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[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!


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Mr.D
Junior Member
Join Date: Jun 2017
Old 06-15-2017 , 07:59   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #181

So this plugin won't work on L4D1?
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lippnc
Member
Join Date: Feb 2013
Old 07-04-2017 , 10:34   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #182

Here is a link to 300 plus coop campaign posters to load client side so you do not get pink checkerboard when changing maps with ANY campaign switcher. You load this vpk client side in the addons folder of your game:

http://expmapsl4d2.site.nfoservers.c...ign_posters.7z

Name of the .vpk is mod_campaign_posters. Size of download is 245 MB. 7-zip compression is better than even .rar for .vpk files: 294 MB rar file vs 245 MB 7-zip.

Last edited by lippnc; 06-29-2020 at 20:15. Reason: Added a few maps and link to posters for clients to not get pink checkerboard.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-30-2018 , 08:34   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #183

I use the version of Krufftys Killers until today https://forums.alliedmods.net/showpo...&postcount=154, but never worked the FIXED MAP system, determine a specific map to change when the server is empty. ROTATION MAP does not work either, but I think the best way for the FIXED MAP system to work.


// Determine the mode in which ACS changes to the next campaign or map when the server is empty for a period of time [0 = DISABLED, 1 = NORMAL MAP ROTATION, 2 = FIXED MAP]
// -
// Default: "0"
acs_autochangemap "2"

// Default map to change to once the server has been empty for a specified period of time in acs_autochangemap_time. Used if acs_autochangemap = 2
// -
// Default: "c1m1_hotel"
acs_autochangemap_fixedmap "c7m1_docks"

Last edited by Mi.Cura; 01-30-2018 at 08:38.
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eziosid
Senior Member
Join Date: Sep 2017
Old 05-09-2018 , 07:29   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #184

hi .. is this possible to change game mode . "COOP" to "VERSUS" or "VERSUS" to COOP" plz tell me
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rikka0w0
Member
Join Date: May 2018
Location: Sydney, Australia / Beij
Old 06-05-2018 , 13:32   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #185

I made an improved version based on this plugin, now supports:

3-rd party map
map list customization
cycle between official maps
switch back to an official map at the end of a 3-rd party map
a new in-game map voting menu (Support custom language)

maplist.txt is a new file, it holds filename of the first map, the last map and the nick name of every campaign map.
Attached Files
File Type: sp Get Plugin or Get Source (acs.sp - 454 views - 55.6 KB)
File Type: txt maplist.txt (1.6 KB, 212 views)
File Type: zip translations.zip (660 Bytes, 110 views)

Last edited by rikka0w0; 06-10-2018 at 07:53.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-05-2018 , 21:27   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #186

Hi, I have a question.

This version uses a .txt file.

In the Kruffty version, you must manually edit all maps in the file
.sp (Campaign name, first map name and last map name).

This has to be done also in the TXT file manually, or it does automatically.

And multilanguage support, would not it be better to use phrases.txt
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Last edited by Mi.Cura; 06-05-2018 at 21:29.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-06-2018 , 03:51   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #187

Using phrases.txt for multilingual support is the ideal way to go. It allows users to modify/add/remove phrases if they want to.
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rikka0w0
Member
Join Date: May 2018
Location: Sydney, Australia / Beij
Old 06-10-2018 , 07:50   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #188

Quote:
Originally Posted by Crasher_3637 View Post
Using phrases.txt for multilingual support is the ideal way to go. It allows users to modify/add/remove phrases if they want to.
I totally agree with that. But the scenario is that, each server has its own set of custom maps, so the server admin has to edit translation txt files as well...
For multi-lang support, I could change map names in maplist.txt to entries of translated strings.

PS: your post remind me that I forget to upload the translation file x

Last edited by rikka0w0; 06-10-2018 at 08:06.
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rikka0w0
Member
Join Date: May 2018
Location: Sydney, Australia / Beij
Old 06-10-2018 , 08:06   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #189

Quote:
Originally Posted by Mi.Cura View Post
Hi, I have a question.

This version uses a .txt file.

In the Kruffty version, you must manually edit all maps in the file
.sp (Campaign name, first map name and last map name).

This has to be done also in the TXT file manually, or it does automatically.

And multilanguage support, would not it be better to use phrases.txt
I think modifying and recompiling SP files during regular server management is not a good practice x
So I use the TXT file to store the map list.

You have to manually find out the name of the first map and the last map, then type them into the txt file.

I have thought about automatic generation of the map list (or at least a template), but I have no idea about how to access the map list in L4D2... This is quite different from CS1.6 amxx plugin... Maps are now VPK files rather than separate BSP files... If you know how to do it please let me know
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-10-2018 , 10:40   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #190

I know how to access the map list including custom maps inside .VPK files. You'll have to look at the code I used here.

https://github.com/Psykotikism/Anti-...system.sp#L508
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Last edited by Psyk0tik; 06-11-2018 at 16:43.
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