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Orpheu: How to make signatures (of bytes)


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Arkshine
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Join Date: Oct 2005
Old 04-20-2012 , 13:57   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #51

Here http://team.steamlessproject.org/rguest/hlds.html
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hornet
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Old 06-04-2012 , 08:05   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #52

Quote:
Originally Posted by Arkshine View Post
Wooo. Congratulation. One person of more now converted to Orpheu. Next ?
Yep, looks like I'm up next

I want to try and make a function file for CBaseEntity::Spawn. I've located it in the decompressed Linux file but there doesn't seem to be anything distinctive to use to locate it in the Windows function dump ( ... or really anything at all ):

Quote:
void __cdecl CBaseEntity__Spawn()
{
;
}
I've tried searching through the text in the Windows library but couldn't find anything.

May I please have some help finding it?
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Arkshine
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Old 06-04-2012 , 09:54   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #53

Spawn is a virtual function. Prefer the use of Ham, more simple. The tutorial is not for such functions since it doesn't require signatures.
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K.K.Lv
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Old 06-04-2012 , 12:40   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #54

http://forums.alliedmods.net/showthread.php?t=118138. Maybe it could help you , I have hook player spawn and work fine ;)
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hornet
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Old 06-04-2012 , 22:59   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #55

Well I was actually after entity spawn, not particularly player spawn. They are different, right?
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ConnorMcLeod
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Location: France (95)
Old 06-05-2012 , 00:27   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #56

Quote:
Originally Posted by hornet View Post
Well I was actually after entity spawn, not particularly player spawn. They are different, right?
Code:
int __cdecl CBaseEntity::Spawn(CBaseEntity *this)
{
  ;
}
You try to hook an empty function, that is only called for following classes :
[IMG]http://img811.**************/img811/7703/spawns.png[/IMG]


if you want to catch entities spawns, not players, you can hook DispatchSpawn (there is a metamod forward for this, don't bother with sigs) :
Code:
int DispatchSpawn( edict_t *pent )
{
	CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);

	if (pEntity)
	{
		// Initialize these or entities who don't link to the world won't have anything in here
		pEntity->pev->absmin = pEntity->pev->origin - Vector(1,1,1);
		pEntity->pev->absmax = pEntity->pev->origin + Vector(1,1,1);

		pEntity->Spawn();
Last line is the call of virtual function Spawn
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kiki33hun
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Join Date: Jul 2011
Location: Magyarország
Old 08-10-2012 , 02:07   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #57

I need signatures:

PHP Code:
NET_SendPacket
SV_GetClientIDString
MSG_WriteLong
SV_ReadPackets
SV_CheckForDuplicateNames
SVC_GetChallenge
COM_BuildNumber__Fv
SV_ConnectionlessPacket
net_from
net_message
gEntityInterface 
Please post this signatures! Big thanx!
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Last edited by kiki33hun; 08-10-2012 at 10:08.
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ConnorMcLeod
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Old 08-10-2012 , 02:17   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #58

Seems that it's time for you to learn to make sigs.
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kiki33hun
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Old 08-10-2012 , 02:46   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #59

Ahh, it is difficult for me
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Arkshine
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Old 08-10-2012 , 03:16   Re: Orpheu: How to make signatures (of bytes)
Reply With Quote #60

Add that in your signature. ^^
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