Raised This Month: $51 Target: $400
 12% 

Ignore the limits of spawnpoint in a map?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
fresser
New Member
Join Date: Oct 2013
Old 10-18-2013 , 17:54   Ignore the limits of spawnpoint in a map?
Reply With Quote #1

Hi.

I am wondering, if it is possible, to ignore that there only exists 10 spawnpoints on each team in a map? - So there could spawn 2 persons at one spot, and then allow more than 10 persons on each team?

I am running a 32 slots Counter-Strike: Source server, and when we get to 20 men online, it simply says "Terrorist team is full"

Any possible ways to avoid this? - Or do i need to edit the map, and maybe fear some users away? :S

Regards.
fresser is offline
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 10-18-2013 , 19:19   Re: Ignore the limits of spawnpoint in a map?
Reply With Quote #2

you could run a plugin like spawn tools 7 and add addition spawns to the map.
hamilton5 is offline
fresser
New Member
Join Date: Oct 2013
Old 10-19-2013 , 09:58   Re: Ignore the limits of spawnpoint in a map?
Reply With Quote #3

Hi

Thanks for your time, though this plugin doesnt seem to do its job. - I can simply add and edit spawnpoints and check that they exists, but there cant still be more than 10 on each team in this map, even though there is 24 spawn points

Is there any other plugin who does this?

Regards.

EDIT:

Seems like i just needed to chmod my sourcemod config folder. However when i try to join a team with 12 in, it tells me in the chat "[SM] That team is full" :O

Last edited by fresser; 10-19-2013 at 10:14.
fresser is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 10-19-2013 , 13:30   Re: Ignore the limits of spawnpoint in a map?
Reply With Quote #4

Quote:
Originally Posted by fresser View Post
it tells me in the chat "[SM] That team is full" :O
Sourcemod blocks team joining? List your plugins. A plugin must be printing that.
Mitchell is offline
fresser
New Member
Join Date: Oct 2013
Old 10-19-2013 , 15:08   Re: Ignore the limits of spawnpoint in a map?
Reply With Quote #5

Hi.

It was my fault once again. Simply mp_limitteams 0 solved it, because we tested it with 8 on t, and 10 on ct - Dunno why sourcemod did interfer with that, but problem solved.

Thanks!

Regards
fresser is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode