Junior Member
Join Date: Nov 2012
Location: Romania
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11-26-2012
, 11:14
Re: [ZP] Zombie VIP 1.7.2
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#1105
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ok this is that plugin i'm talking about , i know it is a lilbit messy bu nvm it's not mine,everything work fine but when i try to buy it i loose ammo but i don't get this item
PHP Code:
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #include <zmvip>
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define infi_WEAPONKEY 8476 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4 #define m_pPlayer 41 #define m_iId 43 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83
#define infi_DRAW_TIME 1.0 #define infi_RELOAD_TIME 4.5
#define infi_SHOOT_LEFT 1 #define infi_SHOOT_RIGHT 2 #define infi_SHOOT_LEFTLAST 3 #define infi_SHOOT_RIGHTLAST 4 #define infi_SP_SHOOT_LEFT1 5 #define infi_SP_SHOOT_LEFT2 6 #define infi_SP_SHOOT_RIGHT1 7 #define infi_SP_SHOOT_RIGHT2 8 #define infi_SP_SHOOT_LAST 9 #define infi_RELOAD 10 #define infi_DRAW 11
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds_infi[][] = { "weapons/infi.wav" } new const Sounds_infi[][] = { "weapons/infi_clipin.wav" , "weapons/infi_clipon.wav" , "weapons/infi_clipout.wav" , "weapons/infi_draw.wav" }
new infi_V_MODEL[64] = "models/zm/v_dinfi.mdl" new infi_P_MODEL[64] = "models/zm/p_dinfi.mdl" new infi_W_MODEL[64] = "models/zm/w_dinfi.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_infi, cvar_recoil_infi, g_itemid_infi, cvar_clip_infi, cvar_spd_infi, cvar_spd_mode_infi, cvar_infi_ammo new g_MaxPlayers, g_orig_event_infi, g_orig_event_infi2, g_IsInPrimaryAttack, g_iClip new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_has_infi[33], g_clip_ammo[33], g_infi_TmpClip[33], oldweap[33], g_mode[33] new gmsgWeaponList
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init() { register_plugin("[ZP] Extra: Dual Infinity", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_infi_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infi_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infi_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_elite", "infi_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infi_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infi_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_CmdStart, "fw_CmdStart") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_clip_infi = register_cvar("zp_infi_clip", "30") cvar_infi_ammo = register_cvar("zp_infi_ammo", "200") cvar_dmg_infi = register_cvar("zp_infi_dmg", "1.13") cvar_recoil_infi = register_cvar("zp_infi_recoil", "0.8") cvar_spd_infi = register_cvar("zp_infi_spd", "1.2") cvar_spd_mode_infi = register_cvar("zp_infi_mode_spd", "0.95") g_itemid_infi = zv_register_extra_item("[Dual Pistols]", "INFINITY V.I.P 3x Damage", 55, ZV_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") }
public plugin_precache() { precache_model(infi_V_MODEL) precache_model(infi_P_MODEL) precache_model(infi_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds_infi; i++) precache_sound(Fire_Sounds_infi[i]) for(new i = 0; i < sizeof Sounds_infi; i++) precache_sound(Sounds_infi[i]) m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_generic("sprites/weapon_infinity.txt") precache_generic("sprites/zm/640hud39.spr") precache_generic("sprites/zm/640hud7.spr") register_clcmd("weapon_infinity", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) }
public weapon_hook(id) { engclient_cmd(id, "weapon_elite") return PLUGIN_HANDLED }
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_ELITE) return if(!g_has_infi[iAttacker]) return
static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() }
public zp_user_humanized_post(id) { g_has_infi[id] = false }
public plugin_natives () { register_native("give_weapon_infi", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_infi(id) }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/elite_right.sc", name)) { g_orig_event_infi = get_orig_retval() return FMRES_HANDLED } else if (equal("events/elite_left.sc", name)) { g_orig_event_infi = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public client_connect(id) { g_has_infi[id] = false g_mode[id] = 0 }
public client_disconnect(id) { g_has_infi[id] = false g_mode[id] = 0 }
public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_has_infi[id] = false g_mode[id] = 0 } }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_elite.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_infi[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, infi_WEAPONKEY)
g_has_infi[iOwner] = false
entity_set_model(entity, infi_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public give_infi(id) { drop_weapons(id, 2) new iWep2 = give_item(id,"weapon_elite") if( iWep2 > 0 ) { g_mode[id] = 0 cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_infi)) cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_infi_ammo)) UTIL_PlayWeaponAnimation (id, infi_DRAW) set_pdata_float(id, m_flNextAttack, infi_DRAW_TIME, OFFSET_LINUX)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_infinity") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(1) write_byte(5) write_byte(CSW_ELITE) message_end() } g_has_infi[id] = true }
public zV_extra_item_selected(id, itemid) { if(itemid != g_itemid_infi) return
give_infi(id) }
public fw_infi_AddToPlayer(infi, id) { if(!is_valid_ent(infi) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(infi, EV_INT_WEAPONKEY) == infi_WEAPONKEY) { g_has_infi[id] = true entity_set_int(infi, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_infinity") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(1) write_byte(5) write_byte(CSW_ELITE) message_end()
return HAM_HANDLED } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_elite") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(1) write_byte(5) write_byte(CSW_ELITE) message_end() } return HAM_IGNORED }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) }
public CurrentWeapon(id) { replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_ELITE || !g_has_infi[id]) return static Float:iSpeed, Ent Ent = find_ent_by_owner(-1,"weapon_deagle",id)
if(g_mode[id] == 1) iSpeed = get_pcvar_float(cvar_spd_mode_infi) else iSpeed = get_pcvar_float(cvar_spd_infi)
if(Ent) { static Float:Delay, Float:M_Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed if(Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) set_pdata_float(Ent, 47, M_Delay, 4) } } }
replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_ELITE: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return if(g_has_infi[id]) { set_pev(id, pev_viewmodel2, infi_V_MODEL) set_pev(id, pev_weaponmodel2, infi_P_MODEL) if(oldweap[id] != CSW_ELITE) { UTIL_PlayWeaponAnimation (id, infi_DRAW) set_pdata_float(id, m_flNextAttack, infi_DRAW_TIME, OFFSET_LINUX)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_infinity") write_byte(10) write_byte(120) write_byte(-1) write_byte(-1) write_byte(1) write_byte(5) write_byte(CSW_ELITE) message_end() } } } } oldweap[id] = weaponid }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_infi[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public fw_infi_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_infi[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) g_iClip = cs_get_weapon_ammo(Weapon) }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_infi && eventid != g_orig_event_infi2) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
public fw_CmdStart(id, uc_handle, seed) { if(!g_has_infi[id]) return
if(!is_user_alive(id)) return new pItem = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM) if(get_pdata_int(pItem, m_iId, 4) != CSW_ELITE) return if(get_pdata_float(id, m_flNextAttack) > 0.0) return new szClip, szAmmo get_user_weapon(id, szClip, szAmmo)
new iButtons = get_uc(uc_handle, UC_Buttons) if(!(iButtons & IN_ATTACK) && (iButtons & IN_ATTACK2)) { if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0) { if(get_pdata_int(pItem, m_iClip) <= 0) return g_mode[id] = 1 ExecuteHamB(Ham_Weapon_PrimaryAttack, find_ent_by_owner(-1, "weapon_elite", id)) new num num = random_num(1,2) if(num == 1)UTIL_PlayWeaponAnimation(id, szClip < 1 ? infi_SP_SHOOT_LAST : random_num(infi_SP_SHOOT_LEFT1, infi_SP_SHOOT_RIGHT1)) if(num == 2)UTIL_PlayWeaponAnimation(id, szClip < 1 ? infi_SP_SHOOT_LAST : random_num(infi_SP_SHOOT_LEFT2, infi_SP_SHOOT_RIGHT2)) } } else if(!(iButtons & IN_ATTACK2) && (iButtons & IN_ATTACK)) { if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0) { if(get_pdata_int(pItem, m_iClip) <= 0) return
g_mode[id] = 0 } } }
public fw_infi_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) if(!is_user_alive(Player)) return
new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo)
if(g_iClip <= cs_get_weapon_ammo(Weapon)) return
if(g_has_infi[Player]) { if (!g_clip_ammo[Player]) return
new Float:push[3]
pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_infi), push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push)
UTIL_PlayWeaponAnimation(Player, szClip < 1 ? random_num(infi_SHOOT_LEFTLAST,infi_SHOOT_RIGHTLAST) : random_num(infi_SHOOT_LEFT, infi_SHOOT_RIGHT))
emit_sound(Player, CHAN_WEAPON, Fire_Sounds_infi[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_ELITE) { if(g_has_infi[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infi)) } } }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE) { if(g_has_infi[iAttacker]) set_msg_arg_string(4, "elite") } return PLUGIN_CONTINUE }
stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() }
public infi_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_infi[id]) return HAM_IGNORED
static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_infi) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if(fInReload && flNextAttack <= 0.0) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED }
public infi_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_infi[id]) return HAM_IGNORED
static iClipExtra
if(g_has_infi[id]) iClipExtra = get_pcvar_num(cvar_clip_infi)
g_infi_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0) return HAM_SUPERCEDE
if (iClip >= iClipExtra) return HAM_SUPERCEDE
g_infi_TmpClip[id] = iClip
return HAM_IGNORED }
public infi_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if (!g_has_infi[id]) return HAM_IGNORED
if (g_infi_TmpClip[id] == -1) return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_infi_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infi_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, infi_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation (id, infi_RELOAD)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
return HAM_IGNORED }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
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