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TF2 Update (8/2/2018)


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headline
SourceMod Moderator
Join Date: Mar 2015
Old 08-02-2018 , 18:16   TF2 Update (8/2/2018)
Reply With Quote #1

The recent update to TF2 requires an update to SourceMod build 1.9.6248 & MetaMod:Source 1.10.966. If you're having issues since the latest update please update to the corresponding versions. Thank psychonic for the immediate fix.

This post is to mitigate the amount of broken server threads that will inevitably be created anyway

Last edited by headline; 08-02-2018 at 18:51.
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Dispenz0r
Senior Member
Join Date: May 2011
Old 08-02-2018 , 18:42   Re: TF2 Update (8/2/2018)
Reply With Quote #2

I have tried updating both SM and MM:S, however the issue still remains as the servers won't budge/launch at all.

Stuck in a deep pinch here, would appreciate any kind of help I could get.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 08-02-2018 , 18:50   Re: TF2 Update (8/2/2018)
Reply With Quote #3

Quote:
Originally Posted by Dispenz0r View Post
I have tried updating both SM and MM:S, however the issue still remains as the servers won't budge/launch at all.

Stuck in a deep pinch here, would appreciate any kind of help I could get.
If you're running stripper source, use version for linux here and windows here

Last edited by headline; 08-02-2018 at 18:59.
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Dispenz0r
Senior Member
Join Date: May 2011
Old 08-02-2018 , 18:58   Re: TF2 Update (8/2/2018)
Reply With Quote #4

Quote:
Originally Posted by Headline View Post
If you're running stripper source, use version for linux here and windows here
Oh thank you so much! That saved us from the trouble, everything seems to be running fine now.

Really appreciate it!
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VPPGamingNetwork
Veteran Member
Join Date: Sep 2012
Location: Japan
Old 08-02-2018 , 19:04   Re: TF2 Update (8/2/2018)
Reply With Quote #5

Great work again guys!! Fast like Jimmy John
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 08-02-2018 , 20:04   Re: TF2 Update (8/2/2018)
Reply With Quote #6

its also fix my intresthing error too in here (I hope it won't be back)
Quote:
Originally Posted by B_CANSIN View Post
I got problem with this error code but I can't find anything about this in google
Code:
\src\common\contentmanifest.cpp (650) : Assertion Failed: !m_bIsFinalized
it spam and spam and spam when server opened and when I join and wait 5 min its slowing down and after slowing its stop spaming that error. Does anyone have got this problem? This has started with new tf2 update.
Thank you for this.
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Dispenz0r
Senior Member
Join Date: May 2011
Old 08-03-2018 , 20:18   Re: TF2 Update (8/2/2018)
Reply With Quote #7

Looks like my servers tend to crash on restarts, also some of the plugins with capital names are detected as non-capitals and are giving out "[SM] Exception reported: Callback-provided entity -1 for inflictor is invalid" errors.

And a lot of crashes starting happening since the latest patch was applied, here's a crash signature:

https://crash.limetech.org/ja5vpddeq5bz

All of the 58 reports/signatures are from our servers, we can't seem to happen to figure out what causes it exactly as there are no error logs or fatal error logs related to it.

I'd really be grateful to get some help with this, thanks.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 08-03-2018 , 21:31   Re: TF2 Update (8/2/2018)
Reply With Quote #8

Quote:
Originally Posted by Dispenz0r View Post
also some of the plugins with capital names are detected as non-capitals
That's normal since 1.9
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-04-2018 , 05:14   Re: TF2 Update (8/2/2018)
Reply With Quote #9

Quote:
Originally Posted by Dispenz0r View Post
And a lot of crashes starting happening since the latest patch was applied, here's a crash signature:

https://crash.limetech.org/ja5vpddeq5bz
https://forums.alliedmods.net/showpo...&postcount=324
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Dispenz0r
Senior Member
Join Date: May 2011
Old 08-06-2018 , 07:37   Re: TF2 Update (8/2/2018)
Reply With Quote #10

Quote:
Originally Posted by Headline View Post
That's normal since 1.9
Is it going to be always like this or can we expect to see a fix soon? Kind of getting troublematic for my map and server cfgs.

Quote:
Originally Posted by asherkin View Post
Thanks, that helped a ton!
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