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In-Game Advertisement System v1.83 - 12/10/08


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10Stars
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Join Date: Mar 2006
Location: New Jersey
Old 01-15-2007 , 23:32   Re: In-Game Advertisement System
Reply With Quote #21

Quote:
Originally Posted by stupok69 View Post
I don't think this plugin should be unapproved for several reasons:
  • The latest post by KleeneX, correct me if I'm wrong, is dated 01/05/06, more than one year ago. So, he obviously does not support Sprite Importer 3 anymore.
  • KleeneX's plugin does not support any kind of angles, only "rotating" sprites.
  • I just tested his plugin and there are runtime errors. Also, The way he deletes the sprites is clever and I really like it, but there are bugs so it doesn't work well. It creates a sprite at the player's origin which doesn't make it easy to place ads flush with worldspawn or other entities. 10Stars, one of my plugin's users, wants to cover existing ads in maps like de_dust2 and it would be very difficult to accurately cover it with KleeneX's plugin.
GHW_Chronic and Twilight Suzuka also made plugins like this one, but this one is meant specifically for placing fixed sprites or models and has an easy-to-use interface designed for placing advertisements.
This is by far the most efficient plugin ive used that deals with sprites, and it definetly is better then the other 4 i tested and used. It will be in full production on all of my servers by tonight after i finish testing.
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Lord_Destros
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Old 01-16-2007 , 04:01   Re: In-Game Advertisement System 1.33
Reply With Quote #22

Sprite importer 3 doesn't allow the importing of models though.
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Xtreme-Coder
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Join Date: Oct 2006
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Old 01-19-2007 , 16:20   Re: In-Game Advertisement System v1.36 - 1/18/07
Reply With Quote #23

This plugin is awesome, gotta try it out on my server
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Ramono
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Old 01-19-2007 , 18:16   Re: In-Game Advertisement System v1.37 - 1/19/07
Reply With Quote #24

This plugin realy is great, ++k

Only 1 bug, when u press the button binded to +place_add twice, the old sprite/model stays stuck until mapchange.

Gj
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stupok
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Old 01-19-2007 , 20:29   Re: In-Game Advertisement System v1.37 - 1/19/07
Reply With Quote #25

I tried to reproduce that bug and I can't find a way to make the model stuck until the next map. If you exit the first menu the model is removed and if you relocate the model using +place_ad there is no model left behind.

Thanks for the compliments
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Ramono
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Old 01-20-2007 , 07:23   Re: In-Game Advertisement System v1.37 - 1/19/07
Reply With Quote #26

I mean, if you just keep spamming the +place_ad key.
What i did in this video.

Modname = TFC

*Attachment deleted*
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Last edited by Ramono; 01-20-2007 at 15:46.
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stupok
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Old 01-20-2007 , 14:31   Re: In-Game Advertisement System v1.38 - 1/20/07
Reply With Quote #27

I was not using the correct version of the plugin when I was trying to reproduce the bug. Sorry about that, updated.
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10Stars
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Old 01-22-2007 , 02:06   Re: In-Game Advertisement System v1.38 - 1/20/07
Reply With Quote #28

Edited
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Last edited by 10Stars; 09-09-2008 at 05:22.
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Old 01-26-2007, 02:29
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Curryking
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Join Date: Jun 2004
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Old 01-26-2007 , 20:16   Re: In-Game Advertisement System v1.38 - 1/20/07
Reply With Quote #29

Don't work for me. If I hold the +place_ad button the modell is placed somewhere in the map, no menu pops up and no chance to replace or edit it.

And you should ad a better description how to install or attach examplefiles how precache_list.cfg should look like + ad a description and neccesary informations to the sma. The place I usually search first for information.

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Xalphox
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Old 01-27-2007 , 10:01   Re: In-Game Advertisement System v1.38 - 1/20/07
Reply With Quote #30

Infact, same for me. No menu comes up, it just appears randomly on the map.

Last edited by Xalphox; 01-27-2007 at 10:39.
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