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FF2 Koishi's Bosses [BeepMan Updated!]


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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 12-14-2016 , 12:30   Re: Koishi's Bosses (updated shadow93_bosses)
Reply With Quote #301

Quote:
Originally Posted by friagram View Post
dont some bosses need that?
the old seeman did a custom taunt animation?? some other bosses do too
no
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 12-22-2016 , 12:46   Re: Koishi's Bosses (updated shadow93_bosses)
Reply With Quote #302

Not anymore, you can just use E to rage now
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 01-20-2017 , 22:02   Re: Koishi's Bosses [ARCHIVED]
Reply With Quote #303

Hello,

It's been a while since i've posted any news here.

But the end of an era has arrived.

The bosses and subplugins have become a nightmare to maintain with the neverending game-breaking updates, and major changes with Sourcemod.

Differing views between Wliu and I have drastically changed, regarding addressing TF2 bugs that directly affect FF2.
Trying to make the plugins and bosses compatible with the public version has become a burden, as my semi-private version addresses many of the issues Wliu has refused to fix (often wanting to postpone specific fixes for "v2").

Ever since Gun Mettle, I've began slowly losing interest in Team Fortress 2, and have since gotten more into Counter-Strike: Global Offensive. The unrefutable fact is that TF2 has slowly become the equivalent of a "poor man's CS:GO". Once the Meet Your Match update was released, it hit the final nail in the coffin for me. VALVe RUINED the game for me, especially now that you have toxic tryhards and this pointless "casual" mode, treating it as if it were "competitive". Made even worse is that their new interface now makes it more complex to access community servers, and basically killed off "quickplay" mode.

Made even worse is, VALVe has catered to these tryhard F2P babies, and not the long-time players who have loyally supported TF2 for a long time. This led to the closure of my old home community, Big Bang Gamers, which took place on 17 November, 2016.

Lastly, my PC's HDD suffered a catastrophic failure, and before i even had a chance to restore my backups to the new SSD, the backup drive failed, losing everything i was working on.

However, the Blitzkrieg Project and the Beepman Project will continue to see updates, but in a less-frequent basis (whenever i feel like it).

With that aside, I will no longer be working on any new public FF2 projects, as i no longer have any interest in Team Fortress 2. Over the next few months, I will be preparing the final updates for all of my bosses and subplugins (with the exception of Blitzkrieg and Beepman), but once the final updates are out, It's officialy a wrap for me.
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93SHADoW
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Old 07-09-2017 , 22:49   Re: Koishi's Bosses [ARCHIVED]
Reply With Quote #304

You folks are in for a massive surprise starting tonight....
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93SHADoW
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Old 07-10-2017 , 05:47   Re: Koishi's Bosses [ARCHIVED]
Reply With Quote #305

When you see what Beepman's learned, your tactics will have to change...

https://www.youtube.com/watch?v=OV_TUXijFHc

Update will be ready soon....
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93SHADoW
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Old 07-10-2017 , 15:43   Re: Koishi's Bosses (Beepman Updated!)
Reply With Quote #306

BeepMan has been updated!
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Last edited by 93SHADoW; 07-10-2017 at 15:43.
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scouttuler
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Join Date: Oct 2016
Location: vsh_apg
Old 07-11-2017 , 12:25   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #307

nice koishi xD
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93SHADoW
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Old 08-21-2017 , 17:26   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #308

Surprise Update #1:

Spy vs Spy Spies:
  • Lowered base health formula to 480
  • Increased move speed to 380
  • Increased Rage damage to 2600 (duo) and 3100 (solo)
  • 75% push force resistance
  • Redid BGM's (same as before)
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 12-31-2017 , 10:11   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #309

You know how Beep Man needs the map to be put in the mtp.cfg to see Pyrovision? Well i've made an updated config for you with almost every single map my server has.

Extract zip and put mtp.cfg in tf/custom/my_mods/cfg
(you need to make the my_mods folder yourself)

Enjoy, and Happy New Year!
Attached Files
File Type: zip mtp.zip (8.3 KB, 65 views)
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epicwindow
Senior Member
Join Date: Jan 2018
Old 02-09-2018 , 11:41   Re: Koishi's Bosses [BeepMan Updated!]
Reply With Quote #310

hello i run rocket homing plugin in my ff2 server,but with blitzkreg it is broken,i have found the command is disable homing as sm_hr_launchers 0,would it be possible to add it to the start of boss round then use sm_hr_launchers 1 at the end of boss round?
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