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NSV & I still crash...


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|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 04-09-2004 , 19:59   NSV & I still crash...
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I put in NSV and it runs fine, works (i guess) but, i still get a overflow...

here is my nsv.cfg:

// This file should be placed in your MOD directory (i.e., cstrike, tfc, etc.)

// One entry per line...
// FORMAT: cvarname flag
// or simply...
// FORMAT: cvarname
// (no flag will default to a flag value of 8, which is generally the value that should be used to stealth a cvar).

// Other values are provided for more advanced usage...
//
// 1 = FCVAR_ARCHIVE set to cause it to be saved to vars.rc
// 2 = FCVAR_USERINFO changes the client's info string
// 4 = FCVAR_SERVER notifies players when changed
// 8 = FCVAR_EXTDLL defined by external DLL
// 16 = FCVAR_CLIENTDLL defined by the client dll
// 32 = FCVAR_PROTECTED It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
// 64 = FCVAR_SPONLY This cvar cannot be changed by clients connected to a multiplayer server.
// 128 = FCVAR_PRINTABLEONLY This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
// 256 = FCVAR_UNLOGGED If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log

// Desired flag values for each cvar should be added together to create a single value.

// any changes to the nsv.cfg file will require a server restart before they take effect.

// sample values - add or remove as you see fit, based on cvars you want to hide from the public.

sv_maxrate
sv_minrate
sv_allowdownload
amx_gore
pd_listen_mode
amx_allinone_commands
amx_statsx_freeze
amx_statsx_mode
sv_maxspeed
pausable
sv_aim
amx_statscfg
sv_accelerate
sv_airaccelerate
sv_airmove
sv_allowupload
sv_bounce
sv_clienttrace
sv_clipmode
sv_stepsize
sv_stopspeed
sv_wateraccelerate
sv_waterfriction
edgefriction

sv_voiceenable
sv_restartround
sv_restart
sv_logblocks
sv_gravity
sv_friction
sv_clipmode
sv_alltalk
sv_aim
mp_winlimit
mp_windifference
mp_playerid
mp_mirrordamage
mp_maxrounds
mp_ghostfrequency
mp_fragsleft
mp_allowmonsters
mp_chattime
mp_autokick

_tutor_view_distance
_tutor_message_repeats
_tutor_message_minimum_display_time
_tutor_message_character_display_time_coeffic ient
_tutor_look_distance
_tutor_look_angle
_tutor_hint_interval_time
_tutor_examine_time
_tutor_debug_level
_tutor_bomb_viewable_check_interval

mod_url_info
mod_url_dl
mod_svonly
mod_size
mod_cldll
mod_version
max_queries_window
max_queries_sec_global
max_queries_sec
humans_join_team
decalfrequency
deathmatch
coop
bot_allow_grenades
bot_allow_machine_guns
bot_allow_pistols
bot_allow_rifles
bot_allow_rogues // allows bots to go off on their own, 0 does not.
bot_allow_shield
bot_allow_shotguns
bot_allow_snipers
bot_allow_sub_machine_guns
bot_chatter "normal" //what kind of communication they use
bot_difficulty //how hard they are
bot_join_after_player
bot_join_team "any" // determines which team the bots join, ct, t, any
bot_prefix "[BOT]"
bot_quota "10" // how many bots will join

//Navigation Junk ( you dont need to mess with this stuff )
bot_nav_edit
bot_nav_zdraw "4"
bot_traceview
bot_show_danger
bot_show_nav
bot_debug

//Unknown
bot_quicksave
bot_walk
bot_zombie
bot_stop
bot_auto_vacate
bot_defer_to_human
bot_quota_match

(all u ppl wanting CZ bots ^^ there u go)
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I would put more, but they have a limit on chars
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