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[L4D2]Survivor_Legs(1.6.0 - 07/07/23)


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HedyLamarr
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Join Date: Sep 2017
Old 09-18-2017 , 19:41   Re: A problem.
Reply With Quote #41

Quote:
Originally Posted by Lux View Post
Read the first post
Do I have to install the third person shoulder plugin, or something?
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edwinvega86
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Join Date: Feb 2016
Old 10-06-2017 , 00:08   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #42

when using the defibrillator this happens
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Psyk0tik
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Old 10-06-2017 , 17:54   Re: A problem.
Reply With Quote #43

Quote:
Originally Posted by HedyLamarr View Post
Do I have to install the third person shoulder plugin, or something?
Yes, install the Thirdperson detect plugin. The plugin will detect when a player is in Thirdperson, thus fixing any bug you would normally encounter.

I use the plugin and I don't see any issues when in Thirdperson.

Quote:
Originally Posted by edwinvega86 View Post
when using the defibrillator this happens
Do you have the Thirdperson detect plugin? I've never encountered this issue.
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Last edited by Psyk0tik; 10-22-2017 at 11:19.
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edwinvega86
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Join Date: Feb 2016
Old 10-08-2017 , 23:55   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #44

if I have the ThirdPersonShoulder_Detect plugin. 1 to 10 attempts, 3 does not double the character.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 10-09-2017 , 21:33   Re: [L4D2]Survivor_Legs(1.2.3 - 25/07/17)
Reply With Quote #45

Quote:
Originally Posted by edwinvega86 View Post
if I have the ThirdPersonShoulder_Detect plugin. 1 to 10 attempts, 3 does not double the character.
Yea animation detection is not always exact
There also could be other plugins that could cause this of my testing from a while back with just legs on their own i never saw the issue.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-11-2018 , 20:08   Re: [L4D2]Survivor_Legs(1.2.5 - 12/01/18)
Reply With Quote #46

Update 1.2.5

Remove unneeded code.
Tweaked door code to move all legs away while server traceray is checking the door stacked survivors should now not blocked eachothers commands to the door
Updated ShouldHideLegs()
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Last edited by Lux; 01-11-2018 at 20:09. Reason: DemLegs
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Mozilla_Firefox
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Join Date: Jan 2018
Old 01-26-2018 , 23:23   Re: [L4D2]Survivor_Legs(1.2.5 - 12/01/18)
Reply With Quote #47

Hi! Sry for my bad english.
Lux, and you have not tried to create incapacitated animations?
It would be great!
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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-28-2018 , 12:55   Re: [L4D2]Survivor_Legs(1.2.5 - 12/01/18)
Reply With Quote #48

Quote:
Originally Posted by Mozilla_Firefox View Post
Hi! Sry for my bad english.
Lux, and you have not tried to create incapacitated animations?
It would be great!
Maybe i don't know if the hand when holding pistol animation we get in the way.
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Mozilla_Firefox
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Join Date: Jan 2018
Old 01-30-2018 , 04:11   Re: [L4D2]Survivor_Legs(1.2.5 - 12/01/18)
Reply With Quote #49

Quote:
Originally Posted by Lux View Post
Maybe i don't know if the hand when holding pistol animation we get in the way.
You will have something like turning off the angle of the model of its rotation during the incap. I hope that everything will turn out for you! ^_^
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wendigo
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Join Date: Nov 2012
Location: Denmark
Old 02-17-2018 , 16:53   Re: [L4D2]Survivor_Legs(1.2.5 - 12/01/18)
Reply With Quote #50

ummm..I dropped the .smx into the folder where all other .smx files are.
But when I look down, I dont see any legs.
What gives?
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