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Setting up a map rotation for multiple servers?


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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-29-2009 , 23:15   Re: Setting up a map rotation for multiple servers?
Reply With Quote #11

Well of course, nextra is right =)

Why you have 1 start line for multiple servers, I dont know. If you use serverdoc, you can have 1 link to multiple statup lines. As thats the way you should run multiple servers, unless you running something like redirects so they all use the same cfg's (except the ones with diff ip's)

Get a plugin, per say like deags or galileo or anything that will run and read a cfg for map votes/changes.
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libertysyclone
Junior Member
Join Date: Mar 2009
Old 03-29-2009 , 23:30   Re: Setting up a map rotation for multiple servers?
Reply With Quote #12

Quote:
Originally Posted by Nextra View Post
You can use +servercgfile <file> or +exec <file> to load different server.cfgs on startup and then define different mapcycle files for each server. But I do not know wether separated instances of AMXX can be loaded.

One method (probably the worst ^^) would be to make the plugins check which server they are running on and then using different cfg files.
I do load different server.cfg's for each server

so my startup line looks like c:hlds/tf2 +port 27015 +map cp_blah +exec server6.cfg

but its the mapcycle thing I am trying to figure out, can it be called from within the server.cfg?
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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 03-30-2009 , 09:45   Re: Setting up a map rotation for multiple servers?
Reply With Quote #13

Try:
+mapcyclefile mapcycle.txt in commandline
or
mapcyclefile mapcycle.txt in server.cfg

if it doesn't work, try without .txt
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