Quote:
Originally Posted by Spirit_12
Update the syntax!
I thought entities light up by default for tank. What exactly does it do?
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1.Sorry, didn't plan to write new syntax for sourcemod 1.9
use 1.8 compile or just download smx
2.In versus default, hittable props glow only for tank but tank must be very close to them
and if there is a wall between tank and car, tank can not see the glow
In my plugin ,when tank punches a Hittable, it adds a new glow entity which attaches to the hittable
and the glow always lights up no matter how many barriers between tank and hittable props
Also, I make the CVars to let server host decides whether infected team/specator team can see the glow too
I want to write this plugin because
in versus sometimes tank player like me punches a car, it flies away and tank doesn't know where is the car , spend time looking for the car and waste a good timing to attack