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[L4D & L4D2] Boomer Splash Damage


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theproperson
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Join Date: Feb 2017
Old 04-13-2020 , 14:42   Re: [L4D & L4D2] Boomer Splash Damage
Reply With Quote #81

Quote:
Originally Posted by axelnieves2012 View Post
Hello people. I've just have re-wrote the code and updated it to new syntax, because this plugin was not working for me, and its code was an eyeache.

Splash damage radius was removed because I use "player_now_it" event to apply damage to boomer's victims. This means, if two boomers vomit at you at once, and then explodes at you, you will no receive splash damage until "player_no_longer_it" event is fired.

I removed splash radius because I think damage should be received because boomer's bile, regardless if boomer vomited at you or he exploded next to you.

Translations file was added too.
While this is certainly better, how to remove the damage block on already vomited targets? That makes me not want to use this over the orginal.
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BioHazardN7
Member
Join Date: Oct 2020
Location: Укр
Old 07-22-2023 , 07:18   Re: [L4D & L4D2] Boomer Splash Damage
Reply With Quote #82

Quote:
Originally Posted by axelnieves2012 View Post
Hello people. I've just have re-wrote the code and updated it to new syntax, because this plugin was not working for me, and its code was an eyeache.

Splash damage radius was removed because I use "player_now_it" event to apply damage to boomer's victims. This means, if two boomers vomit at you at once, and then explodes at you, you will no receive splash damage until "player_no_longer_it" event is fired.

I removed splash radius because I think damage should be received because boomer's bile, regardless if boomer vomited at you or he exploded next to you.

Translations file was added too.
Code:
SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4d_splash_damage.sp(155) : error 077: arrays cannot be indexed by non-integral type 'Handle'

1 Error.
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