x03%s", message)
						}
						
					case 5:	// Red
						{
							copy (color, 9, "TERRORIST")
							format (strText, 191, "^x03%s", message)
						}
					case 6:	// Team-Color
						{
							get_user_team (id, color, 9)
							format (strText, 191, "^x03%s", message)
						}
				}
		}
	
	else 	// Player is not admin. Team-color name : Yellow message
		{
			get_user_team (id, color, 9)
			
			format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
			
			format (strText, 191, "%s", message)
		}
	
	format (message, 191, "%s ^x01:  %s", strName, strText)
	
	sendTeamMessage (color, isAlive, playerTeam)	// Sends the colored message
	
	return PLUGIN_CONTINUE	
}


public set_color (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newColor
	read_argv (1, arg, 1)
	
	newColor = str_to_num (arg)
	
	if (newColor >= 1 && newColor <= 6)
		{
			set_cvar_num ("amx_color", newColor)
			set_pcvar_num (g_MessageColor, newColor)
	
			if (get_pcvar_num (g_NameColor) != 1 &&
			       ((newColor == 3 &&  get_pcvar_num (g_NameColor) != 3)
			     || (newColor == 4 &&  get_pcvar_num (g_NameColor) != 4)
			     || (newColor == 5 &&  get_pcvar_num (g_NameColor) != 5)
			     || (newColor == 5 &&  get_pcvar_num (g_NameColor) != 5)))
				{
					set_cvar_num ("amx_namecolor", 2)
					set_pcvar_num (g_NameColor, 2)
				}
		}
		
	return PLUGIN_HANDLED
}


public set_name_color (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newColor
	read_argv (1, arg, 1)
	
	newColor = str_to_num (arg)
	
	if (newColor >= 1 && newColor <= 6)
		{
			set_cvar_num ("amx_namecolor", newColor)
			set_pcvar_num (g_NameColor, newColor)
			
			if ((get_pcvar_num (g_MessageColor) != 1
			    && ((newColor == 3 &&  get_pcvar_num (g_MessageColor) != 3)
			     || (newColor == 4 &&  get_pcvar_num (g_MessageColor) != 4)
			     || (newColor == 5 &&  get_pcvar_num (g_MessageColor) != 5)))
			     || get_pcvar_num (g_NameColor) == 6)
				{
					set_cvar_num ("amx_color", 2)
					set_pcvar_num (g_MessageColor, 2)
				}
		}
	
	return PLUGIN_HANDLED
}


public set_listen (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newListen
	read_argv(1, arg, 1)
	
	newListen = str_to_num (arg)
	
	set_cvar_num ("amx_listen", newListen)
	set_pcvar_num (g_AdminListen, newListen)
	
	return PLUGIN_HANDLED
}


public sendMessage (color[], alive)
{
	new teamName[10]
	
	for (new player = 1; player < maxPlayers; player++)
		{
			if (!is_user_connected(player))
				continue

			if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
				{
					get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
					
					changeTeamInfo (player, color)		// Changes user's team according to color choosen
					
					writeMessage (player, message)		// Writes the message on player's chat
					
					changeTeamInfo (player, teamName)	// Changes user's team back to original
				}
		}
}


public sendTeamMessage (color[], alive, playerTeam)
{
	new teamName[10]
	
	for (new player = 1; player < maxPlayers; player++)
		{
			if (!is_user_connected(player))
				continue

			if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
				{
					if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
						{
							get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
							
							changeTeamInfo (player, color)		// Changes user's team according to color choosen
							
							writeMessage (player, message)		// Writes the message on player's chat
							
							changeTeamInfo (player, teamName)	// Changes user's team back to original
						}
				}
		}
}


public changeTeamInfo (player, team[])
{
	message_begin (MSG_ONE, teamInfo, _, player)	// Tells to to modify teamInfo (Which is responsable for which time player is)
	write_byte (player)				// Write byte needed
	write_string (team)				// Changes player's team
	message_end()					// Also Needed
}


public writeMessage (player, message[])
{
	message_begin (MSG_ONE, sayText, {0, 0, 0}, player)	// Tells to modify sayText (Which is responsable for writing colored messages)
	write_byte (player)					// Write byte needed
	write_string (message)					// Effectively write the message, finally, afterall
	message_end ()						// Needed as always
}
SeezySoft is offline
Old 05-24-2012, 17:36
Moh Es
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