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[TF2] Class Unlock 1.0.102


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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 09-28-2008 , 10:50   Re: TF2: Class Unlock 1.0.101
Reply With Quote #11

I forgot I had to fix this one....
Sorry about that.

OK. This should work better now.
Let me know if it still does the bug..
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minrice2099
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Join Date: May 2009
Old 05-28-2009 , 06:17   Re: TF2: Class Unlock 1.0.101
Reply With Quote #12

If my situation is normal, it appears that Root level admins are not counted in the "Imune" category.
Also, I had classes set to unlock with 4 players on the server (e.g.: sm_class_unlock_sniper 4) but it was not unlocked until there were 5 players. I've temporarily fixed this by changing the cvar to 3, but I'm wondering if this is normal or if it could be a bad interaction with the Class Restrict plugin (I also have to adjust the values, though UP instead of down).

Otherwise, I'm loving this mod; keeps the pesky classes under control.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 07-09-2009 , 06:39   Re: TF2: Class Unlock 1.0.101
Reply With Quote #13

Awesome plugin man, I was looking for something exactly like this.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 10-11-2009 , 22:49   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #14

Small update.
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Quacking
New Member
Join Date: Jul 2010
Old 07-08-2010 , 03:28   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #15

Does the player count include bots?
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Rapyer
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Join Date: Jul 2010
Old 07-10-2010 , 06:40   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #16

IS there a way to have it so if you already have a sniper or engy on the team, it disables certain classes like spy and vice versa. useful for pugs, where retroactive class limits are needed.
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AFineFrenzy
Junior Member
Join Date: Jun 2011
Old 07-18-2011 , 13:02   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #17

Encountering a strange bug with this plugin. In Arena, I have engineers locked until 9 players are on the server. While both teams can play as engineer after this threshold, only ONE out of all engineers can build ONE object. So once one building has been placed nothing else is allowed.

Any reason why this may be? There are no errors.
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MyWarthog
Senior Member
Join Date: Feb 2013
Old 03-29-2013 , 12:24   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #18

Not sure if the author is still active here, or if anyone still uses this plugin, but what's the override for immunity?
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 03-30-2013 , 19:18   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #19

He is still here...not as active but still reads the forums.

sm_class_unlock_immunity 1 will allow admins to change class IF they have ADMIN_GENERIC set. If you want a different type of admin to have access, change the cvar line 94 to whichever admin class you want and recompile.

It's open source so you can do what you like with it.
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MyWarthog
Senior Member
Join Date: Feb 2013
Old 03-30-2013 , 23:43   Re: [TF2] Class Unlock 1.0.102
Reply With Quote #20

Quote:
Originally Posted by strontiumdog View Post
He is still here...not as active but still reads the forums.

sm_class_unlock_immunity 1 will allow admins to change class IF they have ADMIN_GENERIC set. If you want a different type of admin to have access, change the cvar line 94 to whichever admin class you want and recompile.

It's open source so you can do what you like with it.
I was afraid of that... lol

But I'll look into the source code of it a bit.
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