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VSH VSH, old thread (v1.42) - Information/etc.


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Partycat22
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Join Date: May 2012
Location: CA
Old 08-28-2012 , 20:14   Re: [TF2] VS Saxton Hale Mode
#3341

Quote:
Originally Posted by sy7hf7tgtgrf View Post
Make sure you are running a vsh or arena map. If you are then tell me and I'll reply back.

ya we have all just VSH and arena maps.

it just don't want to start
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sy7hf7tgtgrf
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Join Date: Aug 2012
Old 08-28-2012 , 20:37   Re: [TF2] VS Saxton Hale Mode
#3342

Quote:
Originally Posted by Partycat22 View Post
ya we have all just VSH and arena maps.

it just don't want to start
The plugin doesnt start up? Meaning it disables itself?
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Partycat22
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Join Date: May 2012
Location: CA
Old 08-28-2012 , 20:47   Re: [TF2] VS Saxton Hale Mode
#3343

Quote:
Originally Posted by sy7hf7tgtgrf View Post
The plugin doesnt start up? Meaning it disables itself?
it seems like its acting like its not in thare at all .

this is the fisrt time that we have tryed runing saxton on 32 player server.
we usually run it on a 24
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 08-29-2012 , 09:13   Re: [TF2] VS Saxton Hale Mode
#3344

If you want to have the other sniper rifles from mvm to work..

Code:
case 14, 201, 230, 402, 526, 664, 752, 792, 801, 851:
      {
          if ((wepindex == 14 || wepindex == 201 || wepindex == 664 || wepindex == 752 || wepindex == 801 || wepindex == 851) && VSHRoundState != 2)
This is for botkiller gold and silver and awp sniper rifle. (as found on http://wiki.alliedmods.net/Team_Fort...nition_Indexes)

Edit that into saxtonhale.sp, find the case line with 14, 201 and then change it to above code.
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FlaminSarge
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Join Date: Jul 2010
Old 08-30-2012 , 04:55   Re: [TF2] VS Saxton Hale Mode
#3345

sy7hf: 1.39c won't have issues, looks like the D:\ error was because you were using 1.38 (robokymk8 is Eggman's computer, not mine).

snelvuur's code looks correct.

Partycat22: you forgot saxton_hale_maps.cfg setup.
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darkarrowop
New Member
Join Date: Aug 2012
Old 08-30-2012 , 06:51   Re: [TF2] VS Saxton Hale Mode
#3346

So do you have any other ideas as to what the problem might be, please?
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sy7hf7tgtgrf
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Join Date: Aug 2012
Old 08-30-2012 , 11:03   Re: [TF2] VS Saxton Hale Mode
#3347

Quote:
Originally Posted by FlaminSarge View Post
sy7hf: 1.39c won't have issues, looks like the D:\ error was because you were using 1.38 (robokymk8 is Eggman's computer, not mine).

snelvuur's code looks correct.

Partycat22: you forgot saxton_hale_maps.cfg setup.
So how do I fix my problem exactly?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 08-30-2012 , 11:12   Re: [TF2] VS Saxton Hale Mode
#3348

...Use 1.39c.
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sy7hf7tgtgrf
Junior Member
Join Date: Aug 2012
Old 08-30-2012 , 13:13   Re: [TF2] VS Saxton Hale Mode
#3349

Quote:
Originally Posted by MasterOfTheXP View Post
...Use 1.39c.
Which has been what I'm using....
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FlaminSarge
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Join Date: Jul 2010
Old 08-30-2012 , 16:10   Re: [TF2] VS Saxton Hale Mode
#3350

Not if that error is appearing in your logs, you're not.

darkarrowop: addons/sourcemod/logs/errors_*.log, other logs would be helpful.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-30-2012 at 16:11.
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