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[REQUEST] Custom chat triggers


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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 09-22-2007 , 06:03   [REQUEST] Custom chat triggers
Reply With Quote #1

Hi

I'd really like to be able to define custom chat triggers which would enable the admin to define the outcome of a trigger.

The main reason I'd like this is pretty convoluted but quite simply I'd like to be able to define something like this

Code:
Trigger1 {
            trigger !song
            output say !!song
            }
Trigger2 {
            trigger !dj
            output say !!dj
            }
So in my simple example above a client would type !song and as a result the Console: would say !!song

I reckon this could be useful for a myriad of other reasons for admins too.

MANI had a similar system called commandlist.txt
It looked like this :

Code:
//
// Mani Admin Plugin 2005
//
// file : commandlist.txt
//
// This file allows you to change the in game say commands
// by replacing them with your own version.
//
// The format is "yourcommand" type replacement command
//
// The type refers to either: -
//
// R = an RCON command to be executed (User must be admin with RCONSay
//     authorisation
//
// An example would be: -
// 
// "@botadd" R bot_add
// "@alltalk" R sv_alltalk 1
// "@rr" R mp_restartgame 2
//
//
// C = run a client command on your machine, anyone can use these
//
// An example would be: -
//
// "@menu" C admin
// "@vote" C say votemap
// "@kickmenu" C admin kick
//
// S = replace an @say command with your own version
//
// An example would be: -
//
// "@torch" S @ma_burn
// "@kill" S @ma_slay
//
// Note that comments must be started on a new line
// Do not do "@botadd" R bot_add // command to add bots
//

"@botadd" R bot_add
"@botkick" R bot_kick
"@addbot" R bot_add
"@kickbot" R bot_kick
"@kickbots" R bot_kick
"@rr" R mp_restartgame 2
Is this a possibility?
Would anyone be willing to code this?
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pRED*
Join Date: Dec 2006
Old 09-22-2007 , 18:56   Re: [REQUEST] Custom chat triggers
Reply With Quote #2

This is almost exactly what super menu does except for being menu based instead of text..
pRED* is offline
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