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Air Strike (Update 1.1)


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jingojang
Senior Member
Join Date: Feb 2010
Location: The Moon
Old 12-28-2013 , 05:07   Re: Air Strike (Update 1.1)
Reply With Quote #11

Good job mate!
Add a video that demonstrates this plugin, please.
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Last edited by jingojang; 12-28-2013 at 05:08.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 02-21-2014 , 20:13   Re: Air Strike (Update 1.1)
Reply With Quote #12

The code could really be shortened and improved. Are you still supporting this plugin?
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 03-07-2014 , 18:49   Re: Air Strike (Update 1.1)
Reply With Quote #13

User is non respondent to this thread, unapproved for now.
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xairgeo
Member
Join Date: Oct 2014
Old 10-27-2014 , 17:41   Re: Air Strike (Update 1.1)
Reply With Quote #14

Is there anyway you can make it so that when a player gets a certain amount of kills they automatically get a airstrike? Like a kill-streak from COD.
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nonameguy123
Junior Member
Join Date: May 2017
Location: Wakanda
Old 07-09-2017 , 01:17   Re: Air Strike (Update 1.1)
Reply With Quote #15

Gameplay please😃
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Old 08-22-2019, 10:26
veliflst
This message has been deleted by veliflst.
RainePlayz1
Junior Member
Join Date: Mar 2022
Old 09-23-2022 , 03:42   Re: Air Strike (Update 1.1)
Reply With Quote #16

For Zombie Plague

#include <amxmodx>
#include <fun>
#include <amxmisc>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

new PLUGIN[]="Addon: Air Strike"
new AUTHOR[]="Catastrophe"
new VERSION[]="1.1"


new bool:has_airstrike[33]
new spr_explode, cache_spr_line

new strike_dam, strike_mode, strike_radius, strike_cost, strike_timer
new g_item
const g_item_cost = 85

public plugin_init()
{


register_plugin(PLUGIN,VERSION,AUTHOR)
register_clcmd("+call", "call_strike")

strike_mode = register_cvar("airstrike_mode", "1")
strike_timer = register_cvar("airstrike_delay", "2.5")
strike_dam = register_cvar("airstrike_damage", "1000.0")
strike_radius = register_cvar("airstrike_radius", "500.0")
strike_cost = register_cvar("airstrike_cost", "8000")

g_item = zp_register_extra_item("Airstrike", 100, ZP_TEAM_HUMAN)

}


public plugin_precache()
{


precache_sound("ambience/siren.wav")
precache_sound("ambience/jetflyby1.wav")
precache_sound("weapons/airstrike_explosion.wav")
precache_model("models/rpgrocket.mdl")
spr_explode = precache_model("sprites/fexplo.spr")
cache_spr_line = precache_model("sprites/laserbeam.spr")


}


public client_connect(id)
{

has_airstrike[id] = false

}


public client_disconnect(id)
{

has_airstrike[id] = false

}

// Item Selected forward
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_item)
{
has_airstrike[id] = true
client_print(player, print_chat, "[ZP] You have bought airstrike type 'bind c +call' in console. Then aim and press c to drop the missle")

}
}

public call_strike(id)
{

if(!has_airstrike[id] || get_user_weapon(id) != CSW_KNIFE)
return;


static Floatrigin[3]

fm_get_aim_origin(id, origin)

new bomb = create_entity("info_target")

entity_set_string(bomb, EV_SZ_classname, "Bomb") // set name
entity_set_edict(bomb, EV_ENT_owner, id) // set owner
entity_set_origin(bomb, origin) // start posistion

line(origin)

emit_sound(id,CHAN_AUTO, "ambience/siren.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

has_airstrike[id] = false

set_task(get_pcvar_float(strike_timer), "stop_siren")
set_task(get_pcvar_float(strike_timer)+0.1, "jet_sound", id)
set_task(get_pcvar_float(strike_timer)+0.2, "make_bomb", id)
set_task(get_pcvar_float(strike_timer)+0.3, "removebomb", id)



}

public make_bomb(id)
{

new ent

ent = find_ent_by_class(-1,"Bomb")

static Floatrigin[3]
pev(ent, pev_origin, origin)

CRT_explosion(origin)
emit_sound(ent, CHAN_WEAPON, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
emit_sound(ent, CHAN_VOICE, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

for (new i = 1; i < get_maxplayers(); i++)
{

shake_screen(i)

if(is_user_alive(i) && entity_range(i, ent) <= get_pcvar_float(strike_radius) && cs_get_user_team(id) != cs_get_user_team(i))
{

if(get_pcvar_num(strike_mode) == 1)
{
ExecuteHam(Ham_TakeDamage, i, 0, id, get_pcvar_float(strike_dam), DMG_BULLET)
}

else

{
ExecuteHam(Ham_Killed, i, 0, id)

}


}

}


}

public stop_siren()
{


client_cmd(0,"stopsound") // stops sound on all clients



}

public jet_sound(id)
{


emit_sound(id,CHAN_AUTO, "ambience/jetflyby1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)



}

public removebomb(id)
{

new ent = find_ent_by_class(-1,"Bomb")
remove_entity(ent)



}

public line(const Floatrigin[3])
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMPOINTS) // temp entity event
engfunc(EngFunc_WriteCoord, origin[0]) // x
engfunc(EngFunc_WriteCoord, origin[1]) // y
engfunc(EngFunc_WriteCoord, origin[2]) // z
engfunc(EngFunc_WriteCoord, origin[0]) // x axis
engfunc(EngFunc_WriteCoord, origin[1]) // y axis
engfunc(EngFunc_WriteCoord, origin[2]+36.0) // z axis
write_short(cache_spr_line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(60) // life in 0.1's
write_byte(15) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(0) // color: red
write_byte(200) // color: green
write_byte(0) // color: blue
write_byte(200) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()

}

public CRT_explosion(const Floatrigin[3])
{

new vec1[3];
vec1[0] = floatround(origin[0]);
vec1[1] = floatround(origin[1]);
vec1[2] = floatround(origin[2]);


message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0] + 250)
write_coord(vec1[1] + 250)
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0] -250)
write_coord(vec1[1] -250)
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0] +250)
write_coord(vec1[1])
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0] -250)
write_coord(vec1[1])
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0])
write_coord(vec1[1] +250)
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0])
write_coord(vec1[1] - 250)
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0] +250)
write_coord(vec1[1] -250)
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 3 )
write_coord(vec1[0] -250)
write_coord(vec1[1] +250)
write_coord(vec1[2] + 20)
write_short( spr_explode )
write_byte( 50 )
write_byte( 10 )
write_byte( 0 )
message_end()

}

stock shake_screen(id)
{
message_begin(MSG_ONE, get_user_msgid("ScreenShake"),{0,0,0}, id)
write_short(255<< 14 ) //ammount
write_short(10 << 14) //lasts this long
write_short(255<< 14) //frequency
message_end()
}
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