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[TF2] Unusual effects 2.19 SQL (21/12/2015)


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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 01-12-2013 , 13:29   Re: [TF2] Unusuals effects
Reply With Quote #11

For those who are concerned about the ethics of attaching particles to hats/miscs, I've attached a modified version below:

Changes:

1. Removed hats/misc section (ineffective anyways).
2. Removed class/slot selection (ineffective anyways).
3. Suppressed menu popup after particle application and removal.
4. Cleaned up phrases and made particle effects more recognizable.
5. Changed the command trigger from !unusual to !particle.
6. CVAR flag changed to particle_immunity (def: 0). Accepted flags: a, b, o, p, q, r, s, t or z. 0 = don't need flag

Please check whether I did the menus right. Also remove this post if it violates any Valve policies.
Attached Files
File Type: smx TF2_particles.smx (14.5 KB, 531 views)
File Type: sp Get Plugin or Get Source (particle.sp - 508 views - 14.2 KB)

Last edited by Mr. Man; 01-12-2013 at 14:21.
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ReFlexPoison
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Join Date: Jul 2011
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Old 01-12-2013 , 13:33   Re: [TF2] Unusuals effects
Reply With Quote #12

inb4removed?
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Dispenz0r
Senior Member
Join Date: May 2011
Old 01-12-2013 , 13:57   Re: [TF2] Unusuals effects
Reply With Quote #13

I love it.

Last edited by Dispenz0r; 03-09-2023 at 13:19.
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 01-12-2013 , 14:00   Re: [TF2] Unusuals effects
Reply With Quote #14

Quote:
Originally Posted by Dispenz0r View Post
But i love this ;_;
Let's hope atleast somebody will fix plugin and post it here with all features that didn't worked before this thread gets moved to 'Trash'
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Last edited by Oshizu; 01-12-2013 at 14:00.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 01-12-2013 , 14:02   Re: [TF2] Unusuals effects
Reply With Quote #15

Quote:
Originally Posted by Oshizu View Post
Let's hope atleast somebody will fix plugin and post it here with all features that didn't worked before this thread gets moved to 'Trash'
I guess no one reads https://forums.alliedmods.net/showpo...0&postcount=11
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Skippy
Senior Member
Join Date: Nov 2011
Old 01-12-2013 , 14:03   Re: [TF2] Unusuals effects
Reply With Quote #16

Is there a way for the unusual effect to change on just going to the resupply cabinet This would help a lot because then when you change the effect and when you delete the effect you don't have to change classes.

Last edited by Skippy; 01-12-2013 at 14:06.
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Mr. Man
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Join Date: Mar 2011
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Old 01-12-2013 , 14:05   Re: [TF2] Unusuals effects
Reply With Quote #17

Quote:
Originally Posted by Skippy View Post
Is there a way for the unusual effect to change on just going to the resupply cabinet and instead of changing your class back and forth.
No. TF2Items item effect changing behavior requires at least a weapon.txt reload. This one reloads the entire plugin.
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Dispenz0r
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Join Date: May 2011
Old 01-12-2013 , 14:05   Re: [TF2] Unusuals effects
Reply With Quote #18

Quote:
Originally Posted by Mr. Man View Post
Damn, no effects for hats/miscs made me sad
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 01-12-2013 , 14:06   Re: [TF2] Unusuals effects
Reply With Quote #19

Quote:
Originally Posted by Dispenz0r View Post
Damn, no effects for hats/miscs made me sad
I just changed the CVAR too. Done! And you can't apply it to hats/miscs if you want Valve to not crack down on it. It's already borderline.

Last edited by Mr. Man; 01-12-2013 at 14:07.
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 01-12-2013 , 14:08   Re: [TF2] Unusuals effects
Reply With Quote #20

Quote:
Originally Posted by Mr. Man View Post
I've seen this but i've talked about fixed version with all features not with cutdown features. Your modified only allows to change particle and quality of weapons. Anyway it will function good as weapons quality & particles manager
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Last edited by Oshizu; 01-12-2013 at 14:09.
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