Quote:
Originally Posted by axelnieves2012
Hello people. I've just have re-wrote the code and updated it to new syntax, because this plugin was not working for me, and its code was an eyeache.
Splash damage radius was removed because I use "player_now_it" event to apply damage to boomer's victims. This means, if two boomers vomit at you at once, and then explodes at you, you will no receive splash damage until "player_no_longer_it" event is fired.
I removed splash radius because I think damage should be received because boomer's bile, regardless if boomer vomited at you or he exploded next to you.
Translations file was added too.
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While this is certainly better, how to remove the damage block on already vomited targets? That makes me not want to use this over the orginal.