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[TF2] Necro-mashed!


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deadmau54
AlliedModders Donor
Join Date: May 2013
Old 05-27-2015 , 09:11   Re: [TF2] Necro-mashed!
Reply With Quote #11

Looks awesome!
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 05-29-2015 , 05:30   Re: [TF2] Necro-mashed!
Reply With Quote #12

Good job.
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Nanochip
Senior Member
Join Date: Jan 2014
Old 05-29-2015 , 11:36   Re: [TF2] Necro-mashed!
Reply With Quote #13

Thanks for the plugin
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 06-06-2015 , 09:58   Re: [TF2] Necro-mashed!
Reply With Quote #14

This is an awesome little plugin but what would make it even better is if it worked by spawning the hammer where you are aiming!!

Please!!?
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Randommagic
Senior Member
Join Date: Jun 2014
Location: -
Old 06-06-2015 , 16:11   Re: [TF2] Necro-mashed!
Reply With Quote #15

very noice.
A command such as !smashme which can be used by normal users without flags would be great.
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Last edited by Randommagic; 06-06-2015 at 16:20.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 06-07-2015 , 03:06   Re: [TF2] Necro-mashed!
Reply With Quote #16

Quote:
Originally Posted by Chdata View Post
Well you can make it fade in as it's priming to hit. Then technically they have less time to react.
you can set the dynamic prop to have prop fade.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-07-2015 , 13:59   Re: [TF2] Necro-mashed!
Reply With Quote #17

Anyhow care to advance this rather fun plugin?
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 09-27-2015 , 18:41   Re: [TF2] Necro-mashed!
Reply With Quote #18

Pelipoika, Crazy TF2 Plugins

Last edited by DJPlaya; 09-27-2015 at 18:42.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-18-2015 , 09:25   Re: [TF2] Necro-mashed!
Reply With Quote #19

Only critique is that it'd be nice if it'd support other angles for the hammer to appear.
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 11-22-2015 , 14:04   Re: [TF2] Necro-mashed!
Reply With Quote #20

Quote:
Originally Posted by Chdata View Post
Only critique is that it'd be nice if it'd support other angles for the hammer to appear.
Done
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