Raised This Month: $51 Target: $400
 12% 

[CS:S] Release: Zombie:Reloaded 3.1


Post New Thread Closed Thread   
 
Thread Tools Display Modes
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 01-18-2013 , 02:33   Re: Release: Zombie:Reloaded 3.1
#41

cstrike/cfg/sourcemod/zombiereloaded/zm_my_zombie_map.cfg:
Code:
exec sourcemod/zombiereloaded/nemesis.cfg
That's all it takes to enable nemesis mode in zm_my_zombie_map. You'll have to reload the map of course.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-18-2013 , 03:33   Re: Release: Zombie:Reloaded 3.1
#42

Works fine for me...
Jargon is offline
weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 03:38   Re: Release: Zombie:Reloaded 3.1
#43

So I got)) Why did you created a folder! Insert folder gamemode-example and nothing appears to be inserted does not gamemode-example and it is necessary to insert the cfg /sourcemod/ zombiereloaded and here there))

Last edited by weas; 01-18-2013 at 06:42.
weas is offline
weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 03:41   Re: Release: Zombie:Reloaded 3.1
#44

Example you want to download the map zm_lila_epic and there you write zm_lila_epic.cfg in cstrike/cfg/sourcemod/zombiereloaded!!!

open zm_lila_epic.cfg:

// Place this in cfg/sourcemod/zombiereloaded to use it.

// Use nemesis mode in zm_lila_epic.
exec sourcemod/zombiereloaded/nemesis.cfg

Last edited by weas; 01-18-2013 at 09:24.
weas is offline
weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 04:14   Re: Release: Zombie:Reloaded 3.1
#45

ZR 3.1 the same in Zombie Plague xD
weas is offline
weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 06:33   Re: Release: Zombie:Reloaded 3.1
#46

Richard Helgeby!! ZR 3.1 Headshot no works!! I tried to change the ZR all classes but did not appear decapitated zombie heads!!!

ZR 3.1, everything looks good mod!

But the fog is not supported not ZR in sourcemod! That's all right

Last edited by weas; 01-18-2013 at 06:39.
weas is offline
Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-18-2013 , 07:58   Re: Release: Zombie:Reloaded 3.1
#47

Ever heard of an edit button? Yelling at Richard isn't going to fix the problem, nor is spamming posts. If he can add it and has the time to, he will.
Jargon is offline
weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 08:00   Re: Release: Zombie:Reloaded 3.1
#48

no
weas is offline
weas
Senior Member
Join Date: Dec 2012
Old 01-18-2013 , 19:58   Re: Release: Zombie:Reloaded 3.1
#49

Richard Helgeby!! ZR 3.1 Headshot no works!! I tried to change the ZR all classes but did not appear decapitated zombie heads!!!

ZR 3.1, everything looks good mod!

But the fog is not supported not ZR in sourcemod! That's all right!!

Zombie Claws good to have ZR 3.1 or ZR new version!!

Last edited by weas; 01-19-2013 at 01:13.
weas is offline
daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 01-19-2013 , 12:08   Re: Release: Zombie:Reloaded 3.1
#50

Noticed an odd issue after updating my server. The display for zombie health is no longer there even though it is configured to do so. As a zombie the health keeps cycling through various values going from 0-300+ then back down. Anyone else experience this issue?
__________________
Bor3d Gaming - A Mature Online Gaming Community

Feel free to add me on STEAM as well: https://steamcommunity.com/id/b0r3d
daleGEND is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode