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ZP 5.0 Betas/Updates


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st6315
Member
Join Date: Apr 2010
Old 09-02-2011 , 10:38   Re: Zombie Plague 5.0 Beta 4
#391

Quote:
Originally Posted by InFiNiTi-Gamer View Post
Delet your addons, reinstall amxmod and download zp50_beta4.rar then unpack it in cstrike dictory.Download zp_resources.zip the it unpack to in cstrike.
Thanks a lot! It works
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SouthWindd
Junior Member
Join Date: Aug 2011
Old 09-02-2011 , 10:48   Re: Zombie Plague 5.0 Beta 4
#392

I suggest adding assassin mod + when there will be a Beta 5 released ?
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InFiNiTi-Gamer
Member
Join Date: Feb 2009
Old 09-02-2011 , 10:53   Re: Zombie Plague 5.0 Beta 4
#393

Quote:
Originally Posted by st6315 View Post
Thanks a lot! It works
If need I can help.
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sawled
Member
Join Date: Jun 2011
Old 09-02-2011 , 12:09   Re: Zombie Plague 5.0 Beta 4
#394

Quote:
Originally Posted by SouthWindd View Post
I suggest adding assassin mod + when there will be a Beta 5 released ?
Are you stupid or what ? , ZP 5.0 is not yet bug free...
Btw @abdul will UPDATE ZPA
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InFiNiTi-Gamer
Member
Join Date: Feb 2009
Old 09-02-2011 , 12:15   Re: Zombie Plague 5.0 Beta 4
#395

Mercylezz can you add
zp_grenade_flare 1/0
zp_grenade_fire 1/0
zp_grenade_frost 1/0
It for subplugins and on/off grenades.
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SouthWindd
Junior Member
Join Date: Aug 2011
Old 09-02-2011 , 12:41   Re: Zombie Plague 5.0 Beta 4
#396

Quote:
Originally Posted by sawled View Post
Are you stupid or what ? , ZP 5.0 is not yet bug free...
Btw @abdul will UPDATE ZPA
Are YOU stupid, I am just asking. If it isn't possible i want ask anymore just i like it. So just STFU, you can tell me just no and that's it
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Se7ven
Senior Member
Join Date: Feb 2011
Location: Romania
Old 09-02-2011 , 14:38   Re: Zombie Plague 5.0 Beta 4
#397

Quote:
Originally Posted by sawled View Post
Are you stupid or what ? , ZP 5.0 is not yet bug free...
Btw @abdul will UPDATE ZPA
:-j after 1 year
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 09-02-2011 , 15:44   Re: Zombie Plague 5.0 Beta 4
#398

Quote:
Originally Posted by InFiNiTi-Gamer View Post
Mercylezz can you add
zp_grenade_flare 1/0
zp_grenade_fire 1/0
zp_grenade_frost 1/0
It for subplugins and on/off grenades.
Disable the respective sub-plugin to disable a feature for example disable zp50_grenade_flare.sma to disable flare nade
Quote:
Originally Posted by SouthWindd View Post
Are YOU stupid, I am just asking. If it isn't possible i want ask anymore just i like it. So just STFU, you can tell me just no and that's it
Plz, you can do all you want through PM's
Quote:
Originally Posted by SouthWindd View Post
I suggest adding assassin mod + when there will be a Beta 5 released ?
ZPA is quite unstable, its better and much better to use ZP 5.0
Quote:
Originally Posted by sawled View Post
Are you stupid or what ? , ZP 5.0 is not yet bug free...
Btw @abdul will UPDATE ZPA
I wont update ZPA, but i will introduce Assassin And sniper class types as a seperate plugin since everything now works seprately in ZP 5.0
Quote:
Originally Posted by InFiNiTi-Gamer View Post
PHP Code:
zp_nemesis_health 10000                    // Health [0 - base health * player count]
zp_nemesis_base_health 2000        // Base health
zp_nemesis_speed 1.05                // Speed
zp_nemesis_gravity 0.5                // Gravity
zp_nemesis_glow 1                    // Glow effect
zp_nemesis_aura 1                    // Aura effect
zp_nemesis_aura_color_R 150            // Aura color (red)
zp_nemesis_aura_color_G 0            // Aura color (green)
zp_nemesis_aura_color_B 0            // Aura color (blue)
zp_nemesis_damage 18.0                // Damage multiplier
zp_nemesis_kill_explode 1            // Gib explosion effect when killed 
10000 hp but if play 2,3,4 or 5 players hp is 10000 and nothing changeged
huh, I'm LOLLLLL
Need to remove nemesis_health and ... Yes, thx, sorry

Code:
I see bug with flashlight.flashlight seldom don't off.
But is bug
You dont know how those work do you ?!
Well, if you want fixed HP for nemesis regardless of the amount of players then set "zp_nemesis_health" to your desired number, but if you want to set nemesis's HP to be relative to the amount of players then first set "zp_nemesis_health" to 0 and then set "zp_nemesis_base_health" to your required number, this "zp_nemesis_base_health" cvar's value will be multiplied by the number of players on server only if "zp_nemesis_health" is set to 0
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InFiNiTi-Gamer
Member
Join Date: Feb 2009
Old 09-02-2011 , 15:55   Re: Zombie Plague 5.0 Beta 4
#399

I converting 4.3 sub-plugins on 5.0 and for "force_shield" need this cvar when i can off and on flare.I convert force shield but it not work how need.

I know how it work.
I lol i don't think about off nemesis health and leave base health..(sor bad english) I add your skype, can you help me with learning programme code.Need link in forum where i can learn..
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 09-02-2011 , 16:27   Re: Zombie Plague 5.0 Beta 4
#400

Quote:
Originally Posted by InFiNiTi-Gamer View Post
I converting 4.3 sub-plugins on 5.0 and for "force_shield" need this cvar when i can off and on flare.I convert force shield but it not work how need.

I know how it work.
I lol i don't think about off nemesis health and leave base health..(sor bad english) I add your skype, can you help me with learning programme code.Need link in forum where i can learn..
Hmmm, Mercylezz forgot about the old cvars i guess, what you can do is try to pause and unpause the flare nade plugin by using the unpause/pause natives in stead of setting the cvar to on / off
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