Raised This Month: $51 Target: $400
 12% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-15-2011 , 05:01   Re: [TF2] VS Saxton Hale Mode
#2161

Alright, 1.37BETA2. Hopefully this works. Fixes floor-Hale glitch.
Thanks to whoever supported the idea for setting Hale's actual health to some "safe" value while saving his gamemode-health. I was considering that as a fix but would have been too lazy to do it had it not gained some kind of vocal support.
Attached Files
File Type: sp Get Plugin or Get Source (saxtonhale.sp - 170 views - 160.8 KB)
File Type: smx saxtonhale.smx (73.9 KB, 215 views)
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 10-15-2011 , 05:22   Re: [TF2] VS Saxton Hale Mode
#2162

Seems to be working properly, thanks for the quick updates!
serpentine is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 10-15-2011 , 05:24   Re: [TF2] VS Saxton Hale Mode
#2163

so far so good!
BBG_Theory is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-15-2011 , 05:28   Re: [TF2] VS Saxton Hale Mode
#2164

I'm slightly confused. There are two people saying that it works properly, yet the .smx file has only been downloaded once. What...
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 10-15-2011 , 05:33   Re: [TF2] VS Saxton Hale Mode
#2165

I'm running the beta2, the health meter while you're hale looks like it does when you do a hurtme -100000 command or something with cheats on, sticks around 1022. I actually downloaded the smx twice
serpentine is offline
japitza
New Member
Join Date: Feb 2011
Old 10-15-2011 , 05:36   Re: [TF2] VS Saxton Hale Mode
#2166

I've download your latest plugin version.

Bug fixed:

- Screen shakeing
- Saxton hp etc.

Saxton bugs:

- Jump work
- Taunt work

- Normal attack (weapon) isn't work
- Saxton model is blocked on ground

Image: http://steamcommunity.com/id/strumf1...411?tab=public

Follow this server for guarantee update support tf2fun.indungi.ro
japitza is offline
SeoToX
Member
Join Date: Jul 2011
Old 10-15-2011 , 10:15   Re: [TF2] VS Saxton Hale Mode
#2167

The Short Circuit dont work
SeoToX is offline
Inexistent
New Member
Join Date: Oct 2011
Old 10-15-2011 , 11:50   Re: [TF2] VS Saxton Hale Mode
#2168

So far everything works except Short Circuit stun.

Only bug I've seen so far that's not that big of a deal is when hale is killed by a backstab the damage doesn't register in the mod. so he dies with X amount of hp left.
Inexistent is offline
oreia
Member
Join Date: Jul 2011
Old 10-15-2011 , 13:50   Re: [TF2] VS Saxton Hale Mode
#2169

Quote:
Originally Posted by Inexistent View Post
So far everything works except Short Circuit stun.
Same here.

Thanks for fast bugfixes Sarge.
Can we wait for a stun fix today or.. xD ?
oreia is offline
Sorrowfire
Member
Join Date: Jul 2010
Location: <Missing String>
Old 10-15-2011 , 13:54   Re: [TF2] VS Saxton Hale Mode
#2170

Quote:
Originally Posted by SeoToX View Post
The Short Circuit dont work
The Short Circuit does work but i assume he removed the sun from it because it was quite easy to stick hale in a stun-loop if you had two dispensers near you. And it could become very cheap depending on how it was used. Personally i think there should be a cvar to turn it on/off, because i never had problems with it before. Truthfully, it was a buff that the engineers needed.
__________________
"What do you mean SourcePawn doesn't count as a 2nd language?"
Sorrowfire is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:09.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode