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[ANY] CallAdmin - Extended Report Mod


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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-26-2013 , 16:29   Re: Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #51

Quote:
Originally Posted by Snaggle View Post
Yup, that entry is in my databases file and it created the tables in mySQL database. I did restart the server and I have reloaded the plugin and there are no errors. It's pretty puzzling! Could I possibly take a peak at your config file? If I use the same settings as yours, I can be sure I've done pretty much everything right. At least I hope!
Haven't looked at his code but are you able to report your self? That message looks like there are no players in the server
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Snaggle
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Join Date: Jul 2010
Location: England
Old 04-26-2013 , 16:37   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #52

Quote:
Originally Posted by Doc-Holiday View Post
Haven't looked at his code but are you able to report your self? That message looks like there are no players in the server
Nope, the moment I or anyone else in the server types !call it returns that error. Even on a full server it reports no players.
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TheGame980
Member
Join Date: Apr 2012
Old 04-26-2013 , 16:48   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #53

Hello,

i have the same Problem as Snaggle has.
Also it's the Problem of the newest Build.

If I put the older calladmin.smx in the Plugins folder, everything works, but if I put the .smx file of the newest build (#75) it returns "There are no players you can report at this time".
Doesn't matter how many Players are on the Server.

Best Regards
TheGame980
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dordnung
Veteran Member
Join Date: Apr 2010
Old 04-26-2013 , 16:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #54

Ah, found the mistake. Sry about that, will update it in a few minutes. It's only because of a missing exclamation mark. what a madness


EDIT:

It's fixed now. I'm really sry for that.

You only have to update the main calladmin.smx
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Last edited by dordnung; 04-26-2013 at 17:06.
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Snaggle
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Join Date: Jul 2010
Location: England
Old 04-26-2013 , 17:42   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #55

Quote:
Originally Posted by Popoklopsi View Post
Ah, found the mistake. Sry about that, will update it in a few minutes. It's only because of a missing exclamation mark. what a madness


EDIT:

It's fixed now. I'm really sry for that.

You only have to update the main calladmin.smx
Perfect, I just tried and it works nicely. I will try the Steam module now as well. This plugin looks great, I look forward to any future updates!
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Smarmy
Senior Member
Join Date: Mar 2012
Old 04-26-2013 , 21:08   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #56

Would it be possible to let us package up the Desktop Client with settings that cannot be changed and distribute it to our admins so that they don't have to configure it at all? Maybe some color customizations for the Desktop client to make it feel like our own, or something.

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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 04-26-2013 , 23:06   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #57

Sure, the sourcecode is available on Github.
I don't think we can offer you a modification of it, but you are free to implement it yourself.

Yours sincerely
Impact
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Last edited by Impact123; 04-26-2013 at 23:10.
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Doc-Holiday
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Join Date: Jul 2007
Old 04-27-2013 , 01:22   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #58

inside the messagebot.inc
Code:
MessageBot_SendMessage(MessageBotReceiveCB:callback, const String:message[], bool:showOnline=true);
If I send a message to that... it sends the report message to the members of a steam group when they are online?

Impact I am off to bed but message me on steam when your available and ill talk to you some more about possibly the forwards I would like to see added..

Last edited by Doc-Holiday; 04-27-2013 at 01:24.
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dordnung
Veteran Member
Join Date: Apr 2010
Old 04-27-2013 , 04:56   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #59

@Smarmy

I can take a look at the color changing methods. But a static config would be against the secure of the key.


@Doc-Holiday

It sends the message to the steamids/communitysIds you added before with MessageBot_AddRecipient. To send it to the members of a group, Call Admin read out the group member ids.

MessageBot is independent of Call Admin.

Impact and I talking a lot yesterday how do handle the hole new structure with new natives and forwads, maybe you have also some idea hehe ^^
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Last edited by dordnung; 04-27-2013 at 05:10.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-27-2013 , 09:43   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #60

@popo: the windows client has steam connectivity. You can also just check if the user is in a certain group for him to get the messages in the first place. So it would be, either set the key or be a member of a certain group.

Just an idea..
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