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geezer
Junior Member
Join Date: Feb 2005
Location: Scotland
Old 12-16-2005 , 15:20  
Reply With Quote #11

Aww bummer so close mines also crashed before i joined server

My IRC log

Code:
[20:15] <ELFB0T> Player -=ELF=-[0sKillz] connected
[20:15] * ELFB0T has quit IRC (Read error: EOF from client)
[20:16] * ELFB0T has joined #=ELF=
Also running Linux server here.
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Elbandi
Member
Join Date: Jun 2005
Location: Budapest, Hungary
Old 12-16-2005 , 16:11  
Reply With Quote #12

hmm, i can test the plugin at a fiend. he needed some dll:
ms71_dll.zip, you have to unpack the dll files to windows/system32.

And i test, if i join to server, dont crash.
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geezer
Junior Member
Join Date: Feb 2005
Location: Scotland
Old 12-16-2005 , 16:29  
Reply With Quote #13

Quote:
Originally Posted by Elbandi
hmm, i can test the plugin at a fiend. he needed some dll:
ms71_dll.zip, you have to unpack the dll files to windows/system32.

And i test, if i join to server, dont crash.

Ummm..... and for us Linux Guys can we have a fix please ;)
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Elbandi
Member
Join Date: Jun 2005
Location: Budapest, Hungary
Old 12-16-2005 , 18:11  
Reply With Quote #14

Quote:
Originally Posted by geezer
Ummm..... and for us Linux Guys can we have a fix please ;)
you can make a code dump with this command:
Quote:
ulimit -c 20000
download the new version, start your server with srcds_i686, and if the server crash, you can send me the codedump. hope, i can do with it something...
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hmadoka
Member
Join Date: Apr 2005
Old 12-16-2005 , 22:01   linux user.
Reply With Quote #15

BOT ....not join

used fedora 3.0
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geezer
Junior Member
Join Date: Feb 2005
Location: Scotland
Old 12-17-2005 , 07:57  
Reply With Quote #16

oh oh still crashes on player connecting to server ,not sure how to call the dump file for u , do i call this command in server console or do i have to call the command another way ? as doing from console seems to show nothing in the way of a dump file anywhere on the game server.
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rob2t3s
Junior Member
Join Date: Oct 2005
Old 12-17-2005 , 14:16  
Reply With Quote #17

HLSW does the same thing
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Elbandi
Member
Join Date: Jun 2005
Location: Budapest, Hungary
Old 12-17-2005 , 14:46  
Reply With Quote #18

Quote:
Originally Posted by geezer
oh oh still crashes on player connecting to server ,not sure how to call the dump file for u , do i call this command in server console or do i have to call the command another way ? as doing from console seems to show nothing in the way of a dump file anywhere on the game server.
before start the css server, use the ulimit.
and give me some HW and SW info (cpu type, OS type, kernel ver).

Elbandi
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yan
Junior Member
Join Date: Dec 2005
Location: Nottingham, UK
Old 12-17-2005 , 19:50  
Reply With Quote #19

i got 0.1b running now on a Redhat FC3 box - players can join the server and it reports back to IRC.

I can get the normal chat and team chat to show up in the IRC channel but cant get the /irc or /me commands to work. when i use either the /irc or /me command it just reports to the IRC channel as normal say does.

It would be usefull if i could turn the normal say off in the config file but still leave the /irc function so people can talk to admins in IRC.

It would also be usefull if normal say could be turned on and off within the IRC channel with a trigger - like !sayon and !say off - could this be added to the bot?

Regards

yan
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geezer
Junior Member
Join Date: Feb 2005
Location: Scotland
Old 12-18-2005 , 06:39  
Reply With Quote #20

Code:
Events
{
	// IRC text formatting:
	//	{c} = color
	//	{b} = bold
	//	{u} = underline
	//	{r} = reverse
	//	{p} = plain
	Game
	{
		LevelInit		"{c}03Level loaded: {map}{c}"
		LevelShutdown		"{c}03Level {map} ended{c}"
		RoundStart		"****** {map} Round Started ******"
		RoundStartBomb		"****** {map} Round Started ({c}05{bomber}{c} has the bomb) ******"
		RoundEnd		"****** Round Ended: {reason} ({c}12CT:{CT-score}{c} , {c}04T:{T-score}{c}) ******"
		RoundRestart		"******************** Restart Round in {time}s *********************"
//		Cvar		"Server CVAR: '{name}' changed to '{value}'"
		Say		"{c}14Console{c}: {text}"
	}
	Player
	{
		Connect		"Player {color-name} connected"
		Active		"Player {color-name} finished loading"
		Disconnect		"Player {color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] disconnected ({reason})"
		Ban		"Player {color-name} {b}banned{b} : {steam} ({duration})"
		Unban		"Player {b}unbanned{b} : {steam}"
		
		Team		"Player {c}14{name} [{frags}/{deaths}]{c} joined team {color-team}"
		Name		"Player {color-oldname} changed name to {color-name}"
		Death	"{color-killer} [{c}03{frags-killer}{c}/{c}04{deaths-killer}{c}] killed {color-victim} [{c}03{frags-victim}{c}/{c}04{deaths-victim}{c}] with {c}03{weapon}{c}"
		DeathHS	"{color-killer} [{c}03{frags-killer}{c}/{c}04{deaths-killer}{c}] killed {color-victim} [{c}03{frags-victim}{c}/{c}04{deaths-victim}{c}] with {c}03{weapon}{c} (headshot)"
		Suicide	"{color-name} [{frags}/{deaths}] commited suicide"
		Blind		"~ {color-name} was blinded"
		//Radio		"~ {color-name} (RADIO): {radio-id}"
		
		HEGrenade "~ {color-name} threw an explosive grenade"
		Flashbang "~ {color-name} threw a flashbang"
		SmokeGrenade "~ {color-name} threw a smoke grenade"
		
		BombPlant		"{color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] planted the bomb"
		BombDefuse		"{color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] defused the bomb"
		BombBeginDefuse		"{color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] begins bomb defuse {haskit} kit"
		BombDrop		"{color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] dropped the bomb"
		BombPickup		"{color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] picked up the bomb"
//		BombExplode		"{c}4Bomb exploded{c}"
		
		HostageDeath		"~ {color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] killed a hostage"
		HostageRescue		"~ {color-name} [{c}03{frags}{c}/{c}04{deaths}{c}] rescued a hostage"
//		HostageRescueAll		"~ {c}12Hostages rescued{c}"
				
		
		Chat
		{
			Normal		"{color-name}: {text}"
			Team		"(Team) {color-name}: {text}"
			Dead		"*DEAD* {color-name}: {text}"
			DeadTeam		"*DEAD* (Team) {color-name}: {text}"
			
			// Called when a player types something like "/irc hello folks in irc!"
			ToIRC		"(To IRC) {color-name}: {text}"
			
			// Called when a player types something like "/me does this"
			Action		"* {color-name} {text}"
			TeamAction		"(Team) * {color-name} {text}"
		}
	}
}

Perhaps you could make an ircoff.cfg and rem out the commands you dont want the bot to report and call it through the !rcon command in the channel if you're OP i dont know as i have yet to get it running after some one connects to server but my theory would be have the normal cstrike.cfg as above then have another copy of it but with the lines rem'd out.

Anyway how did you get it to run and let peeps join without crashing ? i'm very interested in getting this to work on my Linux box ;)
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