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FF2 Boss Heisenberg


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thecooldude498
Junior Member
Join Date: Sep 2012
Old 01-16-2014 , 22:51   Boss Heisenberg
Reply With Quote #1



Whoops You caught me!

Now Includes No HAIR!
This is a new boss I created, same character from breaking bad (Heisenberg) aka Walter white, model was created by me, took vest from hwm medic modified it for it to be optimized for in game model, skin/texture by me, (yes face flexes do work) I may make a compatiple real skin to work with model manager for all the items/misc. to work correctly(but mouth doesn't move to much due to it just being a replacement i guess? seems that way with most models that replace a player's model) Any ways I included bz2 for a FDL server if needed, also of course the normal unziped form for the server it's self with the freak fortress 2 .cfg, to add to your server to work just add Heisenberg in your characters.cfg file located in tf\addons\sourcemod\configs\freak_fortress_2 after adding the included folders/files i have packed.

Heisenberg theme # 1 made by Sami alam located here http://www.youtube.com/watch?v=qxvlJ6CEn2M

Heisenberg theme #2 made by Alphx http://www.youtube.com/watch?v=fEtHChY8NE0

Bonfire by Knife party

all credit goes to these music creator's for creative music. (all i did was edit theme a little to cut out spoiler's or to jump right into where I think it should work fine for ff2)

If there is any problem's be sure to tell me, have a suggestion go ahead and post, if you want to help improve like create a new ability you see fit or fix a problem for him go ahead and tell me.

phew finally got this posted took about 2 days for the texture, about 2 or three days for the model its self and then around day and a half to create the cfg, and then about another day or more to edit and pull voice lines/music , and a few hours get all of this packed up nice an neat for you all and adding the bz2 (of course that part was the easiest)

so yea thanks and I hope you guys like my hard work!

P.s. if there is a model needing help to convert or to create for a boss or something just let me know and I'll try and put something together for yea.

click here to download (because it's way to big to upload on here)
(let me know if this link is ever not working asap)

Last edited by thecooldude498; 01-18-2014 at 21:05. Reason: readded link
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 01-17-2014 , 02:14   Re: Boss Heisenberg
Reply With Quote #2

nice of you, ill test asap - thanks


edited++
ok I have not actually put this on the server and tested yet, but I see the config file is a mess. There are many issues!

Ill post a fixed version after I redo it

many typos!!!
incorrect format in the "mat_download", missing "n" in knife, missing sound/ path in download section, a quote mark that should not be in the download section, etc.

This config file as is would probably crash the server

Last edited by BBG_Theory; 01-17-2014 at 04:02.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-17-2014 , 08:41   Re: Boss Heisenberg
Reply With Quote #3

Seems the face flex phonemes are in the dmx, and not a lot of tools are available for working with that data in that format.. Most uses vta/smd, rather than dmx.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 01-17-2014 , 11:10   Re: Boss Heisenberg
Reply With Quote #4

OK I got the config all fixed and get all the files, but what is weird is I see the model OK in model viewer, but is invisible ingame


++note I redid all the sounds because they were all to low in volume, so this config represents that change

Code:
"character"
{
 "name"     "Heisenberg"
 "class"     "5"  
 "team" "2"
 "model"  "models/freak_fortress_2/heisenberg/heisenbergv2.mdl"
 "ragedist"    "420"
 
 "sound_block_vo"  "1"
 
 "description_en" "Heisenberg:\nAll hale to the king!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (kinda low stun + rage revolver): taunt when the Rage Meter is full."
 
 "weapon1"
 {
  "name"    "tf_weapon_knife"
  "index"    "638"
 } 
 "ability1"
 {
  "name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 }
 "ability2"
 {
  "name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 }
 "ability3"
 {
  "name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 }
 "ability4"
 {
  "name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 }
 "ability5"
 {
  "name" "special_dropprop"
  "arg1" "models/items/currencypack_large.mdl"
  "arg3" "1"
  "plugin_name" "ff2_1st_set_abilities"
 }
 "ability6"
 {
  "name" "rage_new_weapon"
  "arg0" "0"
  "arg1" "tf_weapon_revolver"
  "arg2" "460"
  "arg3" "2 ; 0.6 ; 6 ; 5.0"
  "arg4" "0"
  "arg5" "5"
  "arg6" "1"
  "plugin_name" "special_noanims"
 } 
 "sound_begin"
 {
  "1" "freak_fortress_2/heisenberg/say_my_name_start.mp3"
  "2" "freak_fortress_2/heisenberg/you_all_start.mp3"
  "3" "freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
 } 
 "sound_kspree"
 {
  "1" "freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
 }
 "sound_win"
 {
  "1" "freak_fortress_2/heisenberg/knocks_win.mp3"
 }
 "sound_death"
 {
  "1" "freak_fortress_2/heisenberg/insane_die.mp3"
 }
 "sound_ability"
 {
  "1"  "freak_fortress_2/heisenberg/not_meth_rage.mp3"
 }
 "sound_lastman"
 {
  "1"  "freak_fortress_2/heisenberg/danger_last.mp3"
 }
 "sound_kill"
 {
  "1" "freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
 }
 "sound_precache"
 {
  "1" "freak_fortress_2/heisenberg/bgm.mp3"
  "2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
 }
 "sound_bgm"
 {
  "path1" "freak_fortress_2/heisenberg/bgm.mp3"
  "time1" "151"
  "path2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
  "time2" "159"
 }
 "mod_download"
 {
  "1" "models/freak_fortress_2/heisenberg/heisenbergv2"
 }
 "mod_precache"
 {
  "1" "models/items/currencypack_large.mdl"
 }
 "mat_download"
 {
  "1" "materials/freak_fortress_2/heisenberg/vmedic_red_invun_player"
  "2" "materials/freak_fortress_2/heisenberg/vmedic_red_player"
  "3" "materials/freak_fortress_2/heisenberg/spy_gang_cap"
  "4" "materials/freak_fortress_2/heisenberg/vmedic_blue_invun_player"
  "5" "materials/freak_fortress_2/heisenberg/vmedic_blue_player"
 }
 "download"
 { 
  "1" "sound/freak_fortress_2/heisenberg/bgm.mp3"
  "2" "sound/freak_fortress_2/heisenberg/bgm_repeat.mp3"
  "3" "sound/freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
  "4" "sound/freak_fortress_2/heisenberg/danger_last.mp3"
  "5" "sound/freak_fortress_2/heisenberg/not_meth_rage.mp3"
  "6" "sound/freak_fortress_2/heisenberg/insane_die.mp3"
  "7" "sound/freak_fortress_2/heisenberg/knocks_win.mp3"
  "8" "sound/freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
  "9" "sound/freak_fortress_2/heisenberg/say_my_name_start.mp3"
  "10" "sound/freak_fortress_2/heisenberg/you_all_start.mp3"
  "11" "sound/freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
  "12" "materials/freak_fortress_2/heisenberg/vmedic_head.vtf" 
  "13" "materials/freak_fortress_2/heisenberg/vmedic_head_blue.vmt"
  "14" "materials/freak_fortress_2/heisenberg/vmedic_head_red.vmt"
  "15" "materials/freak_fortress_2/heisenberg/vmedic_mouth.vmt"
  "16" "materials/freak_fortress_2/heisenberg/vmedic_normal_player.vtf"
  "17" "models/freak_fortress_2/heisenberg/heisenbergv2.phy"
//  "18" "models/freak_fortress_2/heisenberg/heisenbergv2.mdl.dep"  
 }
}

Is "models/items/currencypack_large.mdl" and ingame existing model?

Last edited by BBG_Theory; 01-17-2014 at 11:14.
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xXDeathreusXx
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Old 01-17-2014 , 12:06   Re: Boss Heisenberg
Reply With Quote #5

Quote:
Originally Posted by BBG_Theory View Post
Is "models/items/currencypack_large.mdl" and ingame existing model?
Yes, that's the money that large robots and tanks drop in MvM
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thecooldude498
Junior Member
Join Date: Sep 2012
Old 01-17-2014 , 15:50   Re: Boss Heisenberg
Reply With Quote #6

Quote:
Originally Posted by BBG_Theory View Post
OK I got the config all fixed and get all the files, but what is weird is I see the model OK in model viewer, but is invisible ingame


++note I redid all the sounds because they were all to low in volume, so this config represents that change

Code:
"character"
{
 "name"     "Heisenberg"
 "class"     "5"  
 "team" "2"
 "model"  "models/freak_fortress_2/heisenberg/heisenbergv2.mdl"
 "ragedist"    "420"
 
 "sound_block_vo"  "1"
 
 "description_en" "Heisenberg:\nAll hale to the king!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (kinda low stun + rage revolver): taunt when the Rage Meter is full."
 
 "weapon1"
 {
  "name"    "tf_weapon_knife"
  "index"    "638"
 } 
 "ability1"
 {
  "name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 }
 "ability2"
 {
  "name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 }
 "ability3"
 {
  "name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 }
 "ability4"
 {
  "name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 }
 "ability5"
 {
  "name" "special_dropprop"
  "arg1" "models/items/currencypack_large.mdl"
  "arg3" "1"
  "plugin_name" "ff2_1st_set_abilities"
 }
 "ability6"
 {
  "name" "rage_new_weapon"
  "arg0" "0"
  "arg1" "tf_weapon_revolver"
  "arg2" "460"
  "arg3" "2 ; 0.6 ; 6 ; 5.0"
  "arg4" "0"
  "arg5" "5"
  "arg6" "1"
  "plugin_name" "special_noanims"
 } 
 "sound_begin"
 {
  "1" "freak_fortress_2/heisenberg/say_my_name_start.mp3"
  "2" "freak_fortress_2/heisenberg/you_all_start.mp3"
  "3" "freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
 } 
 "sound_kspree"
 {
  "1" "freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
 }
 "sound_win"
 {
  "1" "freak_fortress_2/heisenberg/knocks_win.mp3"
 }
 "sound_death"
 {
  "1" "freak_fortress_2/heisenberg/insane_die.mp3"
 }
 "sound_ability"
 {
  "1"  "freak_fortress_2/heisenberg/not_meth_rage.mp3"
 }
 "sound_lastman"
 {
  "1"  "freak_fortress_2/heisenberg/danger_last.mp3"
 }
 "sound_kill"
 {
  "1" "freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
 }
 "sound_precache"
 {
  "1" "freak_fortress_2/heisenberg/bgm.mp3"
  "2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
 }
 "sound_bgm"
 {
  "path1" "freak_fortress_2/heisenberg/bgm.mp3"
  "time1" "151"
  "path2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
  "time2" "159"
 }
 "mod_download"
 {
  "1" "models/freak_fortress_2/heisenberg/heisenbergv2"
 }
 "mod_precache"
 {
  "1" "models/items/currencypack_large.mdl"
 }
 "mat_download"
 {
  "1" "materials/freak_fortress_2/heisenberg/vmedic_red_invun_player"
  "2" "materials/freak_fortress_2/heisenberg/vmedic_red_player"
  "3" "materials/freak_fortress_2/heisenberg/spy_gang_cap"
  "4" "materials/freak_fortress_2/heisenberg/vmedic_blue_invun_player"
  "5" "materials/freak_fortress_2/heisenberg/vmedic_blue_player"
 }
 "download"
 { 
  "1" "sound/freak_fortress_2/heisenberg/bgm.mp3"
  "2" "sound/freak_fortress_2/heisenberg/bgm_repeat.mp3"
  "3" "sound/freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
  "4" "sound/freak_fortress_2/heisenberg/danger_last.mp3"
  "5" "sound/freak_fortress_2/heisenberg/not_meth_rage.mp3"
  "6" "sound/freak_fortress_2/heisenberg/insane_die.mp3"
  "7" "sound/freak_fortress_2/heisenberg/knocks_win.mp3"
  "8" "sound/freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
  "9" "sound/freak_fortress_2/heisenberg/say_my_name_start.mp3"
  "10" "sound/freak_fortress_2/heisenberg/you_all_start.mp3"
  "11" "sound/freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
  "12" "materials/freak_fortress_2/heisenberg/vmedic_head.vtf" 
  "13" "materials/freak_fortress_2/heisenberg/vmedic_head_blue.vmt"
  "14" "materials/freak_fortress_2/heisenberg/vmedic_head_red.vmt"
  "15" "materials/freak_fortress_2/heisenberg/vmedic_mouth.vmt"
  "16" "materials/freak_fortress_2/heisenberg/vmedic_normal_player.vtf"
  "17" "models/freak_fortress_2/heisenberg/heisenbergv2.phy"
//  "18" "models/freak_fortress_2/heisenberg/heisenbergv2.mdl.dep"  
 }
}
Is "models/items/currencypack_large.mdl" and ingame existing model?
#1 sorry last time i checked it was working fine in game for the model, with model manager
#2 thanks for fixing the cfg as my server is not currently working properly/ i am not on my computer atm
#3 sorry for any problems as i couldn't test it while making the boss, tried my best and i didn't know for sure if they was to loud so i lowered them as they was to loud to me at 50% volume, i'll add the fix tomorrow.
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thecooldude498
Junior Member
Join Date: Sep 2012
Old 01-17-2014 , 15:53   Re: Boss Heisenberg
Reply With Quote #7

Quote:
Originally Posted by BBG_Theory View Post
nice of you, ill test asap - thanks


edited++
ok I have not actually put this on the server and tested yet, but I see the config file is a mess. There are many issues!

Ill post a fixed version after I redo it

many typos!!!
incorrect format in the "mat_download", missing "n" in knife, missing sound/ path in download section, a quote mark that should not be in the download section, etc.

This config file as is would probably crash the server
hmm strange must have messed up while saving or something.
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thecooldude498
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Join Date: Sep 2012
Old 01-17-2014 , 15:55   Re: Boss Heisenberg
Reply With Quote #8

Quote:
Originally Posted by friagram View Post
Seems the face flex phonemes are in the dmx, and not a lot of tools are available for working with that data in that format.. Most uses vta/smd, rather than dmx.
it seems to work right with the phonemes if you trick the game into think it's original model(on client side), instead of model manager replacing a player's current model (server side) so .vtx or .dmx work with both. although like i said i may release a client version in the future to work with all the items in game currently.
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Last edited by thecooldude498; 01-17-2014 at 15:57.
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thecooldude498
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Join Date: Sep 2012
Old 01-17-2014 , 16:14   Re: Boss Heisenberg
Reply With Quote #9

Quote:
Originally Posted by BBG_Theory View Post
OK I got the config all fixed and get all the files, but what is weird is

[code]

"ability6"
{
"name" "rage_new_weapon"
"arg0" "0"
"arg1" "tf_weapon_revolver"
"arg2" "460"
"arg3" "2 ; 0.6 ; 6 ; 5.0"
"arg4" "0"
"arg5" "5"
"arg6" "1"
"plugin_name" "special_noanims"
}
you mean i got that right? of all the things that could went wrong and i got that right even though i wasn't sure about what arg number's to use, ok that's just weird this day keeps getting stranger by the min....
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thecooldude498
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Join Date: Sep 2012
Old 01-17-2014 , 16:16   Re: Boss Heisenberg
Reply With Quote #10

Quote:
Originally Posted by xXDeathreusXx View Post
Yes, that's the money that large robots and tanks drop in MvM
as i knew which money model would fit Heisenberg's needs
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