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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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Visual77
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Join Date: Jan 2009
Old 04-22-2010 , 12:58   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #51

V10, I hope you're ready to find new signatures if valve brakes the current ones with the new 'The passing' update.
It should be about 2 hours left untill we can find out.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-22-2010 , 13:03   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #52

Quote:
Originally Posted by terminator2k2 View Post
hi there this is wats in the sourcemods log:
.....
and another end of campaign log:
....
I was not careful, you run the server in the cooperative mode?
Coop not supported now, sorry.
In next version i try fix this.
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Last edited by V10; 04-24-2010 at 17:58.
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V10
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Join Date: Jan 2010
Location: Russia
Old 04-22-2010 , 13:06   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #53

Quote:
Originally Posted by troop5 View Post
The reason this happens is because valve only made it so 4 survivors get teleported to a safespot away from the camera at the end of the campaign.

Normally this isn't a problem. But at the end of hard rain, if you have more than 4 people playing, sometimes the people left in the map fall into the water and die when the boat moves.

Maybe V10 could add a fix to later update. So all players get teleported to safe spot away from camera.

Btw V10, i have had no problems with your extension, it works great on my windows 8 player server. I had problems in your first release, but your latest updates fixed some API compatibilities. Thanks again.
In weekend I try test all finales with 10 players win to check server crash..
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Devilfish
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Join Date: Jan 2006
Old 04-22-2010 , 15:06   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #54

Per my post ive already tried that! all ftp overwrites are same byte size etc and restarts still show the same.
Thing is I only added bugfix plugin on the 14th of april so download was from that date, anybody have any idea what version bugfix was on on the 14 of april?
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Last edited by Devilfish; 04-22-2010 at 15:12.
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V10
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Join Date: Jan 2010
Location: Russia
Old 04-22-2010 , 15:24   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #55

Quote:
Originally Posted by Devilfish View Post
Per my post ive already tried that! all ftp overwrites are same byte size etc and restarts still show the same.
Thing is I only added bugfix plugin on the 14th of april so download was from that date, anybody have any idea what version bugfix was on on the 14 of april?
I check sources - there are all ok: version 1.0.0.3
I did not do "make clean" before "make" in unix version.
Can we assume that the compiler simply did not include new smsdk_config.h
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Devilfish
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Join Date: Jan 2006
Old 04-22-2010 , 16:53   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #56

As long as im on the latest version then its all tops
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Visual77
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Join Date: Jan 2009
Old 04-23-2010 , 11:18   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #57

Just as i thought, broken with new sourcemod, new metamod
L 04/23/2010 - 16:16:20: Info (map "c1m1_hotel") (file "errors_20100423.log")
L 04/23/2010 - 16:16:20: [BugFixes] Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset
L 04/23/2010 - 16:16:20: [SM] Unable to load extension "l4d2_bugfixes.ext":
L 04/23/2010 - 16:165: Error log file session closed.

Sourcemod 1.3.2
metamod 1.8.1
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-24-2010 , 00:01   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #58

Sorry V10, your extension work fine on 2.0.1.1, no crash after re-install !
Looking uP for 2.0.1.3 compatibility
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-24-2010 , 05:54   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #59

Quote:
Originally Posted by Visual77 View Post
Just as i thought, broken with new sourcemod, new metamod
L 04/23/2010 - 16:16:20: Info (map "c1m1_hotel") (file "errors_20100423.log")
L 04/23/2010 - 16:16:20: [BugFixes] Cannot get signature or offset CCharge::HandleCustomCollision code sign or fix offset
L 04/23/2010 - 16:16:20: [SM] Unable to load extension "l4d2_bugfixes.ext":
L 04/23/2010 - 16:165: Error log file session closed.

Sourcemod 1.3.2
metamod 1.8.1
I know, please wait.
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Sry for my english.
I good speak on russian =)

Last edited by V10; 04-24-2010 at 06:33.
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IronWarrior
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Join Date: Jan 2010
Old 04-24-2010 , 15:33   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #60

This won't load anymore with the latest SM/MM.
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