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[CSS/CS:GO] Influx Timer (2020/03/23)


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heraclitus
Member
Join Date: Dec 2007
Old 04-08-2017 , 10:13   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #41

Why you need to use parachute?
You can just say !pause and say !noclip after that you say !continue to resume your run!
Or you can use !practice and cp menu.

Last edited by heraclitus; 04-08-2017 at 10:17.
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heraclitus
Member
Join Date: Dec 2007
Old 04-10-2017 , 15:32   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #42

Mehis I follow you on gihub what you need to do for 1.07? Nice progress every 2 days its cool!
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natrios
Senior Member
Join Date: Feb 2014
Old 04-11-2017 , 08:43   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #43

Quote:
Originally Posted by heraclitus View Post
Why you need to use parachute?
You can just say !pause and say !noclip after that you say !continue to resume your run!
Or you can use !practice and cp menu.
I need a parachute(for vip) because I use the mg_ map.
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heraclitus
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Join Date: Dec 2007
Old 04-11-2017 , 15:31   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #44

Good Answer
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EMILLSEN
Junior Member
Join Date: Jan 2015
Old 04-22-2017 , 07:59   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #45

I would gladly want some help for fixing the map changing issue..With influxtimer the map changing doesn't work..
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Mehis
Senior Member
Join Date: Mar 2013
Location: basement
Old 04-22-2017 , 10:03   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #46

Quote:
Originally Posted by EMILLSEN View Post
I would gladly want some help for fixing the map changing issue..With influxtimer the map changing doesn't work..
The only thing the timer changes related to time/rounds is mp_ignore_round_win_conditions 1. I can make a module to fix it. Sorry that I haven't answered you on Github.

Last edited by Mehis; 04-22-2017 at 10:14.
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EMILLSEN
Junior Member
Join Date: Jan 2015
Old 04-22-2017 , 12:11   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #47

Quote:
Originally Posted by Mehis View Post
The only thing the timer changes related to time/rounds is mp_ignore_round_win_conditions 1. I can make a module to fix it. Sorry that I haven't answered you on Github.
Thanks for your effort..I am seeing that you are fixing it now..Waiting the compiled files...

Great job for the plugin...I will surely donate you in your site!
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 04-22-2017 , 13:27   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #48

1. Can it be mixed between timer maps and combat maps? Is it possible to turn off plugins if there is no map zones?
2. Is it good for multigames/minigames/course server?
3. I see there is hud plugin, does it use real hud or just hint? (new hud https://forums.alliedmods.net/showthread.php?t=295243 << HudText)

Last edited by iGANGNAM; 04-22-2017 at 13:36.
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Mehis
Senior Member
Join Date: Mar 2013
Location: basement
Old 04-22-2017 , 14:56   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #49

Quote:
Originally Posted by iGANGNAM View Post
1. Can it be mixed between timer maps and combat maps? Is it possible to turn off plugins if there is no map zones?
2. Is it good for multigames/minigames/course server?
3. I see there is hud plugin, does it use real hud or just hint? (new hud https://forums.alliedmods.net/showthread.php?t=295243 << HudText)
1. You can unload/reload some plugins on the go, but some parts may not work well when reloaded like zones. For combat you could simply unload hud, nodmg and nocollision plugins.
2. With some editing, sure. You'd have to disable some functions yourself tho (sm_restart, sm_style, sm_mode, etc.). Most things that you wouldn't want to use can be simply disabled like pausing or strafe counts.
3. For CS:GO it uses menu + hint. Not really planning on doing anything with HudText even though I despise the menu hud.
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natrios
Senior Member
Join Date: Feb 2014
Old 05-05-2017 , 06:11   Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Reply With Quote #50

I use it to map mg course, but after unloading unnecessary plugins, on the map you can see the zones.
However, it does not count the time,does not work hud and autobh.
This happens once every ten times

In this case, errors appear in the console with influx_mode_auto_csgo



Code:
sm plugins unload influx_nodmg
sm plugins unload influx_pause
sm plugins unload influx_teams
and here is the list of plugins I have uploaded to the server:

click on image to zoom



@Mehis

Maybe missing some plugin?

btw. I still have a parachute problem,
By adding this code:
Code:
public Action OnPlayerRunCmd( int client, int &buttons ) 
{ 
    if ( buttons & IN_USE ) 
    { 
        Influx_InvalidateClientRun( client ); 
    } 
}
After pressing the "e" (+ use) button, the timer will actually stop.
However, was about to stop the meter when someone used the parachute.
It works even when someone is standing on the ground and pressing the button, or opens the door with the "e"

parachute version: sm_parachute-no-tp&no-grav
https://forums.alliedmods.net/showpo...&postcount=528
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Last edited by natrios; 05-05-2017 at 06:32.
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