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Stripper:Source (Updated 2011-04-15)


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Tiger50
Member
Join Date: Feb 2010
Location: Southampton UK
Old 06-17-2012 , 15:30   L4D2, incendiary and explosive ammo packs
Reply With Quote #921

Hi

We use Stripper:Source to changes to our clan maps in L4D2, one thing we would like to do is deploy the incendiary and explosive ammo packs.

We can move them and open them manually, but we cannot find a way to deploy them using Stripper:Source

Can anyone help please.

Thank you in advance.
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 06-23-2012 , 16:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #922

Hey, stripper source stopped working for me. I am trying to remove the teleporters on achievement_idle_awesomebox8 in tf2. I had (below) in the global and it worked fine, but not its not working. I updated SS, but still nothing.

filter:
{
"classname" "trigger_teleport"
}
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Cerobug
Member
Join Date: Jun 2008
Old 06-24-2012 , 13:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #923

I was wondering if anyone could help me build a working global_filters.cfg. I want to remove 10 prop_physics_multiplayer models without removing all prop_physics_multiplayer but I can only ever get it to remove 1 item. I don't want to filter out all objects just the 10 I specified. I used modify: but that only ever seem to filter out 1 model and adding in a second modify: it cancels them both out so not sure how i would go about doing 10 diff models.

The 10 models are

piano_bench.mdl
shelf1.mdl
drawer1.mdl
couch2.mdl
lamp1.mdl
dresser1.mdl
desk1.mdl
drawer3.mdl
bedframe_single.mdl
piano.mdl

Last edited by Cerobug; 06-24-2012 at 13:21.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-24-2012 , 13:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #924

@Cerobug, try this.
global list cfg
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 06-27-2012 , 16:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #925

Quote:
Originally Posted by dbmiller5 View Post
Hey, stripper source stopped working for me. I am trying to remove the teleporters on achievement_idle_awesomebox8 in tf2. I had (below) in the global and it worked fine, but not its not working. I updated SS, but still nothing.

filter:
{
"classname" "trigger_teleport"
}
Anyone know what the problem is?
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Starbish
AlliedModders Donor
Join Date: Oct 2011
Location: South Korea
Old 07-03-2012 , 02:40   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #926

Quote:
Originally Posted by BAILOPAN View Post
DOWNLOAD AT: http://www.bailopan.net/stripper/

This is a port of Botman's Stripper2 utility for Half-Life 1. You can add any type of entity - hostage, spawn point, physics prop, permanently to the map. You can also filter out entities for deletion, either by specific entries or regular expressions. As of version 1.1+, you can also search and modify entities. This new feature lets you replace, insert, or delete sets of properties based on the rules you set.

Stripper:Source lets you define global rules and per-map rules. It also lets other plugins (both SourceMM plugins and Server Plugins) use its API.

Some screenshots are here:
Hostage in de_dust spawn
Removing physics props
Removing physics props 2
Replacing garbage cans with hostages

This may seem cheesy at first but users of stripper2 know how powerful it can be. Personally, I dislike physics objects in CS:S, so I made this to strip them all out on all maps, as well as game objectives for CS:S DM.

There is one console command - stripper_dump - which will write all of the map entity properties to a file in addons/stripper/dump. This is extremely helpful for editing maps.

NOTE - REQUIRES MM:S 1.8 OR HIGHER

For documentation and examples, please see: http://www.bailopan.net/stripper/

Source code is available as Free Software: http://hg.alliedmods.net/strippersource/
It's really awesome!

i was finding how can i create prop_static cuz i 'd use a lot of entities more than 4096

Thx!
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noctua
Member
Join Date: Dec 2010
Old 07-27-2012 , 09:15   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #927

It is possible to load different config Files on every New Round?
for example:
l4d_hospital01_apartment_1.cfg
l4d_hospital01_apartment_2.cfg
l4d_hospital01_apartment_3.cfg

On my Server the props/effects spawn randomly for a more dynamic gameplay, im using this solution at the moment:
"OnMapSpawn" "Object_Case01,PickRandom,,0,-1"
"OnMapSpawn" "Object_Case02,PickRandom,,0,-1"

this works fine but makes the config file really large (on some maps up to 150kb) and its much harder to find some objects in the config.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-27-2012 , 11:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #928

Quote:
Originally Posted by noctua View Post
It is possible to load different config Files on every New Round?
for example:
l4d_hospital01_apartment_1.cfg
l4d_hospital01_apartment_2.cfg
l4d_hospital01_apartment_3.cfg
I'm confused, I thought every round in L4D and L4D2 was its own map file?
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 07-27-2012 , 12:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #929

Maybe he means a new round on the same map, like when you die.
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noctua
Member
Join Date: Dec 2010
Old 07-29-2012 , 05:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #930

Stripper loads the mapname.cfg at roundstart from maps folder, if the whole team dies and the round is restarting stripper execute the same config.

example:
round start > exec l4d_hospital01_apartment.cfg
all player die and restarting round > exec l4d_hospital01_apartment.cfg
all dead again > exec l4d_hospital01_apartment.cfg

me wants:
round start > exec l4d_hospital01_apartment_#1.cfg
all player die and restarting round > exec l4d_hospital01_apartment_#3.cfg
all dead again > exec l4d_hospital01_apartment_#2.cfg

thats not working with stripper at the moment. im looking for a plugin thats always load different config files for the same map.
Or is it possible to execute configs directly from stripper?

Like:
-----------------------------------------------------------
"OnMapSpawn" "ConfigLoader,PickRandom,,0,-1"
"classname" "logic_auto"
-----------------------------------------------------------
"targetname" "ConfigLoader"
"classname" "logic_case"
"OnCase01" "l4d_hospital01_apartment_#1.cfg,Execute, ,0,-1"
"OnCase02" "l4d_hospital01_apartment_#2.cfg,Execute, ,0,-1"
"OnCase03" "l4d_hospital01_apartment_#3.cfg,Execute, ,0,-1"
-----------------------------------------------------------


i know my english is very bad
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